User:A Helpful Little Gnome/House1DR

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Ingame
Beyond
dining room
You are the Stranger. You have 32 Hit Points and 1 Experience Point. You have ? Action Points remaining.

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You are inside the dining room of a house. A long table lined with six chairs takes most of the space in the room.

Entering the dining room, you can't help but feel a sense of finality to this room, though only of one part of many parts, for a whole you don't yet understand.*

Possible actions:
Look around
Inventory:
You carry a knife, a journal, a bloodied radio and a flare gun. You have a pistol (4) and three spare magazines inside your vest pouches. You are wearing a tactical vest, blue jeans, a white T-shirt and a pair of shoes.


User:A Helpful Little Gnome

 * It's from a certain conditioning, the likes of which is that feeling before the plunge, the calmness before the storm, that churning in your gut -- every and any sort of idiom, analogy or expression -- that, upon experiencing, you know what is to come and you know it is a bad thing; you don't want it, yet you inevitably need it, a forced co-oporation with you as the enforcer... Beyond which is a looming immaterial head, contriving the environment and bringing it's deliberate uncertainty upon it all.