Search results

From The Urban Dead Wiki
Jump to navigationJump to search
  • As a revive tech, its MUCH easier (and more fun) for me to work a revive point that has 20+ ...ay seem a lot, but its about 0.5 revives per hour. Which means one revive tech can service 6-8 hours worth of customers at a single go. If more than 3 re
    3 KB (564 words) - 23:07, 14 May 2007
  • * Maintenance technician: A maintenance tech provides the barricading, renovation, and cleaning that Malton's buildings * Building inspector: Building inspectors travel while inspecting facilities, devising adjustments to barricade plans, and p
    2 KB (331 words) - 07:01, 25 June 2011
  • :We travel for blocks, when the leader of the band announces "This is a [[Safe_house | ...r of combat, and I have -- ahem -- "basic" skills as a "[[Necrotech |Necro Tech]]." Whatever that means.
    10 KB (1,805 words) - 08:54, 13 March 2009
  • ...//Using my portable satellite uplink, I'll be updating this "journal" as I travel through Malton. Unfortunately, the device only allows sending packets and n ...e all the lights were on. I examined one of the side rooms, and saw a high-tech, bright-orange generator hooked up to the walls by a bundle of multicoloure
    5 KB (970 words) - 06:14, 17 November 2009
  • #[[GPS Unit]] (found in Necrotec Buildings, and mall tech stores) ...nd established network of Safehouses throughout malton, each within a days travel of the next.
    9 KB (1,419 words) - 15:24, 2 March 2010
  • .... However i noticed on the ground a piece of colorful paper reading 'NECRO-TECH OFFICES'. At first i had know idea what this ment but on the back was a map ...s outside. Connor O'McManus is now with me, he arrived not long ago. he is travel worn and tried but is healthy as can be expected. we are almost together ag
    10 KB (1,773 words) - 00:01, 11 June 2009
  • * 5th Dec, Improved tech tree advice. ...end all your points finding one, it will be worth it! To find a safehouse, travel across the map diagonally, and in every new square, look for a building tha
    29 KB (5,086 words) - 02:31, 7 May 2011
  • ...because the bodies were closer together, it made it easier for a virus to travel, while others think that it was simply disrespect that caused the dead to r ...is likely, as "necro" is the Greek prefix for dead. Put this together with tech, you get Dead Technology, which sounds like quite the coincidence, as there
    9 KB (1,391 words) - 15:33, 10 January 2014
  • <!-- MAKE CHANGES AS YOU TRAVEL AROUND HOLLOMSTOWN!!!!!! --> |align="center" style="font-size: 90%;"| Every time you call tech support, a kitten dies!
    16 KB (1,965 words) - 06:01, 13 March 2009
  • ...survivors a lot less stationary as they'd want to check these things out, travel over, and risk zombie death in less populated unfamiliar safehouses. Good f ...years, and they're on basically every fishing boat that isn't totally low tech throughout the world. Besides, maybe firing off 6 flares can attract drop b
    21 KB (3,463 words) - 21:45, 29 April 2006
  • ...elf. He speaks in a form of poorly said English at points, and calls Necro Tech, Mecro Tack. ...ter to be an astronomer for NASA. Revelling in his new life, he decided to travel by train to Florida where he would be stationed. However, fate had other pl
    17 KB (2,923 words) - 14:09, 30 July 2014
  • Found a manual at the tech store too - figured out how to use the video camera. Filmed a brief introdu ...ms are - see if any of my friends are alive. I don't know whether I should travel across the fields (where less people and zombies are, but open sky) or the
    18 KB (3,412 words) - 08:29, 6 April 2008
  • ...the "Location Tracker" to Malton. It's 1 inventory space, found at 3% Mall Tech Stores, 3% Armories, and 1% Zoo's. It requires you have a GPS for it to wor It will take zombie 3 ap to move under water.they would travel by the ground under the sea.If zombie wanted to reach a boat or ships then
    23 KB (3,890 words) - 21:43, 3 May 2011
  • ...ation. Employees of the clinic commute a long way to the clinic, some even travel from outside Yagoton. === NecroNet Tech Support ===
    25 KB (4,032 words) - 20:38, 25 September 2012
  • ...'s actions. This doesn't make the character more powerful or allow them to travel faster but it serves as the convenience for the player by letting get where ...to make syringe manufacture more convenient. It isn't like this would make travel safer, in UD you can't really fight someone who's moving. Convenient and re
    40 KB (6,735 words) - 12:54, 26 January 2007
  • ...Some selected revive points have VSB buildings nearby, but still force the tech to go outside, and who knows if the designated entry will remain at VSB or ...ter covered than others, but there are only a few places where you have to travel more than 10 blocks to reach a church that has an NT building within 5 free
    14 KB (2,164 words) - 03:07, 16 September 2015
  • ...s controlling the central area of the suburb harder for survivors who must travel farther in search of [[Revivification syringe]]s. [[Zombie]] density is som ...to find. As Rolt Heights' economy had always on industrial labor many high-tech companies shunned the somewhat backwards suburb, including the mega-corpora
    16 KB (2,182 words) - 21:48, 25 September 2017
  • ...ick up a television signal you would need a television, found only in mall tech stores. Televisions could be put in rooms the way generators can, and could ...out some of the mosre advanced stuff that you can get, but ultra-modern hi-tech electronic consumer goods aren't really in-genre. [[User:Rhialto|Rhialto]]
    43 KB (7,437 words) - 21:22, 13 March 2008
  • ...own affair...but it's coming along. Have you grabbed a mobile phone from a Tech Store yet? They can be found in Malls, a perfect stocking stuffer and phase [[Edgecombe Families]], [[The Four Corners]], [[Malton Travel Bureau]], [[U.S. ARMY INFANTRY]]
    64 KB (9,238 words) - 21:23, 26 December 2012
  • suggest_scope=Survivors, Necro tech buildings| *'''Keep''' - Sounds like fun. I don't know about the tech end of this one (decaying over time and the numbers and such) but I'll let
    52 KB (8,691 words) - 21:21, 13 March 2008
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)