Developing Guides
Developing Guides
This section is for presenting and reviewing guides which have not yet been submitted and are still being worked on.
Nothing on this page will be archived.
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Adding a new Guide
Post all guides in the following format, changing only the text in red to reflect your Guide's name;
==[[Page Under Development]]== --~~~~ ===Comments===
Cycling Guides
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Please add new guides to the top of the list
Guides:Short simple guide to staying alive
Just wrote this up - I couldn't find anything short and to the point. If I missed something and it's redundant, then we can dump it. --Swingin' Sam 00:52, 29 July 2010 (BST)
Comments
(Moved from Guides/Review page by --Swingin' Sam 21:19, 31 July 2010 (BST)--)
- (Against) Not entirely bad, but would need some polish. I'd recommend you to withdraw the guide for now from G/R and go to Developing Guides first. Just a few quick notes:
- 1.) Diagnosis is your best friend early on, at least way before First Aid. Those are easy 5 XPs per pop once you can get into a lit hospital.
- 2.) PKers are less trouble than you make it sound. Many (at least the more honourable ones) don't target newbie survivors at all, and even later it is coincidence to get PKed unless you really work on being a target. (My Dual Nature has been PKed exactly once by an irritated combat revive. My death-cultist has been PKed waaay more often, and he rarely is still alive at the end of the day even when CRed.) Best to drop that note, as PKers are irrelevant for 99.5% of your target audience.
- 3.) Newbs have to learn first and foremost that killing zombies in the streets is actually useless for the survivor cause, and should only be done for XP.
- 4.) Needs references to other guides so newbs can learn further after they've learned those first few steps. -- Spiderzed▋ 00:23, 30 July 2010 (BST)
- Thanks for the input, and heads up about this page. I think I'll lose 1st Aid entirely - not necessary, and it's "iffy" as written anyway. Your comment about Diagnosis is a toss-up imo - good for xp, not for general "survivor welfare", but as defined this shouldn't be a guide at that level either way.
- PK's? That's just a footnote, as they confused me the 1st time I saw it happen - didn't realize it was possible in a "zed vs survivor" game. Tried to keep that neutral, but it's something I think even newbies should understand in the back of their mind.
- It does have a reference to the Guides page, and in bold at the very beginning. --Swingin' Sam 21:19, 31 July 2010 (BST)
Okay - rewrote a number of subsections, tried to expand some parts, tighten others, add some links - whatcha think?--Swingin' Sam 04:04, 8 August 2010 (BST)
Misanthropy's Map Toolbox
Mostly wanting feedback on the usefulness of it all. I'm happy with the layout and what have you already. 01:04, 10 March 2010 (UTC)
Comments
Out of curiosity, are Bevelled maps in "large" and "small" sections supposed to differ from the original maps? Because I assume though but both examples look the same for me. --
06:25, 10 March 2010 (UTC)
- Yeah, that's one thing I need to fix. According to Aichon, the code in them only works for Firefox, so I'm going to have to make up ones for other browsers too. I need to get to that when I have an hour or so spare again. The difference is meant to be rounded corners for the overall square as opposed to sharp ones. 13:36, 10 March 2010 (UTC)
- Yep, the "moz" in "-moz-border-radius" stands for Mozilla, and only works with Firefox and a handful of other browsers (e.g. Netscape, Camino, and some other minor ones). Truth be told, I was considering the idea of going around the entire wiki and cleaning up all references to the "-moz-" CSS properties in the help documents and elsewhere so that the docs referred to the template I linked you on my talk page. —Aichon— 18:53, 10 March 2010 (UTC)
- For the record, I use FF and they still look the same for me. --
- Two questions. First, are you sure? Look at the corners of this map carefully, since they are only VERY slightly rounded. Second, if you still don't see it, what version of FF are you using? I don't think they added the rounded corners until 3.0 or 3.1, though don't quote me on that. —Aichon— 19:50, 21 March 2010 (UTC)
- Due to the way the cells work, rounding the outside too much leaves the cells in the corners protruding, so mild rounding of only a few pixels is all I went for. It's more noticable in the smaller versions than in the bigger ones. 19:55, 21 March 2010 (UTC)
- I just did some more looking into the way that borders behave in WebKit vs. Mozilla, and I was a little naïve, it turns out. I thought that Mozilla had implemented a dual spec, where they had their own syntax as well as syntax that more closely matched WebKit's/the W3C's standard. Turns out they didn't, at least when it comes to rounding out specific corners. So, that template I linked is fine and dandy for doing border-radius, but if you try to do something like border-radius-topleft/border-top-left-radius, it'll break for one set of browsers or the other. I might just make a template for handling borders specifically, rather than a generic one like that template. Dunno yet. Anyway, just pointing it out as a heads up. —Aichon— 04:03, 24 March 2010 (UTC)
- Due to the way the cells work, rounding the outside too much leaves the cells in the corners protruding, so mild rounding of only a few pixels is all I went for. It's more noticable in the smaller versions than in the bigger ones. 19:55, 21 March 2010 (UTC)
11:01, 21 March 2010 (UTC)
- Two questions. First, are you sure? Look at the corners of this map carefully, since they are only VERY slightly rounded. Second, if you still don't see it, what version of FF are you using? I don't think they added the rounded corners until 3.0 or 3.1, though don't quote me on that. —Aichon— 19:50, 21 March 2010 (UTC)
Things with names on belong in userspace. Things without names on live in the mainspace. Two choices, make a change. -- . . <== DDR Approved Editor 20:06, 21 March 2010 (UTC)
Ghost Town Reclamation
--RosslessnessWant a Location Image? 17:37, 7 March 2010 (UTC)
Comments
Tactically solid. Could do with a pass through for grammar/spelling, but that's not something that should stop it being considered sound advice. 18:04, 7 March 2010 (UTC)
It's all in shorthand, we'll all follow it because we know how to do it before we read the guide. It moves too quickly and without explanation for a newbie to follow. Explain why they're doing these things in detail so that even an American could understand it. I find the constant central intrusion of the map diagram to be dis-jarring when trying to read it as well. -- . . <== DDR Approved Editor 18:18, 7 March 2010 (UTC)