Bounties-R-Us
Bounties-R-Us | |
Abbreviation: | B.R.U |
Group Numbers: | Accepting new members |
Leadership: | Jaggernaut101 |
Goals: | Aid & Assist |
Recruitment Policy: | Report To The Forums |
Contact: | jaggernaut101@yahoo.com |
WE ARE BASED IN TREWEEKE MALL
Short-wave Radio Info | |
This group has a dedicated radio frequency.
Frequency: 28.19 MHz |
OUR VISION
Bounties-R-Us or {B.R.U} for short is a group that will be dedicated to helping survivors.Whether it is accomplishing difficult tasks or of course as our name collecting bounties for an associate.We welcome anyone from Level 1 -- Level 41.
RECRUITMENT POLICY
Please don't get it wrong when I say this but these are the requirements you must have to be an ACTIVE hunter in our facility.If you do not have all of the below requirements you still can become a member.Though you will remain INACTIVE untill your either your services are needed or you meet our requirements.This does not mean that you can not be a member, If so infact you do become an Inactive member you must still put you group as B.R.U somewhere.
REQUIRED SKILLS:
Basic Firearms Training, Pistol Training, Shotgun Training, Free Running, Diagnosis, Hand to Hand Combat, Axe Proficiency To be effective as a hunter the above skills are the bare minimum you can really get away with. There is no melee weapon which is likely to finish off a PKer[1] that has body building and even if your target isn't at full health these weapons are inefficient. Firearms will always be your primary weapon, shotguns for quick damage and pistols to finish the job; however, ammo runs out. That is where Free Running, Hand to Hand Combat and Axe Proficiency come into play.
If you need ammo, the best place to look is usually going to be a mall but these are never barricaded low enough for entry. If you were smart you would have bought free running early, so it shouldn't be a concern. The other two make it at least somewhat likely that you can finish off a nearly dead PKer in the event that you run out of ammo partway through making a claim. Diagnosis is vital for the very simple reason that it allows you to see the remaining HP of your target before you try to make the claim.
RECOMMENDED SKILLS:
Advanced Pistol Training, Advanced Shotgun Training, Shopping, Bargain Hunting, First Aid, Body Building, Lurching Gait, Ankle Grab
The above skills are not required to be effective, but they are a huge help in every respect. Advanced Pistol and Shotgun Training further increase your accuracy so you waste less ammo, shopping and bargain hunting drastically increase the likelihood of your finding ammo and first aid kits, first aid and body building improve your likelihood of surviving, and lurching gait and ankle grab greatly reduce your AP use when looking for a revive.
SUGGESTED EQUIPMENT:
Equipment: 2x Shotguns (2 rounds): 12% encumbrance, 4x Shotgun Shells: 8% encumbrance, 5x Pistols (6 rounds): 20% encumbrance, 5x Pistol Clips: 10% encumbrance, 1x Fire Axe: 6% encumbrance, 1x Flak Jacket: 2% encumbrance, 1x First Aid Kit: 2% encumbrance
Total: 60% encumbrance
Above is my recommendation for items and equipment, but why does it only add up to 60% encumbrance? The reason is this; the list consists makes up a basic inventory of things that you will need to survive and thrive as a bounty hunter. People may design the ideal inventory all they want, the reality is that it will rarely turn up in game.
The above listing provides enough ammo to claim a few PKers without restocking; additionally, it provides a means to heal an infection quickly and makes PKers use more ammo to kill you. Lastly, it gives you a backup plan if you run out of ammo.
Maybe zombies aren't a concern for you? Stock up on more ammo, you'll be able to claim PKers more quickly and in greater numbers at a time. Perhaps you are also healing/reviving other players? Stock up on FAK's[2] and SYRINGES[3]and you won't have to stop by an NT for a long time to come. That is the main strength of this inventory, it provides a baseline while giving you options based upon your needs at the time.
ABOUT US
Our organization was founded by -jaggernaut101.We have been working vigorously to stay alive.We regret to say that due to the shortage of manpower we can only defend the suburb of dulston(at this time).We are looking forward to new recruits and tasks.Our organization will want some type of payment in return for our duties.The forums that have been arranged will be the means of communication.If you would like us to do any PKer jobs,we are sorry to inform you we do not PK.Unless they have two or more bounties on their characters.Also please provide proof of the PK's on the forums via Rogues Gallery[4].You may also check on rogues gallery for bounties on other characters.To apply for membership and set a job or well just to chat while your AP is refilling, visit here -->> [5].If your group or organization would like to join as well ,there is also a seperate post in the forum for groups and militias.
ALLIES :
FOXHOUND Red Cresent Research Facility (R.C.R.F) Deck of 52
POLICIES
Sacred Ground Policy Supporter | |
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points. |
First-aid | |
This user always has a First Aid Kit, do you? |
Red Cresent Research Facility | |
A cure is the only way to bring light where there is darkness, according to those who work at Red Cresent |
Planned Revivification | |
This user or group supports organized revivification. |
The Big Prick | |
Whittenside . |
Trigger Happy | |
This user has guns. Do not cross them. |
Heavy Arms | |
This user or group has Heavy Arms and will use them if provoked. |