Caiger Emergency Revivification Network

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Introduction

The recent Fourth Siege of Caiger Mall has brought to light an interesting situation. In the past, survivors at Caiger relied on one or two revive points near the Mall in order to return fallen comrades to action. However, the assault on (and subsequent fall of) the Latrobe Building has shown that relying too much on one or two buildings can lead to disaster. Caiger Mall must have a "fallback" plan.

Map

CERN.png

The Proposal Outlined

There are six NT Buildings and 3 "active" revive points within a 10x10 square drawn around Caiger Mall. However, at any one time during a siege, many of these may be understaffed, with the remaining locations perhaps being the focus of an ongoing battle. This plan seeks to rectify that by bringing together all NecroTechs within Caiger Mall's 10x10-square Zone of Influence (dark blue on map) to form one cohesive, cooperative network.

Existing Infrastructure

This is a list of facilities that are already currently in existence or under operation.

NecroTech Buildings

*Notes: There is a "blind spot" in the NecroTech coverage for the Mall zone's northwest quadrant.

Revive Points

(This list may be incomplete; if you wish to add a new RP to the list, please post its location in this page's Talk page. This does not include cemeteries, which serve as "unofficial" revive points under the Sacred Ground Policy.)

"Auxiliary" Revive Points

In addition to the aforementioned locations, there are a number of revive points that fall outside of the scope of this plan but are nevertheless considered nearby to Caiger Mall. These include:

Again, this does not include revive points covered by the Sacred Ground Policy (i.e. cemeteries).

Proposed Additions

This plan proposes the addition of the following locations as revive points during an emergency such as a Mall siege:

Considerations

Some considerations were made while determining the location of new revive points:

  • Proximity of Existing Infrastructure - Of course, the location of preexisting facilities was a key part of this plan. Every effort was made to ensure that a revive point was not placed too close to another. Of course, due to other considerations, at least one exception has had to be made.
  • Proximity of NecroTech Buildings - It was determined that no revive point should be more than 4 AP of Free-Running distance of a NecroTech Building, to reduce AP waste for revivers.
  • Proximity of Entry Points - Consideration was given to the proximity of entry points allowing access to Caiger Mall and the NecroTech Buildings themselves. Indoor revive points, of course, create access points by their very nature.
  • Proximity to the Mall - Of course, the revive points would have to be near enough to the Mall to allow a revived survivor to redeploy as quickly as possible. On the other hand, placing the revive points next to the Mall (or on the Mall squares themselves) would be highly impractical, allowing them to be swamped by Mall attackers and negating the purpose of revive points: the quick return of fallen survivors to action.

The Color-Coded Zones

This plan proposes that, for organizational and logistical purposes, the Caiger Emergency Revivification Network be divided into three zones. Each NecroTech Building will be responsible for maintaining the revives at each revive point within its zone.

As noted below, some NecroTech Buildings will be responsible for multiple zones. The most practical way to split duties is for the individual revivers to monitor one site on one day, then the other on the next day. Care has been taken to ensure that no NecroTech will be responsible for more than two revive points.

Red Zone

  • NecroTech Buildings - Herman, Latrobe, Kening1
  • Revive Points - St. Isidore's Church2, Yeandil Towers

Blue Zone

  • NecroTech Buildings - Kening1, Sugg, Sweeny1
  • Revive Points - The Kinsman Monument

Orange Zone

  • NecroTech Buildings - Sweeny1, Oxley
  • Revive Points - Pullin Square3, junkyard 17,31

Notes

1 - Responsible for multiple zones
2 - Not to be serviced by the Kening Building
3 - Not to be serviced by the Sweeny Building

Advice

  • While this goal may be unrealistic, each NecroTech Building should strive to maintain a staff of at least 25 revival personnel, preferrably around 50. Under "ideal" conditions (50 revivers/NT, each one reviving 3 other survivors per day), it should be possible for each of the three zones to revive an average of 300 survivors each day. Even under much less than ideal conditions (25 Revivers/NT, each reviving 1 survivor per day w/ 1 out of 10 reviving an extra), it should be possible for the entire network to revive over 100 survivors.
  • Each building, or at least each large, coordinated group defending a building, should have a dedicated revival team and a dedicated "combat" team. The revive team's focus should be on ensuring a steady supply of revives to their designated revive point(s) and IDing Rotters. The combat team should be responsible for maintaining barricade levels, handling breaches, providing generators and radio transmitters, and eliminating Rotters.
  • All survivors defending a building should sleep in the building. While this may result in higher casualties, in the long run an extra "meat shield" or two may be the difference between an operational NT building and a ransacked one.
  • Be vigilant, pay attention to the situation, and plan your actions accordingly. If it looks like the fall of an NT is imminent, the revive team should evacuate to another, preferrably within the same zone, while the combat team remains behind to serve as a rearguard (hopefully getting revived at another point). If you are looking for a revive and it looks like a particular zone is under constant attack, consider getting a revive in one of the other two zones. The Mall should never be dependent on only one or two NTs.
  • If a NecroTech Building is taken, an immediate, coordinated counterattack should be launched. While it's almost impossible to ensure complete coordination of all survivors defending the Mall or its Revivification Network, every effort should be made to ensure that a large amount of firepower be brought to bear on the target within a certain timeframe.
  • Simply sitting in the Mall and waiting achieves nothing. All defenders should be engaged in some type of activity, whether that be healing, reviving, barricading, or participating in a counterattack.
  • Above all, COORDINATE. Aimless individual actions achieve nothing. Reliance on one or two buildings is disastrous should those buildings be lost. A selfless action such as remaining in a zombie-infested Mall corner could buy enough time for others to seal the breach even if you should be lost yourself (and what's one needle compared to the whole Mall, anyway?).

Discussion

Anyone willing to discuss this plan and propose revisions and changes is to do so on this page's talk page or my user talk page. Thanks for reading this!