User talk:Kirsty cotton

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Simplicity

People who can freely edit any page in my user space: Spiderzed, AxeHack,..


Link Holder

Link for Sandbox User:Kirsty_cotton/sandbox --Kirsty cotton 22:48, 13 January 2011 (UTC)

Link for Sandpit USer:Kirsty_cotton/sandpit

Link for Sandtrap User:Kirsty_cotton/sandtrap

Link for Template User:Kirsty_cotton/template

The Real Salwy Summers User:Kirsty_cotton/SalwySummers

Sig User:Kirsty_cotton/sig

Alts User:Kirsty_cotton/alts

Advert User:Kirsty_cotton/advert

orgxiii8 Orgxiii8.jpg

talk archive, sorta [1]

Kirsty Kirsty04.png

Chuck Chuckdecker.png

Pete Pete.png

blackmore scent death http://iamscott.net/1352203362670.html


...

I am getting my drty fingerprints all over your clean talk page. :P --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:52, 18 April 2012 (BST)

<3

I noticed that you have a talk page and were eligible for being unwelcomed by members of our staff. But, noticing the nature of your contributions, I decided to just point you towards the template itself and offer you enough rope to hang yourself with. Feel free to stop at A/VB if you want to save me the trouble and Arbitration if you want a deeper insight on how the wiki works. Also, use my talk page play with a bus whenever you have any question about wiki technicalities and/or the specific rules that pertain to this particular wiki. See ya in hell!
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--User:Sexualharrison01:55, 5 June 2012

Thanks, I'm feeling unwelcome already. :D --Open the Box Org XIII Alts 22:51, 6 June 2012 (BST)

No dumbwit

Capt'n Midnight said "Chuck, you are not welcome here, move on" (23 minutes ago) Radios installed a generator in the building. (19 minutes ago) Radios said "hey asshole!" (18 minutes ago) Radios refuelled the generator. (18 minutes ago) The lights came on inside Pring Bank. (18 minutes ago) Radios said "ooohhhh lights...should make it easier to get rid of you, scum" (17 minutes ago) Det Marlowe shot you with a pistol for 4 damage. (16 minutes ago) ...and again. ...and again. ...and again. ...and again. ...and again. Det Marlowe said "...worth every bullet, piece of s&*^& c*#@#sucker" (15 minutes ago) Det Marlowe shot you with a pistol for 4 damage. (15 minutes ago) Det Marlowe said "...and another thing, get out of my burb, we are coordinated and wewill march you out of here, understand?" (14 minutes ago) Det Marlowe shot you with a pistol for 4 damage. (14 minutes ago) You were killed by Det Marlowe. (14 minutes ago) Det Marlowe dumped your body out onto the street. (14 minutes ago)

obvious comedic value is obvious.

take that!

aww you alive and fliney is repaired. suck it!--User:Sexualharrison00:44, 21 July 2012

Now the important question: did I die armed? --Open the Box Org XIII Alts 09:16, 21 July 2012 (BST)
god i hope so.--User:Sexualharrison14:56, 21 July 2012
me too. --Open the Box Org XIII Alts 15:56, 21 July 2012 (BST)
class--User:Sexualharrison06:31, 23 July 2012
and we are counting now? how many times have i killed u?--User:Sexualharrison23:03, 28 July 2012
Well, I'm counting since being revived up till when I'm killed. And I'd estimate somewhere around 10 times. Obviously only covering Mike Bay. --Open the Box Org XIII Alts 23:09, 28 July 2012 (BST)

First thing

My first initial read notices one thing, a lack of generator repair. During a number of sieges Ive seen people repair generators 10 or 20 times to keep the thing running. Also, an Indoor revive point isn't a given, but is nice. Also, there seems to be not enough about contact listing and DNA scanning. In a longer siege its good to know what zombies are most active. --Ross Less Ness Enter Stranger... 09:39, 8 November 2012 (UTC)

Ok. First it's very dry. It's a personal preference, but not very exciting. Two, I don't like the opening sentence. It's unclear. Thirdly, add in examples. Survivors are idiots. Do they know what IRC is, or how barricade blocking works? Four, don't forget the "Since your last turn screen." Every zombie that stands, groans, breaks cades or destroys the generator will give away their profile ID's. Five. Consider the idea of dumping. If I've combat revived four zombies is it now best to dump them or raise the cades from DWO to Lightly? I think the instructions in this part of the guide are a bit too cut and dried, they can be flexible. Six. Explain what both sides objectives are, and what they need to do to achieve them. --Ross Less Ness Enter Stranger... 21:42, 12 November 2012 (UTC)
Um, If the cades are at VHB it may be a better use of some AP. As for ?rise, it's irrelevant. If they rise, they're survivors. They can't cade block, have a lower attack/ap ratio and will find it harder to destroy the genny. I like links. There was something else I wanted to say. What was it? --Ross Less Ness Enter Stranger... 22:41, 12 November 2012 (UTC)
You didn't ask for my opinion, but that's never stopped me.
I feel like an awful lot of this is presented in a way which provides a misleading sense of priorities. By which I mean, make IRC and In-And-Out of Game Coordination one of the FIRST things you ought to talk about, FAKing, Cade-camping and Generator Repair comes before you dump CRed bodies (actually, why are you dumping the bodies at all, unless you haven't FAK'd them first?), and emphasize the powerlessness of PKers in a siege scenario, as it is becoming rapidly more and more clear that the 'best' survivor groups today still have their heads in 2007.
The reason I say this is that Meatshielding only works if you have truly overwhelming numbers, or — wait for it! — if you are coordinated to at least some degree. Meatshielding is by definition a stopgap measure to hold the building till you clear the building of the first wave of zombies. Close Coordination is required to clear the zombies, making it a necessary requirement of the whole strategy.
Other than that, I like it. Perhaps it doesn't take into account some strategies I'd use when facing down a horde and doesn't go into the maths and the attitude as much as I might but yeah, this is pretty good. Also, as Ross: Funny goes a long way. --DTPraise KnowledgePK 23:23, 12 November 2012 (UTC)
DT makes a good point, Communication and siege defending are two different issues. Might be clearer to separate them. --Ross Less Ness Enter Stranger... 23:34, 12 November 2012 (UTC)
DT, thanks and please feel welcome to comment as you please. I'll try moving some things around and see if the presentation better emphasizes communication. --Open the Box Org XIII Alts 23:52, 12 November 2012 (UTC)