Ingame
Somewhere
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a cornfield
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a cornfield
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a field
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a field
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a clearing
1 human 1 zombie
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a cornfield
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a field
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a road
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a cornfield
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You are the Visitor. You have 50 Hit Points and 0 Experience Points. You have 50 Action Points remaining.
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The way out is 900 blocks south.
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You are at a clearing bordered by a low, broken wall, amidst cornfield and tall grass. There is one stump and a hollow filled with sand. To the south is a road and then a wall. Also here is a short, dumpling-like man (50HP).
Somebody has written something on the stump.
There is a lone zombie here. It has a target spraypainted to its chest.
- You appear in this user space with no idea how you got here or why.
Since your last turn:
- • a short, dumpling-like man announces the creation of this world. (Gnome)
- • target painted zombie groans. (Target Zombie)
Possible actions:
- Look around Play in the sand Read the stump Go south
Inventory:
- You carry nothing. You are also quite nude.
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Updates
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The first chapter of Pridmore is basically finished, leaving only the moving-forward actions. 21:16, 6 July 2012 (BST)
There's no puzzles in this game. Latrobe will have puzzles. 20:54, 22 July 2012 (BST)
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Features
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➤ An interactive storyline ➤ Open world environment ➤ Non-linear gameplay, offers many interesting paths ➤ Unlimited action points ➤ Humourous character experiences ➤ Dynamic dialogue choices ➤ Many, many horrible ways to die ➤ Long play hours: Game never ends
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On the Horizon
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Boss fights ↵ New equipment ↵ More human encounters ↵ Split-path decisions ↵ Possibly images ↵ Lots more deaths ↵ A maze? (Would be ridiculous) ↵ Completion of the game ↵
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Progress
Check for the most recent additions here!
( Might be empty, if so, then it's empty ) ( If it's not empty, then there's recent additions ) ( And if there are recent additions, then oh dear ) ( Also, spoilers! )
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