Suggestion talk:20130404 Experience Gain for Defiling Graffiti

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Experience Gain for Defiling Graffiti

Timestamp: Lpha 01:22, 25 March 2013 (UTC)
Type: New method for gaining experience for zombies.
Scope: Zombies
Description: Currently, it is next to useless for zombies to spend one of their precious action points to defile graffiti. No experience is gained and anyways, metagaming is a better method of communication that graffiti. Unless the graffiti was actually important, which is rare, little or no damage is done to the survivors. I propose that defiling graffiti should now grant the zombie who spent an action point to hamper survivor communications a single experience point for defiling graffiti on buildings where the skill tagging does not grant a survivor experience, and two experience points for defiling graffiti on buildings where the skill tagging does grant experience to a survivor who spray-paints a message on it. This would not overly imbalance the game, as a single experience point is not much and although many buildings are graffitied, action points would be required to find the buildings that have been spray-painted as well as to defile the graffiti on them. Defiling graffiti is not "out-of-character" for zombies as zombies are destructive creatures and when brains are not available, they will destroy other things. Anyways, if the destruction of a vase or painting grants an experience point, defiling graffiti should, too. This change would make it slightly easier for zombies to level up and encourage more players to play as zombies but will not overly imbalance the game.

Discussion (Experience Gain for Defiling Graffiti)

I'm in favor of this. Not sure if it's a dupe though; sounds like something that should have been suggested a while ago. Bob Moncrief EBDW! 02:39, 25 March 2013 (UTC)

I am not sure if this has been suggested before, but it is not on the frequently made suggestions list and besides, there is little reason currently for a zombie to spend an action point in order to defile "a picture of a sailboat" or "boring, boring, boring" (both of which I have seen before). Lpha 14:01, 25 March 2013 (UTC)

I have checked and there was no suggestion similar to mine, as far as I know. Lpha 13:55, 27 March 2013 (UTC)

This seems like a consistency suggestion. I therefore suggest, for consistency, that this only applies to defilement on buildings in which XP would be gained by spraypainting. --  AHLGTG THE END IS NIGH! 19:13, 27 March 2013 (UTC)

As gnome. consistent nonsense. --Rosslessness 19:22, 27 March 2013 (UTC)
Most XP generation requires either certain situations (ie. ransack) or the RNG (searching for FAKs, which never miss, hitting a target with an attack). I think either the limit gnome suggested or simply a 25% chance of XP, would keep it inline with other XP generation methods. --K 22:54, 8 April 2013 (BST)

Kill

  1. As harrison. Defiling is only really useful when you're wiping out useful survivor information (links to metagaming information usually). And only getting XP for things that promote the zombie cause has always been a zombie strong point (as opposed to all the counter-productive things that survivors can and do waste AP on). One thing I'd want changed (if this was to be implemented) is that you only get the XP if you're the first to defile, not for re-defiling the same graffiti multiple times -- boxy 04:12, 6 April 2013 (BST)
    Re: First of all, zombies really need a boost. Secondly, if destroying a vase grants and experience point, why should defiling graffiti not? I do agree with what you said about how only the first zombie who defiles graffiti should get an experience point. Lpha 15:30, 6 April 2013 (BST)
    That's a case for removing XP for destroying decorations. Giving zombies an easy and mostly pointless source of XP is not a boost. You've got to make it more fun to play as a zombie. The statistical imbalance has always been because newbies would rather play the hero, fighting for survival, rather than the mindless, diseased zombie character. The only way that zombies stay competitive with this inherent disadvantage is because they stay focused on what wins it for them, and that is bashing barricades in unison, and killing survivors. Not destroying decorations and smearing gore on meaningless survivor graffiti -- boxy 03:47, 7 April 2013 (BST)
    Re: This suggestion does make it more fun to play as a zombie. A quick and easy way to gain experience will cause the few new players who do chose to play as a zombie get into the game faster. Hopefully, this will persuade them to stay. Lpha 23:39, 7 April 2013 (BST)
    I find it more fun to skill up by earning experience through useful things like bashing barricades and killing harmans. Farming graffiti and decorations, meh -- boxy 22:50, 8 April 2013 (BST)