Category:Current Suggestions

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From the Urban Dead FAQ:

Q. Can I send you some ideas?
A. All players are welcome to suggest alterations and additions that they think would improve the game - we can't guarantee that they'll be implemented, but anything submitted to the Suggestions page of the Urban Dead Wiki will certainly be passed on and read, if it passes peer review. --Kevan

This page is for suggestions for new content to add to Urban Dead in the future. You are free to make whatever Suggestions you desire, but you must follow the Suggestions Guidelines when you Suggest them.

Once suggestions reach the end of their voting period they are moved to one of the following peer reviewed pages:

  • Peer Reviewed Suggestions - For suggestions with a total of 2/3 or more Keep votes after 2 weeks of voting.
  • Undecided Suggestions - For suggestions with less than 2/3, but greater than or equal to 50% of Keep votes after 2 weeks of voting.
  • Peer Rejected Suggestions - For all other suggestions after 2 weeks of voting, or those that comply to the 2/3 Spam votes rule.
  • Humorous Suggestions - For amusing suggestions that would normally get thrown into Peer Rejected, but are fun to read.
  • Previous Days Suggestions - For a history of suggestions - check here first before submitting.

The Suggestion System

Advice before Making a Suggestion

  1. Read the Suggestions Dos and Do Nots page and the Frequently Suggested Ideas page for guidelines.
  2. Consider taking it to the Developing Suggestions page first. You will get a feel for how the community views such suggestions and often get some idea for fine tuning your suggestion. This step is recommended.
  3. Look for your suggestion in the following pages to avoid a duplicate suggestion (Use the Ctrl + F function to search for keywords):
    1. Previous Days' Suggestions
    2. Peer Reviewed Suggestions
    3. Peer Rejected Suggestions
    4. Undecided Suggestions
  4. Repeats of Suggestions under consideration or already considered may be deleted without warning by any user unless there are substantial differences.
  5. New and sensitive users should be aware that voters will not always treat their ideas kindly. It may be helpful to wait a few days to get a feel for the place and the other users before subjecting your idea to any possible criticism. If you're unsure, the Discussion page is good neutral territory to suggest, gather feedback, and refine your idea before officially submitting it.
  6. Before submitting your suggestion, read what kind of suggestions are approved, and which rejected.
    1. If your suggestion is a basic functionality improvement, it will probably be accepted.
    2. If it makes characters, especially survivors, significantly more powerful, it will almost certainly be rejected.
  7. Again, read the existing suggestions before you post.
  8. Reading the Talk page is also highly recommended.
  9. Each author should not make more than one suggestion per day (i.e. in a 24 hour period beginning at 00:01 GMT). This limit does not include suggestions which the author has removed for the purpose of revision. Suggestions may be revised once per day at most. Suggestions must be removed prior to revisions being posted. Frequent removal of suggestions to avoid having them spaminated is considered abuse of the system. Removal of suggestions in order to post non-revision suggestions the same day is also considered abuse of the system.
  10. Suggestions created entirely for the purpose of satire, insult, or comedy are to be re-categorised into the humourous suggestions category. If you post a joke suggestion please put it on the Humorous category yourself.

Peer Reviewed Suggestions

Peer Reviewed Suggestions are not guaranteed to be implemented into the game. Suggestions that are Peer Reviewed are simply suggestions considered good and worthy by the wiki population, and being moved to that page places no onus on Kevan to implement them.

Cycling Suggestions

Please help to cycle suggestions into their appropriate categories.


Making a Suggestion

If this is your first time making a suggestion, consider taking it to the Developing Suggestions page before starting in on the voting process as described below. The friendly people there can help you avoid formating errors and will let you know if the suggestion stands a decent chance of passing a vote, has glaring problems, or (good or bad) has been made and voted on already in the past. You may also find it useful to have a look at this Sample Suggestion to let you see what you need to put into your suggestion when you make it.

To make a new suggestion:

  • Copy the following code, click here, and paste it so that it's just above the last line of code:
    {{Subst:NewSug|SUGGESTION NAME}}
  • Change SUGGESTION NAME to the name of your suggestion.
  • Make it descriptive and different from other suggestions listed, and DO NOT include your name, signature, date, slashes (e.g. /), or quotation marks.
  • Save the page. This adds your suggestion to the list below so voters can see it. You're not done yet.
  • Click the link to your suggestion page that we just created. The link should be colored red at the moment.
  • Copy the following code, paste it into your suggestion page, and preview the changes. Follow the instructions it gives you:
    {{SugHead}}
  • Preview your suggestion before saving it. Once you save it, you basically cannot alter it. Check the policies for specifics.

Suggestions

Ingame-Event Email Notification

Timestamp: ZuS 21:52, 27 September 2009 (BST)
Type: A way to choose to be bothered with ingame events while not logged in
Scope: Available to all players
Description: I just logged in to a familiar scene: 3 messages with "Lights go out in..." and one involving <Spy Name> destroying the generator in my building. Awesome. So what was I and 20 other survivors doing while some random guy entered and smashed the single most valuable possession in 4 adjacent buildings, including the one I was in? We were catatonic.

The suggestion is very simple: allow players to choose to receive an email if one of limited range of events occur.

Mechanics: It should be a single ONE event per day, it should be specified before you log off (or else the email is not sent), and should be something obvious to your character, like someone blunting the axe on the generator or chewing your leg. It could be a drop down menu with options as simple as: "Guard <item(barricade,genny,radio)/person/yourself>" if you are a survivor, or "Sniff <human/zombie/new arrivals to area>" if you are a zombie.

Naturally, someone guarding the barricade would not notice a Free-runner comming in, destroying the generator and leaving. And someone guarding the generator would not notice zombies eating everyone present alive. It is the ONE option that you chose, onlye ONE email per day and only IF the event actually happens. Of course, the developers could chose to have some fun with this and allow a % chance of sending you a random vivid nightmare, because you dozed off at watch.

Content of the email: The email could contain something like: "While you are picking your nose, <PKer Name> enters the building, takes out 3 pistols and a shotgun and starts emptying them into <Victim>. You watch as blood and brain tissue are plastered on the walls. You wait in suspense to see if you're next!"

The text could be less informative as well, maybe generated from a number of different messages depending on the event itself. "You hear banging on the door." might be the only content of an email sent to someone who was Guarding the door, in an event of a zombie breaking in or a player trying to enter a too heavily baricaded location.

But we will be doing nothing but sending emails then! It's only one email per player per day, and only if they choose to set it at log-off AND the event actually happens. Worst case: 70% of the population is logged off and the other 30% of population manages to trigger ALL the events - a completely impossible scenario - you have to send 25k emails during that particular day. If that is too much, maybe consider just one per week or make the option cost some AP. The "remember to play the game" effect is more than worth the trouble.


Implementing something like this would engage players more in the real-time environment. I personally like the idea of possibly being detected as I approach a group of 20 zombies and start shotgun-blasting one of them. And I certainly like the idea of noticing someone smashing my stuff or friends and giving him a piece of my mind together with some buckshot.

Discussion (Ingame-Event Email Notification)


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