User talk:CannibalX

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Revision as of 09:37, 24 August 2008 by Mortificant (talk | contribs) (→‎Trying too hard (10k))
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Trying too hard (10k)

Hi, I've made it to 30k, would you prefer me to carefully make the change or should it always be you? (I just realise I made a typo edit the other day with out asking, sorry! Mortificant 09:14, 26 July 2008 (BST)

Here is a link to the script I'm using, you will need activeperl installed to run it and it should be run from a dos box (assuming you are on windows). Virus scan it and take a look at the code before hand of course. 10k script Mortificant 10:37, 24 August 2008 (BST)

Greetings

My thanks for accepting me into such rotten company as the 10K Club. May all harmanz Mrh over the loss of their juicy bra!nz!!! -- Creeping Crud U 05:46, 30 May 2008 (BST)

chill

someone posted proof in the news thats its very dangerous (May 6th), there's no need to fight me as I got the proof I asked for. Thanks.The man 19:15, 8 May 2008 (BST)

Mail

First off, thanks for the add to the 10K club, it's a honor to be in such great company! Second, who's keeping tabs on the EF's Zombie-Command email address these days? I just sent an email. --DonTickles 16:10, 23 May 2008 (BST)

The Hosken Building

Just a reminder that when you update the DangerReport pages for Mobile Phone Mast buildings, you'll need to be very careful to only use the values listed in the "How to Update" section of the page, for both the regular "status" parameter, as well as the location type-specific "mast_status" parameter. Recently, you updated User:DangerReport/The Hosken Building (Eastonwood), and for the "mast_status" parameter, you specified "out of order". Since this isn't a defined value for this parameter, it broke the entry for this location one the page where's it's being used (in this case, the appropriate value would have been "occupied"). It's certainly an understandable error, as the new parameter line is a change from the standard DangerReport pages (and indeed, the new system has not yet been fully implemented), so please don't be discouraged from making further updates in the future. Thank you, --Morgan Blair 23:11, 29 May 2008 (BST)

Decay

That's interesting stuff on the almanac page. It's cool to see a group pay attention to this sort of stuff because I'm sure there's tactical applications. I haven't been looking at this in much depth, the highest AP cost to repair I've seen so far is 16 AP. There were some bugs about illusionary 45 AP repair costs reported at Bug Reports, but those have been fixed. One thing I noticed recently was a couple of ruined buildings didn't have the repair cost written on the 'repair' button. I don't know if this was because of a change in the game or if it was because they would have only cost 1 AP to fix. --Toejam 21:40, 14 June 2008 (BST)

Would you mind if linked to the almanac from the Ruin page? --Toejam 15:54, 16 June 2008 (BST)
Cheers. --Toejam 18:31, 16 June 2008 (BST)

I posted a screen shot on the Talk:Eastonwood Ferals of a new level that I didn't see represented on your page. If you want to use it please do.--– Nubis NWO 13:20, 28 June 2008 (BST)