Bug Reports

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Please put new bug reports in this section, as something you perceive as a bug could be a problem with your browser, cache settings, cookie settings, etc. (This applies especially to login problem. If you are having login problems, try cleaning your cache, resetting cookies, etc. before filing the bug here.)

Bug reports should contain as much specific information as possible:-

  • Datestamp your reports. Reports of old bugs reappearing will likely be ignored as outdated reports of the old bug, if you don't give a timestamp.
  • If it's a bug that affects your character, you should specify your character's name.
  • If it's a bug that affects a building, specify as much information about it as you're happy to give without betraying any safehouse locations.
  • If it sounds like a display issue, specify the browser you're using, and any Firefox extensions you may have installed.
  • Use this template:
===A header name which best describes the bug in under ten words===
{{bug
|bug_time=~~~~~
|bug_author=~~~
|bug_status=new
|bug_severity=unassigned
|bug_desc=Your detailed description of the bug you encountered.
Remember to include as much information as could be possible, including
your character name (and profile) and screenshots if you have any.
|bug_talk=
<!-- PLACE YOUR COMMENTS **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
Comments here
<!-- PLACE YOUR COMMENTS **ABOVE** THIS LINE - DO NOT DELETE THIS LINE -->}}
----

Once bugs are confirmed by Kevan or enough others, move them to Known Bugs.

  • Note: Please only add new bugs into the last section. Bugs within the sections are ordered from latest (at the top) to oldest (at the bottom) so that newer bugs are easier spotted by simply clicking the section headers, which can be very useful if you're trying to gather input from others on it, and it gets confirmed as an actual bug that way. Due to this, please try and keep that chronological order, and help maintain the chronological order if you see any out of line. Also, please at least try to skim the page to see if the bug has been reported before.
  • Note: Until the guide on commonly misinterpreted-as-bugs-features and browser quirks is written up, the old Misunderstandings and Features and Browser Issues sections can be found on Non-Bugs page. Also, bugs whose original report lacked a datestamp have been moved to this page. Grammatical errors in-game may be reported on page called Grammatical Errors in Urban Dead.

Archived reports can be found here and here. Last archived: 22:46, 27 April 2007 (BST)

Contents

[edit] Bugs reported more than once

Please don't add any new bugs into this section unless you're moving them from Bugs reported once.

[edit] Inside only part of a large building

Timestamp: 08:01, 14 April 2008 (BST)
Originally
reported by
:
Lbgrowl
Current Status: new, reproduceable
Severity: low
Description: During my occupation of Caiger Mall I was killed by a fellow zombie. Upon standing up I found myself inside the top-right corner of the mall while OUTSIDE the other 3 corners. In order to see into the other corners, I had to move to another square within the mall and then back again. Here's a screenshot of the incident.

Discussion
The same thing just happened to me again in the same corner. I haven't tried to reproduce this with the other corners of the building. Lbgrowl 20:34, 14 April 2008 (BST)

Same - my zombie died in Marven mall by zombie hands, NW corner, didn't get dumped. I got up; I was inside that corner but the other corners were displayed as if I were outside. The Malton Globetrotters#31 - TastyNougat TMG 20:17, 18 April 2008 (BST)

[edit] Museums in Monroeville empty?

Timestamp: 11 March 2008
Originally
reported by
:
Lardass
Current Status: new
Severity: low
Description: forgive putting this directly in the 'more than once section, but there are a few of people reporting it on the monroeville talk page and in game - so it is not limited to my own observations; but most, if not all, museums in monroeville appear to be unlootable. (return no items when searched). I admit this could be by design - but it would be nice to loot them :).

Discussion
This seems like more of a suggestion than a bug. Also, museums are where people get those decorations you see lying about in safehouses. Maybe your fruitless searching was just a stroke of bad luck. Lbgrowl 02:33, 21 April 2008 (BST)


[edit] Teleport across Malton and level 0 account

Timestamp: 04:05, 11 February 2008 (UTC)
Originally
reported by
:
Lejes
Current Status: new
Severity: severe
Description: I was roaming Malton's southern border two days ago when I decided I would try to escape. I didn't seriously expect it to work, but I thought it might give me some interesting flavor text. There are no squares outside of Malton to click on, so I used this URL for movement: http://www.urbandead.com/map.cgi?v=25-100. I was at Author Row (25, 99). This is what resulted:

http://img183.imageshack.us/img183/3843/udproblemeq0.png I can stand up, but trying to take any action only reverts me to corpse status. All my skills, levels and things I was carrying are gone. I apparently have infinite AP in this state as well. My profile, account name Somnambulation Man, is quite screwed up as well: http://www.urbandead.com/profile.cgi?id=945545

Discussion
So the rumors are true... crossing the border gets you killed. Permanently. It's like the Still Alive song; a huge triumph, except you're dead. --Aeon17x 04:24, 11 February 2008 (UTC)

The infection is worse outside the walls. Malton is the only safe zone.--Image:Emot-pervert.gifAnime Sucks aka Druboo CC, aka Tolkien Black Man DORIS | LCGHC, aka Anime is Poopy KoK | RRImage:Emot-pervert.gif 04:32, 11 February 2008 (UTC)

It sounds like you got deleted.--Karekmaps?! 04:29, 11 February 2008 (UTC)

I don't suppose you know a way to get undeleted?--Lejes 19:39, 12 February 2008 (UTC)
This would be that way, although there's no telling how long it might take.--Karekmaps?! 20:32, 12 February 2008 (UTC)

Wow, I just did the same thing with a test account and got the same results. This would be a very, very serious problem if somebody were to use it abusively in the same manner as is now blocked for skill purchasing and ?reallyjump. From what I can tell, its a potential problem for any character at the southern or eastern border (not the north and west, as negative co-ord values don't trigger this response). Thats 199 locations, almost 2% of the city; I'd say this is a MUCH more serious danger than the "?reallyjump" issue was. BTW, I'll post a link to let people log into a character who has "escaped the game" when I get the IP hits to pull it off with a new character that I don't mind giving out the password for- its pretty odd behavior!  Swiers 19:14, 13 February 2008 (UTC)

I've managed to get it too with a test character. Definitely needs fixed as if someone is by the border and clicks a disguised link, we may have a few problems there. -- Cheeseman W!RandomVGQuiz 22:55, 13 February 2008 (UTC)

Fixed. I'll be in touch via email, to sort out getting Somnambulation Man patched up and back on the map. --Kevan 10:46, 14 February 2008 (UTC)

Somnambulation Man's profile was wiped as a result of this; do you need an e-mail address from me or do you already have it? Either way: somnambulationman@hotmail.com. Thanks in advance, Kevan.--Lejes 21:15, 14 February 2008 (UTC)

[edit] 49 Misses in a Row

Timestamp: 01:22, 14 January 2008 (UTC)
Originally
reported by
:
TSG supports the Cleansing
Current Status: New
Severity: Highly Obstructive
Description: I logged into my character, Ra'Gru, a member of the Zerg Hunters Unlimited, with plans on hunting zergs, as I had restocked the day before. Moving one block, I spotted a zerg. With my copious amounts of AP and ammo, I considered this an easy kill. I began firing, using shotgun shells, and quickly reached ten misses. Greatly annoyed, I continued firing, using all my shells in the process. I continued onwards with my pistols, subsequently reaching seventeen, twenty two, twenty eight, thirty four, and then forty eight misses. I then APed out on number forty nine, with a miss. Concerned, my fellow ZHU member shot and then attempted to heal me to see if I had tripped a zerg flag. Naturally, this proved a simple task.

Discussion
I had 16 misses in a row with shotties/pistols not an hour earlier and I thought I had just had the worst luck in the history of UD. I wasn't doing anything so honorably as zerg hunting, but I WAS shooting at another human, and I could have kept on missing if I didn't run out of AP. I was pissed though. I find it hard to believe that we were both just really unlucky at the same time.--Suburban Ed 01:29, 14 January 2008 (UTC)

Happens to zombies all the time, at least high high miss streaks do. If you are missing wait a while between attacks, it seems that the game balances for everyone or in cycles or some such thing but streaks happen a lot and if you are in the middle of one it probably won't go away until later in the day.--Karekmaps?! 12:35, 14 January 2008 (UTC)

Even as severe as this is, since you hadn't tripped the zerg flag, it's just shitty luck. I've experienced crap like this as well. Even with damn good hit-rates, misses do happen a lot a number of times.--Kolechovski 16:09, 22 January 2008 (UTC)

I have been having a similar problem for the past 2 weeks or so. It seems I've "tripped the zerg flag", as it were, though I am very careful to never let my alts interact, even going so far as to never having them in the same suburb (at least not intentionally... this may have happened once or twice). Anyhow, all three of my characters go through their entire stock of AP daily without more than one or two hits (their profiles: http://www.urbandead.com/profile.cgi?id=1017827, http://www.urbandead.com/profile.cgi?id=1014948, and http://www.urbandead.com/profile.cgi?id=1016311, in Gibsonton, Pitneybank, and Pegton, respectively). It's getting really frustrating... I can't do anything to any survivors because I miss with almost every attack! This is more than a string of bad luck, as I've gone through about 500 AP or so with only a few hits, which shouldn't happen with a 50% hit rate. Moving to "Bugs reported more than once" in the case that this is indeed a bug.--DeadGerry 8:26, 28 January 2008 (UTC)

let's see... Pegton and Pitneybank... kind of very close as i see. And also an arena of a very big fight at the moment, involving hundreds of other players, amongst whoom the possibility to find someone who shares IP with you (same ISP) is big... --~~~~ [talk] 20:42, 28 January 2008 (UTC)
Sure, Pegton and Pitneybank are close, but they're different suburbs... at worst, my alts were in the same suburb for a few moves when one was moving with his group. As for ISP, mine has a range of dynamic IPs, but I've had the same one for a number of weeks at worst... how much variation need there be between IPs before it's seen as zerging? Just how sensitive are the anti-zerging measures??? This has frustrated me to the point where the game is not much fun anymore!--DeadGerry 21:15, 28 January 2008 (UTC)
Actually, the zerg thing kicks in if they get within 10 blocks of each other. This is why it's recommended to keep a suburb buffer between your alts at all times, to avoid stuff like this. Move them apart more, and your rates should improve.--Kolechovski 16:57, 5 February 2008 (UTC)
So it's over a month later, and I've gone so far as to stop playing my alts (http://www.urbandead.com/profile.cgi?id=1017827 is my only active player beside the one in Monroeville), and I'm still missing with all but an attack or two out of 50 every time I log on. If the zerging countermeasures are still tripped for me, they're too sensitive... I've never come close to doing anything underhanded. There's a possibility that this is a bug in my hit percentage or something along those lines, isn't it?--DeadGerry 21:39, 09 March 2008 (UTC)
Doubtful that there is a bug just for you. Have you tried moving to a different 'burb? Perhaps some obscurity in the zerging countermeasures. --PdeqTalk* 06:21, 10 March 2008 (UTC)
This particular character has been moving from 'burb to 'burb with his group, so yes, I have tried that. I'm sure it's possible that the anti-zerging code could malfunction for one or a small number of players. I wish you were right, but I haven't been able to do any damage in a month and a half, maybe longer...--DeadGerry 12:25, 10 March 2008 (UTC)

I've had a similar problem with my Monroeville alt Baal Friend over the last 4 days. Today 45 out of 48 claws (50% chance) were misses, previous 3 days weren't much better, only getting 5 or 6 hits (prior to that, everything was fine). My only other character is in Malton and is not having any problems. At time of writing, I've held my IP address for at least 3d19h. Bale Frend 13:37, 16 March 2008 (UTC)

Issue lasted a further 4 days (total of 8) before I tried reseting my IP. It worked wonders, back to regular hit rate. I was part of a small horde and as stated above my only other character is in Malton, so I can't see it as anything other than a faulty zerg flag. Bale Frend 06:07, 21 March 2008 (UTC)
And it's back. It was nice to be able to hit for a couple of days. Bale Frend 23:06, 23 March 2008 (UTC)

I think it is pretty obvious the Random Number Generator is not really random and there are some serious flaws in the algorithm. Both survivors and Zombies see this repeatedly, but Zombies are really impaired by it because of the game mechanics. While trying to take down a barricade one can easily blow 30 AP to take down one level (without anyone active inside rebarricading). It can also be seen while attacking a common target in a horde. If the group is attacking a single player most will miss repeatedly. It seems this is further compounded by having Tangling Grasp (ie. someone hits before you, you lose your grasp, which almost assures you miss your next attack). I'm confused why a better algorithm is not implemented, such as Mersenne Twister. There are much better algorithms than the standard C/C++ rand(), which is known to provide less random low-bits. Mersenne Twister is fast, a good pseudo-random generator and freely available over the internet.Crying McNuggetts 13:07, 24 March 2008 (UTC)

Well, what's the current algorithm used, and what's its flaws? Yeah, I know it's rather stiff and doesn't seem all that fluid/random, but what's the worst part of it? And yeah, there will be on/off days, but these guys shouldn't be seeing so many off hits across so many days. Guys, who's your IP provider and are you on a constant connection or dial-up? If others have used your IP (especially on frequent networks), that could be constantly triggering teh anti-0zerg thingy.--Kolechovski 15:54, 25 March 2008 (UTC)
I've been having this problem too, and since I own no alts, it can't be that. The only thing I can think of is that my girlfriend (who's computer is on the same network as me) is in the same Survivor group as me, and so we're usually in the same area, but this problem only seems to be affecting me, not her. MILLANDSON 03:37, 27 March 2008 (UTC)
If you're playing on the same network as her, you're using the same IP address, so if you gusy are operatign closely, it will trigger those anti-zerg countermeasures. Maybe she's unaffected by it if she always does her runs first (the system may not have yet detected a zerg problem until you login). You'll need a different network to play on if you both are playing and are constantly close to each other.--Kolechovski 18:56, 29 March 2008 (UTC)
Yeah, I've been seeing the same thing with some of my characters- I have a scout down in the southwest corner, a doctor in the middle, and a zombie in the far northeast, and some days my scout will just not hit anything, despite having all the gun skills. My zombie has been even worse, over the last week I don't think he's hit more than 15 times in the 300 AP he has used over the last week or so.--Doctor E 18:56, 29 March 2008 (UTC)

[edit] Infection is Immediately Cured / Infection not possible

Summary: biting an active survivor, but he doesn't get infected.

moved to Known Bugs


[edit] No Revive

Summary: revivng an active zombie, syringe is used up, but zombie is still a zombie

moved to Known Bugs


[edit] N1 Shots Pistol

[edit] 01 Shot pistol

Timestamp: 01:23, 10 September 2007 (BST)
Originally
reported by
:
Edward Grengle
Current Status: new
Severity: unassigned
Description: I'm currently out of AP, but when I get one I'll get a screenshot, but basically, I have an unusable pistol with "01" ammo in it. I have a feeling this relates to the 61 ammo pistol. I'm not sure when I got the said pistol or where, but anytime I try to shoot anything with it, I merely get a "Your pistol is out of ammo" flavor text. Anyone wanna shed somelight on this? I have a feeling that if I try to reload it it'll turn into a 61 shot pistol...

Here be the IWitness: http://iwrecords.urbandead.info/09-10-07_0200hrs_PUBLIC/OUT_76-24_01_shot_pistol_f62-f7f-b55.html

Discussion
Are you sure you're selecting that 1 ammo pistol to attack with? --Axe Bullet killed Axe Hack!!! 21:19, 13 September 2007 (BST)

Looks to me like its a 0 ammo pistol with a leftover radio freq tagged on the end- as you say, related to the other "super ammo" guns (which don't actually shoot more times than normal guns, afaik). I think dropping / reloading all your pistols should fix it.  Swiers 22:49, 13 September 2007 (BST)

Well, I guess it's kinda fixed. I reloaded all my pistols yesterday, and it became a 61 shot pistol... Now after slaughtering some zeds at the CCPD, it's strangely become a "00" shot pistol. I'll need some more pistol clips till I can figure out if it'll become a 60 shot pistol or it becomes a 6 shot one.--Edward Grengle 21:04, 15 September 2007 (BST)

[edit] 61 Shot Pistol

Timestamp: 14:20, 4 September 2007 (BST)
Originally
reported by
:
--Obsidian 20:20, 4 September 2007 (BST)Obsidain Star
Current Status: new
Severity: Uncertaing
Description: I just logged in and the first pistol in my inventory had 61 bullets in it. Normally I use UDtoolbar, but today I was on a friends computer, so I was using an older version of FireFox. I didn't fire any shots, because I only had two AP and was in a mall. Refreshing the page did not fix this. All of my other pistols were full, as usual.

Discussion
Erm...how many pistols are you carrying? --Axe Bullet killed Axe Hack!!! 21:17, 4 September 2007 (BST)

I got similar error, At first I thought it might be an add-on error, so I disabled them and reloaded UD, still showed up. Then I thought maybe its firefox 2.0, so I opened UD in explorer. Still got 61 shots. IE -- Firefox (no add ons) --RisenJihad 18:31, 21 January 2008 (GMT)
Update, After fully *or partially unloading my pistols, I'm not sure when exactly* I noticed that my pistol was then at 00 bullets. --RisenJihad 15:17, 25 January 2008 (GMT)

[edit] No Frequency( . MHz) Radio Frequency

Timestamp: 21:14:08, 25 September 2007 (BST)
Originally
reported by
:
Karekmaps?!
Current Status: confirmed
Severity: minor
Description: As shown here, when tuned to freq 25.96 with my profile set to ignore broadcasts not from my handheld radios I received multiple broadcasts which listed the frequency as . MHz.

Discussion
Those are the external military reports. --Roger Thirnell 23:16, 9 November 2007 (UTC)

Obviously they are, but a bug of not displyaing the numbers was present. Was it fixed, Karek? --~~~~ [talk] 11:57, 10 November 2007 (UTC)
I had the same problem. After reading this bug report, I tried changing the optional setting 'ignore broadcasts other than hand-held radios' to 'listen to all broadcasts' and now I see the frequency numbers again.--Father Bigley 03:19, 13 November 2007 (UTC)
It has not been fixed, and yes, I checked with an alt, it happens when ignore broadcasts other then hand-held is on.--Karekmaps?! 03:26, 17 November 2007 (UTC)

This is still around.--Karekmaps?! 21:00, 16 January 2008 (UTC)

and i confirm, this is still an issue. also moving to "bugs reported more than once" --~~~~ [talk] 19:48, 25 January 2008 (UTC)

Damn, I had the same exact problem for a LOOONG time, and figured it was my extensions or something. Call it quadruple confirmed. Move to "Known Bugs"?  Swiers 05:09, 27 February 2008 (UTC)

Confirm. Same problem DmBO 14:40, 12 March 2008 (UTC)


[edit] Bugs on which further information is requested

Some bugs are reported in a manner that causes questions to crop up - responses in the form of 'Can you tell me more about X in that particular situation?'. This section is thus for bugs that have been acknowledged and are pending discussion, but still lack a bit of information to properly understand, or to properly identify as a bug (or not).

None at this time

[edit] The RNG sucks

Timestamp: 14:29, 10 April 2008 (BST)
Originally
reported by
:
Thekooks
Current Status: new
Severity: not very
Description: The RNG for the game is just horrendous. People frequently complain about having awful success rates such as hitting once out of fifty goes with maxed claws. And we often confirm that these characters have not tripped a zerg flag by healing them.

Discussion
Comments here


[edit] Shafted on XP

Timestamp: 15:24, 27 March 2008 (UTC)
Originally
reported by
:
Jack S13 T! PC
Current Status: new
Severity: unassigned
Description: My Character in Monroeville Marshsal Eastwood had just leveled yesterday, with 7 remaining XP after buying Hand to Hand Combat. I took a stroll looking for a zed to gain some XP on. A few blocks from my safehouse, I found one outside a hospital and began attacking with my knife for 2 damage. I brought the Zed from 50 HP to 18, before turning around to find shelter again. That's a total 32 Damage, plus the 7 XP I started with today. Upon returning to my safehouse I notice my profile said i only had 25 XP...

Discussion
The math just doesn't add up. Even if the zed had 40 starting HP, i would have 29 XP, but i should have 39 xp. I'm not expecting a mulligan, it's just very frustrating. I'll get the 14 XP im missing down the road.

Maybe someone else was attacking the zombie at the same time you were there and didn't notice it? --Axe Bullet killed Axe Hack!!! 14:21, 29 March 2008 (UTC)

Very possible Axe hack, and something i didn't think of. I was taking a fair amount of time inbetween turns. so who knows?


[edit] Bugs Reported Once

This section is where pretty much all new bugs should go. Newest bugs at the top. Check back later for responses on the bug.

[edit] Delayed Revive

Timestamp: 04:20, 7 May 2008 (BST)
Originally
reported by
:
Druuuuu OcTRR
Current Status: new
Severity: unassigned
Description: So, I was pounding on some barricades, like any normal zombie, when some guy walks out. So I hit him. The next thing I know, I'm face down, no kill message or anything. Now, I'm obviously confused by this, and stand back up, still dead. I have no idea what happened, and those screenshots are exactly what I saw. Did a needle not work or what?

Me, Him

edit: While I was typing this up, the revive seems to have worked. I assume it was some sort of lag? Regardless, it's still buggy. I got no revive message, not to mention it just plain didn't work at first. --Druuuuu OcTRR 04:24, 7 May 2008 (BST)

Discussion
Comments here


[edit] Tangling Grasp Destroys Accuracy

Timestamp: 03:05, 1 May 2008 (BST)
Originally
reported by
:
AusIV
Current Status: new
Severity: unassigned
Description: After buying tangling grasp, accuracy has fallen very close to zero. With Vigour Mortis and Death Grip, my hand attacks were successful about 50% of the time (as expected). When I purchased tangling grasp, the first hit against a user will be about 50% successful, and I can never hit them again. On one occasion I went from 16 AP when I started attacking, the first hit was successful, the remaining 15 failed, as did a few after recharging action points. On a later occasion, I went from 10 AP, the second attack hit, and the remaining 8 failed. I'm currently building up AP to try a larger scale test.

I have two alts, a survivor (AusIV) in Fryerbank, and a zombie (ESGZombIV) in Roftwood. I'm not aware of having ever used the same IP as another player, so I don't think this could be a zerging flag.

Discussion
I have the same problem as AusIV. I have a few alts, but they are nowhere near each other. Whenever I "grab hold" of someone, that means that I won't be hitting them again. Poopgiggle 20:28, 30 April 2008 (BST)

Seems to be fixed. Tangling grasp now improves accuracy, rather than hurting it. I don't know if others are experiencing this as well, or if perhaps my luck has changed. --AusIV 21:47, 5 May 2008 (BST)

Never mind, it seems this was only temporary. Once again, the first attack hits, successive attacks fail. I'm never informed that I've lost my grip, the attacks just miss repeatedly. Back to using bite. --AusIV 02:40, 9 May 2008 (BST)

[edit] Free Running inside ruined forts

Timestamp: 10:40, 27 April 2008 (BST)
Originally
reported by
:
Matt Spencer CDF
Current Status: new
Severity: unassigned
Description: When you try to go from the gatehouse to the ruined armoury of a fort you get the following message:

You lose your footing on the ruined building, and fall to the street below, injuring yourself.The defensive design of the armoury bunker prevents you from free running into it.

If we can't Free Run into it, why are we getting injured trying to do so?

Discussion
Comments here



[edit] Missing Messages

Timestamp: 18:18, 11 April 2008 (BST)
Originally
reported by
:
Aphaythea
Current Status: new
Severity: unassigned
Description: I'm not sure where to put this so I apologize in advance if this is not a good place to ask but three times now I have woke up one of my characters (character name was "Phay" id=585194) to see that they are dead but there were no messages whatsoever. She is not any where near my other characters, the 'burb she was in was Quarlesbank and my other characters are in East Boundwood, Havercroft and Crowbank. I have not moved her, even to stand up, although it does not matter how she died (dead is dead, lol), as in another game I play it is possible for the owner of the game to log in and check things out so long as you have not moved. Time was aprox.; 22:00, 10 April 2008 (BST). It's starting to annoy me that I am missing messages. I also had another character who was at 47hp once and woke up to see herself fully healed... yet no messages of who healed her (character name was "Aphaythea" id=540916). That bothers me more as I like to thank those who help me out whenever I can. Any suggestions? Anyone? Is it just a bug I gotta live with (no pun intended) or is there something that can be done? (And I had not been active, nor do I *think* there was any way that the page could have loaded twice. However it was Internet Explorer 7 I was using, so... lol :P )--Aphaythea 18:23, 11 April 2008 (BST)

Discussion
Well, it is possible that you leaved your account information saved in the computer and someone else open it by mistake (or intended). That is the only thing that comes to my mind.--Lithedarkangel 05:28, 14 April 2008 (BST)

Thank you. And I had left my account information stored. However, I live alone. So I do not think that would be the answer. Unless my cats have gotten into playing zombies while I sleep or I have a ghost... ;D --Aphaythea 21:55, 14 April 2008 (BST)


[edit] Infected After Revive?


Brandy 02:02, 27 April 2008 (BST)

I am positive I am doing this wrong but I havent figured out where to post yet. My character Dagschic is located in Starlington right now but I was revived in a cemetary west of that town. I was revived but found out when i stood up I was infected. No one attacked me after I stood. I was pretty sure that I couldnt be infected as a zombie. So I am of course dead again waiting at a cemetery for a revive.GRR!--Brandy 04:45, 22 April 2008 (BST)Brandy 22:42 21 April 2008

If you were infected when you died, you'll be infected when you are revived. --AusIV 14:55, 30 April 2008 (BST)

[edit] beyond the quarantined area

Timestamp: 06:36, 4 April 2008 (BST)
Originally
reported by
:
'BPTmz
Current Status: new
Severity: unassigned
Description: One of my group mates found this, not sure what it is. It's in Monroeville, when he was at the edge of the city, yet zombies are shown past. see links.

[1] [2] [3]

Discussion
Comments here



[edit] Recently turned undead and unable to speak

Timestamp: 02:24, 2 April 2008 (BST)
Originally
reported by
:
Ricky Raccoon
Current Status: none
Severity: resolved
Description: The drop down in my character, Ricky Raccoon, is missing for speech. It was there and working until I became a zombie, yesterday sometime? I waited to see if it would just show up, but it hasn't. :(

http://img514.imageshack.us/my.php?image=screenshoturbandeadtheccb4.png

Discussion
If you're alone, you don't get a speech box, whether alive or undead.--Kolechovski 02:43, 2 April 2008 (BST)

Well I feel dumb now... In other news anyone in Yagton near the Whatmore with a syringe? --Ricky Raccoon 03:06, 2 April 2008 (BST)


[edit] Broadcasts being cut off

Timestamp: 00:09, 2 April 2008 (BST)
Originally
reported by
:
Kolechovski
Current Status: new
Severity: unassigned
Description: Sample:

• 28.01 MHz: "To all those who wish to help share the knowledge of values" (5 hours and 8 minutes ago) • 28.01 MHz: "of XP Farming, and who don’t mind being XP Farms for low-" (5 hours and 7 minutes ago) • 28.01 MHz: "levels, please add the following to your group name:" (5 hours and 7 minutes ago) • 28.01 MHz: " “The XP Farm” (sans the quotes). This’ll help spread" (5 hours and 7 minutes ago) • 28.01 MHz: "knowledge of XP farming, so that low-levels can gain quickly" (5 hours and 7 minutes ago) • 28.01 MHz: "in these times of need & shows your support of this tactic." (5 hours and 6 minutes ago) • 28.01 MHz: "And once again, anybody who doesn’t know what XP Farming i" (5 hours and 6 minutes ago) • 28.01 MHz: "can find info here: tinyurl.com/2cja2a" (5 hours and 6 minutes ago) • 28.01 MHz: "In addition, new tips have been added there for the latest" (5 hours and 6 minutes ago) • 28.01 MHz: "situation affecting Monroeville. Please read up on them. The" (5 hours and 6 minutes ago) • 28.01 MHz: "time for Toolboxes and Crowbars has come. Knowledge on how" (5 hours and 5 minutes ago) • 28.01 MHz: "to use them wisely is essential to survival here, especially" (5 hours and 5 minutes ago) • 28.01 MHz: "now that zeds are relentless from the competition end. Also," (5 hours and 5 minutes ago) • 28.01 MHz: "please weigh in on the wiki talk pages on forming a viable" (5 hours and 5 minutes ago) • 28.01 MHz: "barricade plan for Monroeville. It is essential to do so" (5 hours and 5 minutes ago) • 28.01 MHz: "ASAP, with the zeds threatening as they are." (5 hours and 5 minutes ago) • 28.01 MHz: "Monroevillains: The lack of coordination among survivors is" (5 hours and 5 minutes ago) • 28.01 MHz: "abysmal. It’s pretty bad when the zeds can get together &e" (5 hours and 4 minutes ago) • 28.01 MHz: "ok ive found a cure" (5 hours and 4 minutes ago) • 28.01 MHz: "everyone so easily after all this time. The only response to" (5 hours and 4 minutes ago) • 28.01 MHz: "them seems to be cade the whole city to EHB. Great, easy" (5 hours and 4 minutes ago) • 28.01 MHz: "meals left on the streets, that’ll show ‘em! So, to anyo" (5 hours and 4 minutes ago) • 28.01 MHz: "who actually has a brain and wants to create a sensible cade" (5 hours and 4 minutes ago) • 28.01 MHz: "plan for the city, come around to the wiki discussion pages," (5 hours and 4 minutes ago) • 28.01 MHz: "and we’ll see what we can come up with, as well as creatin" (5 hours and 3 minutes ago) 28.01 MHz: "survivor groups, organizing basic defense strats, etc. Links" (5 hours and 3 minutes ago) The attempted broadcasts that were cut off didn’t exceed the 60-character limit, so why did they get cut? The cut words are “is”, “eat”, “anyone”, and “creating”. There also may or may not have been something after “Links”.

Discussion
More than likely, someone didn't want to cut his words in the middle. Like the first broadcast, for example. It's 59 characters long, and the next word is "of", and if cut off at 60, the "o" and the "f" would have been in different broadcast, which might cause some slight confusion. --Axe Bullet killed Axe Hack!!! 23:08, 2 April 2008 (BST)


[edit] contacts.cgi level sorting bug

Timestamp: 06:47, 1 April 2008 (BST)
Originally
reported by
:
 Swiers
Current Status: new
Severity: nuisance
Description:
level sorting bug example
level sorting bug example

When you click "level", the page is supposed to show contacts sorted by level. Well, it does, but it seems the level it sorts by includes some of the "non purchased skills" like infection or revive flags. At right is an example, where several level 41 chcaracters are intersperced with level 42's.

Discussion
Comments here


[edit] Sudden Death

Timestamp: 13:15, 31 March 2008 (BST)
Originally
reported by
:
User:Jordan Salafack » JS talk contribs »
Current Status: new
Severity: moderate
Description: So I was a zombie, and I just missed this dude myah, with 50 HP and 13 AP left. Next thing I know, when I move to attack him again, I find myself dead for no reason with the same amount of AP myah. In the picture you can also see that I cannot see into the other blocks of the mall. Well, I stand up myah, and as you can see I have 4 AP left, and I still can't see into the other mall blocks. So...

Discussion
It looks like you got killed and then issued a command to attack (or it didn't get processed till after you were killed) and so you couldn't make the attack (invalid action) but also could not see the reports of being attacked (you;d taken an action). Pretty standard "0 time conflict" stuff. You were in a mall- were you maybe mashing buttons really fast to attack? As for the stand up, you were at 13, gained an AP from the server tic, spent 10 to stand up, leaving you with 4. Nothing wrong there.  Swiers 06:31, 1 April 2008 (BST)

Yeah, except for the fact I died in one move with 50 HP. I don't think there's anything that can do that. User:Jordan Salafack » JS talk contribs » 13:57, 1 April 2008 (BST)
Sure there is. One move for you might be 10 moves for somebody else (there's ways to fire off multiple moves VERY quickly). Also, with multiple active shotgun users in the mall, you can die FAST. Its also maybe possible you were hit with a syringe and didn't get revived due to the same zero time conflict that caused you not to get the report.  Swiers 18:39, 1 April 2008 (BST)
Well, the syringe would only work here if the same conflict that caused the problem made the syringe not work, as I was still dead when I rose. And it was only about ten seconds from click to click for me, so if it was an attack the dude would have to be super fast on the keyboard and very lucky. I'm thinking the most plausible out of your explanations is the syringe thing, followed by plain old sudden death, followed by attacking. In that order. Respectively. Yes. User:Jordan Salafack » JS talk contribs » 04:51, 2 April 2008 (BST)

[edit] Account Switch

Timestamp: 30 March 2008
Originally
reported by
:
Horcoff
Current Status: new
Severity: Severe
Description: created a new character for a friend on my computer. Now every time i log in, after my first click, it switches to the other account. upon investigation, i found out this happened to more than one different account.

Discussion
Not a bug. Please see Bug Reports#re-login bug. --PdeqTalk* 07:29, 31 March 2008 (BST)

[edit] Recovering from a Headshot in Monroeville

Timestamp: 1:26PM AEST, 30th March, 2008
Originally
reported by
:
Jonzay
Current Status: new
Severity: unassigned
Description: My Monroeville account, testdocument (Profile ID 1156284) was headshot yesterday, and couldn't continue playing (it was headshot after the "permadeath" system was put into place). I tried using ?rise, but that also failed, with the message "Headshot zombies cannot stand up, in monroeville." I logged off, and came back today, ran Jonzay (the Malton account) and decided to log in to testdocument just for the sake of it. Much to my surprise, I had the option to stand up (for 10AP), and when I did, it was as if I was never headshot. I could walk around and attack as normal.

Discussion
I couldn't reproduce this, but I found that ?rise uses up AP as if you were clicking "Stand up" Lbgrowl 09:37, 13 April 2008 (BST)

[edit] Using a Syringe More the Once

Timestamp: 00:33, 29 March 2008 (UTC) About 8:10-20 PM EST, March 28, 2008
Originally
reported by
:
ComradeMao
Current Status: new
Severity: unassigned
Description: I wandered over to a revive point in Willamsville, Waller Crescent. I DNA extracted the top zombie, and he didn;t look like I should revive him, so went to hit the DNA extractor again, but I accidentally hit "Revivify this Specimen" instead. I got annoyed, clicked it again, held it down for second or so, then hit stop on my browser, and hit the DNA extractor again. The previous zombie appeared to have been revived, because there was another strange smelling body in the space. The page that came up was very stretched, and was a DNA scan of a second zombie in the stack, with a "Revivify this specimen" under it, and I still had the syringe in my inventory. I was surprised, so I repeated the process to see if it was just a random glitch, but it worked again. I still had the syringe, though I was running out of AP like normal. I've still got that syringe.

Discussion
It would be easier if we could get a screenshot or something... --Axe Bullet killed Axe Hack!!! 00:35, 29 March 2008 (UTC)

I didn't think to get a screen shot until after I had moved off, sorry. --ComradeMao

This gives me the strange feeling like I've seen it before elsewhere in other games. Is it possible that destroying the syringe is last in the script instead of being done at the sameish time as the revive, like they are set as seperate actions? Because it looks to me like he stopped the script from fully executing(I've seen very similar things in other php/cgi games and it's usually because of that that something like this works).--Karekmaps?! 13:00, 29 March 2008 (UTC)

[edit] Character Proifile Says Level 0, irrespective of skills

Timestamp: 10:15, 17 March 2008 (UTC)
Originally
reported by
:
Explodey
Current Status: new
Severity: unassigned
Description: link- http://www.urbandead.com/profile.cgi?id=1176823

screenshot-

Discussion
Yup. I've got that as well. Linky :S Possibly related to the below bug fix? -- Cheeseman W!RandomVGQuiz 10:30, 17 March 2008 (UTC)

Ah, yes. Fixed. --Kevan 10:57, 17 March 2008 (UTC)

[edit] Character Proifile Sayes Level 42; lists 41 skills

Timestamp: 23:06, 16 March 2008 (UTC)
Originally
reported by
:
Swiers
Current Status: new
Severity: unassigned
Description: link- http://urbandead.com/profile.cgi?id=71923

screenshot- Image:Profile - MrChuckles Level 42 bug.png

Discussion
Infection and reviving body statuses are shown as levels. Looks like he's not a reviving body, but he might be infected?.. --~~~~ [talk] 07:36, 17 March 2008 (UTC)

Fixed. Status flags haven't shown up as levels for a couple of years; this was an unrelated bug. --Kevan 09:57, 17 March 2008 (UTC)

[edit] Monroeville-pictures ain’t right

Timestamp: 18:11, 14 March 2008 (UTC)
Originally
reported by
:
Kolechovski
Current Status: new
Severity: unassigned
Description: The pictures from movie clips seem to display a bit oddly. Here, look at this here:

http://img143.imageshack.us/my.php?image=attack2dn5.png

Discussion
Looks like IE-not-displaying-correctly stuff. Don't use it --~~~~ [talk] 22:07, 14 March 2008 (UTC) So if it's IE's fault, then I guess I can understand it. However, not using IE is simply not an option for many people. A lot fo players access stuff from school or library computers (like me), which have IE installed, no admin rights for the user, which means we're stuck using IE whether we want to or not. Now if you can give tips on IE users being able to handle the flaws, that's something we can work with, but otherwise, we're just stuck experiencing whatever bugs we encounter. At least this one is just an alignment issue and nothing major...this time.--Kolechovski 19:41, 18 March 2008 (UTC)


[edit] Page display errors

Timestamp: 17:45, 14 March 2008 (UTC)
Originally
reported by
:
Kolechovski
Current Status: new
Severity: unassigned
Description: A number of times, while an action is being taken, some error will display, and the action may or may not go through (sometimes it does, sometimes it doesn’t). Among the errors shown:

connect() timed out!

Couldn't resolve host 'www.urbandead.com'

Couldn't find address for www.kiss:

No response from www.urbandead.com:80

Operation timed out with 0 out of -1 bytes received

(That last one was the most common.)

In addition, a number of times, the pages that load look like this:

http://img402.imageshack.us/my.php?image=04ou5.png

http://img113.imageshack.us/my.php?image=05gn6.png

Discussion
Those last two images are caused by the browser loading the page but not the CSS. I get that in Firefox when someone on the LAN is using bandwidth-intensive applications (P2P, for instance). If you weren't doing anything like that, it could be that the server was under stress at the time and couldn't send the stylesheet, and your browser hadn't cached it... Cctoide 16:00, 16 March 2008 (UTC)

Now that you mention it, although I occasionally get any of these (often a refresh will fix it), a good number of these seem to occur during sieges in-game, and I notice a good bit of server lag. If that's the cause, which is a good chance, I guess not much can be done. The really annoying thing is when you refresh the page, it often tries to repeat the action, wasting AP and IP hits, but I doubt anything can be done about that either.--Kolechovski 19:45, 18 March 2008 (UTC)

You're wrong, to refresh page without repeating action and wasting AP instead of pressing refresh go to adress bar and make it end with "map.cgi?" and press enter. this way no hidden data will be POSTed --~~~~ [talk] 08:37, 19 March 2008 (UTC)
I've heard of this solution, but I've also heard it doesn't always work. Maybe it has to do with which browser is used? It still would be really nice if there was simply a Refresh link...--Kolechovski 15:57, 25 March 2008 (UTC)

[edit] Odd barricade events

Timestamp: 17:45, 14 March 2008 (UTC)
Originally
reported by
:
Kolechovski
Current Status: new
Severity: unassigned
Description: I’ve had a couple alts countering zombie sieges lately while they were going down. At these times, I’ve noticed odd events with the cades. I’ve seen stuff like:

• A zombie brought down the last of the barricades. (yesterday) • A zombie brought down the last of the barricades. (yesterday)

And…

• A zombie brought down the last of the barricades. (8 hours and 45 minutes ago) • A zombie brought down the last of the barricades. (8 hours and 45 minutes ago) • A zombie brought down the last of the barricades. (8 hours and 45 minutes ago) • A zombie brought down the last of the barricades. (8 hours and 44 minutes ago)

I’ve seen ones like…A zombie brought down the last of the barricades…and again…and again.

In addition, I’ve seen a couple people start cades without a zombie tearing down the loose cade in between. And while I had an alt shoving pipes in the doors at a PD where MOBsters were knocking, one of the times, after I tried to block the doors with a pipe, someone else beat me to starting cades, but one of my pipes still disappeared a short bit after.

These cade oddities happened with several different alts, and they were often seen while battling it out. Ideas on what’s happening? Oh, and speaking of oddities, is it just me, or does the server really seem to take forever to load sometimes? Is it due to the huge traffic during siege battles?

Discussion
Looks like another Known_Bugs#Zero-time_conflict, they came up a lot in sieges. --~~~~ [talk] 22:09, 14 March 2008 (UTC)


[edit] Delayed Heal Notice / Infection Incurable By Others

Timestamp: 15:28, 10 March 2008 (GMT)
Originally
reported by
:
pakopako
Current Status: new
Severity: unassigned
Description: This just happened to my (relatively) new character. I was bitten mere moments before entering a hospital and asked for healing while searching for a FAK of my own. My HP jumped up suddenly without any notice, so thinking this was another "simultaneous action bug" (search & heal) I asked for some curing. Proof here and here

I decided to search again and the "you've been healed by USER" message popped up. Proof here
But I didn't recover any HP. Proof here
So I continued to search some more to see if someone else could cure me, as I was still infected. Proof here
Thinking twice about it, I just decided to patch myself up. Proof here
And amazingly I cured myself. Proof here
Pakopako 02:51, 11 March 2008 (UTC)

Discussion
This looks like another 00 second bug. Was the server laggy while this was going on? It seems worse at those times.--Kolechovski 16:01, 25 March 2008 (UTC)


[edit] Video Cameras in Malton??

Timestamp: 18:01, 26 February 2008 (UTC)
Originally
reported by
:
Hhal
Current Status: New
Severity: Minor
Description: If you go to Character Settings and look at the item checklist, the new video cameras are listed at the bottom. In Malton. Not Monroeville. Here's a screenie: http://img166.imageshack.us/img166/148/vidcbughe4.jpg

Discussion
Beyond minor, this has no effect on the game. If you never find a vdeocamera, the setting does not matter, right?  Swiers 05:05, 27 February 2008 (UTC)

Of course it has no effect. It's just that it's wrong to mislead people into believing they can find video cameras when they can't. --Hhal 16:18, 27 February 2008 (UTC)

Speaking of things that come from the new map that are confusing. You can still see the Necrotech skills listed in your profile, does this possibly mean that they are purchasable with the link?--Karekmaps?! 17:07, 27 February 2008 (UTC)

Purchasable, but useless unless somehow you find NT supplies. Brain Rot is also there, but similarly meaningless.  Swiers 19:52, 27 February 2008 (UTC)

[edit] Never any Exp

Timestamp: Around 7:50 Febuary 26, 2008
Originally
reported by
:
unknownvengance
Current Status: unknown
Severity: Highly obscure
Description: Christopher Redpath has taken samples of a few zombies and never gets experience. This also refers to my friend's character who he says kills zombies and never got exp. !

Discussion
Screenshots? Maybe they were already scanned?--Image:Emot-pervert.gifAnime Sucks aka Druboo CC, aka Tolkien Black Man DORIS | LCGHC, aka Anime is Poopy KoK | RRImage:Emot-pervert.gif 04:41, 27 February 2008 (UTC)


[edit] Two characters share the same UID

Timestamp: 14:35, 23 February 2008 (GMT+2)
Originally
reported by
:
MaDB0mBeR
Current Status: new
Severity: unassigned
Description: Yesterday I added a zombie named tastyintestines (ID:427837) to my contacts list. Today, I tried to check his status by middle-clicking his name and instead of his page, I got to another player's page, Hipporats (Joined on 2008-02-23 12:24:08), who also appeared to have 427837 as ID number. Keeping the odd page open as a tab in my browser, I clicked on tastyintestines name 5-6 times, but every time after that I got to the correct page. I also tried to add Hipporats to my contacts list, but it wasn't possible; I got the "added to your contacts" message, but only tastyintestines appeared on my list.

Discussion
Hipporats' id is 1144409, tastyintestines - indeed 427837. Weird that you could get the wrong profile. Can you remember what url the odd page had showing? --~~~~ [talk] 22:17, 23 February 2008 (UTC)

The URL was http://www.urbandead.com/profile.cgi?id=427837. I'm not sure if this could be considered to be a bug, however I thought it was noteworthy. Maybe it had to do with the browser (Firefox on Fedora 8) or something else out of the game. --MaDB0mBeR


[edit] Repeating External Military Reports

Timestamp: 20:24, 13 February 2008 (UTC)
Originally
reported by
:
Memoman
Current Status: new
Severity: slight
Description: I ‎noticed 3 reports on Spicer Hills within 12 hours, the last 2 being duplicate.

Discussion
I'm not sure you should have removed that picture, but here's what I had in my logs: • 25.96 MHz: "... crossing Spicer Hills now, can see maybe a dozen down there ... all stragglers, no groups ... power's on across most of the area ... infrastructure looks intact too ... the Brockliss Building has power ..." (yesterday) • A flare was fired 2 blocks to the east and 2 blocks to the south. (yesterday) • 25.96 MHz: "... looking quiet in Spicer Hills ... power's on across most of the area ... infrastructure looks intact too ... power's back on at the Brockliss Building ..." (19 hours and 53 minutes ago) ...and again. (18 hours and 53 minutes ago) --Kolechovski 02:45, 2 April 2008 (BST)


[edit] When dead, infected shows at first

Timestamp: 17:35, 5 February 2008 (UTC)
Originally
reported by
:
Kolechovski
Current Status: new
Severity: unassigned
Description: This is minor, but still...when dying of an infection, it still lists status as "infected" until after you stand up, when it changes it to "dead". It should be "dead" as soon as you hit 0 HP.