User talk:Firestorm

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JOIN THE LOCK AND LOAD LONERS

If you have an charicter on urbandead that is not a PKer,GKer, or griefer then you may consider joining the lock and load loners, a survivor group dedicated to zombie eradication and protection of certain areas. reply either NO or YES to my Talk Page and i will send you our where-abouts,the rules of the LLL and a news template that is automatically up-dated. thanks for reading

JAKEY07 P.S the link to my talk is in the text.

Your suggestion.

Ok, you've had a great idea with different skills being available to different classes. It could be made to work. May I suggest with privates, instead of having better accuracy having a chance to speed-load, say a 20% chance at reloading a gun for free. The medic being able to heal more I like. If you want to work on this, leave something on my page or work on it here. Up to you.--Seventythree 18:22, 14 May 2007 (BST)

Hmmm. way I see it you could go one of two ways. Firstly you could power down the suggestion, by having different characters having slightly different but not game wrecking abilities. For example...

Private - Good at finding ammo in a tricky situation. 0.5% chance that any search anywhere will generate a pistol clip or shotgun shell.

Medic - I like your plan with the medic. However, people will complain about the extra healing. So how about medics gaining 2 extra XP for healing survivors with less than 12 HP?

Scout. Hmmm. Maybe we could extend their line of sight with the binoculars by 1 block?

Lab assistant. maybe a 5% chance that when they use a revive syryinge it won't be used up?

Doctor. They recognise drugs and may spot what others miss. 0.5% chance of finding a First aid kit anywhere

Firefighter. Forced entry. However, instead of destroying barricades, they have a 20% chance of getting through any level barricades.

Cop. Hmmmm. still stuck.

Civilian. Still stuck.

What do you think?--Seventythree 00:06, 15 May 2007 (BST)


You have a point. It's gonna need more than just me working on this. Why not put it on discussions suggestions?--Seventythree 08:39, 15 May 2007 (BST)

How about for the cop: Take cover. Ok, so you're a street cop who has been 'out there' with god knows how may dodgy characters. You've developed something of a sixth sense for who might decide to shoot you. Therefore (for one attack a day?) you have a 25% chance of advoiding an extra point of damage from gun attacks only.

Civilian. all this running around shooting stuff, bandaging wounds and so forth may be second nature to all those cops and army guys, but come on! you woke up one day and half your neighborhood had broken into the kennel and was buisy chewing on poor old fido! This is all new to you, and although with your puny starting abilities and equipment, when you do manage to succesfully do somethig, you can learn a whole lot more form it. Up auntill level 10 you have a 5% chance of earning +2 XP extra from cambat, healing, reviving or scanning. You like these? --Seventythree 12:24, 15 May 2007 (BST)

Hey!

You just added a comment to PR Skill Change: Survivor...which makes no sense. Those suggestions have been voted on, and now they sit on the page for Kevan to look at. So you can't just add stuff to them, since nobody voted for them! Use the Suggestions page if you wanna see current suggestions!--Lachryma 03:03, 14 May 2007 (BST)



--Ducis DuxSlothTalk 02:26, 14 May 2007 (BST)