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<noinclude>{{Developing Suggestions Intro}}</noinclude>
<noinclude>{{Developing Suggestions Intro}}</noinclude>


=Suggestions=
<!-- EDIT BELOW THIS LINE -->


===Moonwalk===
===Shrink the map===
{|
{|
|'''Timestamp:''' [[User:Kamikazie-Bunny|Kamikazie-Bunny]] 21:24, 17 December 2013 (UTC)
|'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC)
|-
|-
|'''Type:''' Fun!
|'''Type:''' Map change
|-
|-
|'''Scope:''' Zombies
|'''Scope:''' Everyone
|-
|-
|'''Description:''' Zombies can now purchase the ability '''Moonwalk''' for 100XP (a sub-skill of lurching gait), doing so gives them the ability to {{Button|Dance}}{{udspan|(2AP)}} the effect depends on whether the zombie is indoors or outdoors.
|'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.
If indoors the zombie exits the building and any players present in the building receive the message:
:{{udspan|'''A zombie''' moonwalked out the building.}}
If outdoors the zombie moves one square in a random direction and any players present (in the original square) receive the message:
:{{udspan|'''A zombie''' moonwalked (Direction)'''}}
In both cases clicking "A zombie" will provide a link to the players profile.
|}
|}
====Discussion (Moonwalk)====
====Discussion (Shrink the map)====
What if the zombie is in a barricaded building (e.g. above VSB)? It seems unlikely they'd be able to moonwalk out. {{User:Bob Moncrief/Sig}} 21:46, 17 December 2013 (UTC)
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:Zombies can still exit VSB+ by clicking on an adjacent building resulting in the same AP cost as leaving and returning to the building exterior with no significant difference. [[User:Kamikazie-Bunny|Kamikazie-Bunny]] 14:48, 18 December 2013 (UTC)
::So, in a VSB, are they exiting and moving a block away, as per what they can do now, or simply exiting, which they cannot currently do? {{User:Aichon/Signature}} 22:05, 18 December 2013 (UTC)


Should be an entire skill tree of its own. Dance is the first branch of the tree. From there, you can purchase Moonwalk, Running Man, Cabbage Patch and The Sprinkler. Also, zombie can only dance in tight circles. None of this dancing straight out of a building business. Let's not be ridiculous here. ~[[Image:Vsig.png|link=User:Vapor]] <sub>23:31, 18 December 2013 (UTC)</sub>
===Action Points===
:Pfft, who's being ridiculous here? Moonwalking actually makes sense in zombie lore (see: Michael Jackson, well known as a zombie both in Thriller and in Plants vs. Zombies (before they had to change the artwork when they almost got sued for using his likeness)). Cabbage Patch? Sprinkler? Running Man? Stick to the lore, man. {{User:Aichon/Signature}} 15:18, 20 December 2013 (UTC)
{|
::AFAIK, MJ didn't moonwalk during Thriller, so it is as much not a part of Zombie lore as other late 80s and early 90s popular dance moves. If you want to keep it realistic, make it The Macarena, Gangam Style and Call Me Maybe, since everyone using those moves were pretty acting like brainless zombies. Oh and throw in twerking for good measure. ~[[Image:Vsig.png|link=User:Vapor]] <sub>07:05, 21 December 2013 (UTC)</sub>
|'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022
:::He moonwalked in Plants vs. Zombies as a zombie. Those other moves have no connection at all to zombie lore. :P {{User:Aichon/Signature}} 07:19, 21 December 2013 (UTC)
|-
::::Bro, have you SEEN twerk? ~[[Image:Vsig.png|link=User:Vapor]] <sub>15:30, 21 December 2013 (UTC)</sub>
|'''Type:''' Action Points Increase Regeneration Rate
:::Without question twerking belongs there.  And line dancing of any kind.  That way you'll get both generations of the Cyrus family.--<span style="border:solid 1px #AF7817; padding: 0px 1px; background-color: #E7DFCE; color: black;">'''[[User:Squid Boy/SaysF|Seekandyeshallfind]]'''</span> <sup>[[User_talk:Squid Boy/SaysF|<span style="border:solid 1px #AF7817; padding: 0px 1px; background-color: #E7DFCE; color: black;">QI</span>]]'''  <sup>[[Philosophe Knights|<span style="color:#AF7817">PK</span>]]</sup></sup> 19:02, 21 December 2013 (UTC)
|-
|'''Scope:''' Everyone
|-
|'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game.  I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.
|}
====Discussion (Action Points)====
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===Drone===
{|
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup> 19:10, 23 July 2022 (UTC)
|-
|'''Type:''' Survivor Item
|-
|'''Scope:''' Survivors
|-
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
|}
====Discussion (Drone)====
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
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===Wander (Zombie Auto-horde)===
===Backpack===
{|
{|
|'''Timestamp:''' [[User:Kamikazie-Bunny|Kamikazie-Bunny]] 01:43, 9 December 2013 (UTC)
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|-
|'''Type:''' New Movement Method
|'''Type:''' New item
|-
|-
|'''Scope:''' Zombies
|'''Scope:''' Survivors
|-
|-
|'''Description:''' All zombies now have the ability to {{Button|Roam}} randomly around Malton when outside. Roaming moves the zombie one square in a random direction and costs the usual movement AP. Sounds pointless? Well, while the direction is random there is a 65% chance that the zombie will move in the direction of the location currently contain the most zombies in Malton (most = active zombies, indoors + outdoors). If by some chance they're there already they'll just move in a random direction.
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).
 
 
Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?


Though it may be AP inefficient it does offer a somewhat reliable method for zombies (especially those with no idea where they're going) to hoard-up without the need to meta.
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.
|}
 
====Discussion (Wander (Zombie Auto-horde))====
 
Uncontrolled movement is a no-no, as it may force players into triggering zerg flags without being aware of it (especially if they are away for an extended period such as work or sleep). There is also already a mechanic that helps to find the current zombie hot-spots - [[Scent Death]]. I'd rather want to see something that provides better ''information'' for the player to act on (such as Scent Death with extended range), rather than something that triggers ''automatic action''. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 06:25, 9 December 2013 (UTC)
Q: If it wastes AP, what is the point?
:If I'm understanding this correctly, your first concern doesn't apply because the Roam action would simply use one AP and move the zombie one square. (It could be clicked, therefore, 50 times, moving 50 squares.) If a player were moving towards another alt they could always move away, and no action would be taken while a player wasn't online. That said, I do prefer an improved scent death over this suggestion. {{User:Bob Moncrief/Sig}} 00:00, 11 December 2013 (UTC)
 
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


I actually like the subtle approach this suggestion takes in trying to solve a core issue with the game as the population shrinks, but I think it ends up having some fundamental mechanical problems, as well as being ripe for abuse. Here are some issues I see that haven't already been mentioned:
*What if multiple blocks are tied for having the most zombies? If they randomly Roam towards either/all of them, doesn't that defeat the whole point, since they won't be heading towards a fixed location?
*Hordes tend to stay apart from each other, and they alternate between spreading thin as they change suburbs and clumping up as they settle into them. As such, Roam may alternate between taking me towards the MOB one day and the RRF on the next, over and over again, meaning that "gains" I make are negated the next day when Roam takes me the opposite direction.
*What's to stop a zerger from making 100 accounts and parking them at the same block in order to attract Roaming ferals towards a place they want to see ruined?
As I've said before, suggestions should make the game more fun, but this one adds an AP sink that provides minimal benefit and would leave the zombie with no AP to spend on the fun activities of the game if they were to utilize this skill the way it would need to be used to be useful. I'm sincere in my statement that I like the approach you're taking with this idea, but it needs some tweaking (unfortunately, I have no immediate recommendations) before it'd work. {{User:Aichon/Signature}} 02:26, 11 December 2013 (UTC)
:How about making it select the '''suburb''' with the highest active zombie population and boosting the chance to head the right direction to something higher? It'll greatly reduce the chance of zerg abuse and confusion between two groups and should leave the player more AP to spare. [[User:Kamikazie-Bunny|Kamikazie-Bunny]] 21:31, 17 December 2013 (UTC)
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==Suggestions up for voting==
Please give your thoughts.
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.


''none currently''
|}
====Discussion (Backpack)====
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Latest revision as of 16:29, 14 February 2023

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Developing Suggestions

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{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
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Please add new discussions and suggestions to the top of the list



Shrink the map

Timestamp: --UroguyTMZ 16:28, 14 February 2023 (UTC)
Type: Map change
Scope: Everyone
Description: There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.

Discussion (Shrink the map)


Action Points

Timestamp: User:Wolldog1 10:07, 26 July 26, 2022
Type: Action Points Increase Regeneration Rate
Scope: Everyone
Description: Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.

Discussion (Action Points)


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)