Dakerstown Barricade Plan: Difference between revisions

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===EHB Emergency Policy===
===EHB Emergency Policy===
During emergencies, all resource buildings may be raised to EHB as a precautionary measure. Survivors are encouraged to use the nearby entry points as an alternate. Citizens without the [[Free Running]] skill are highly encouraged to acquire it to prevent death in case of break-ins to VSB buildings. This status should only be set during times when the danger status for the suburb is at Very Dangerous, although other special circumstances may call for Emergency Status as well. At no time will non-resource buildings marked as VSB be caded above that level, this applies to resource buildings only.
During emergencies, all resource buildings may be raised to EHB as a precautionary measure. Survivors are encouraged to use the nearby entry points as an alternate. Citizens without the [[Free Running]] skill are highly encouraged to acquire it to prevent death in case of break-ins to VSB buildings. This status should only be set during times when the danger status for the suburb is at Very Dangerous, although other special circumstances may call for Emergency Status as well. At no time will non-resource buildings marked as VSB be caded above that level.


===History===
===History===
This barricade plan was updated on January 1st, 2011, for a more secure suburb. As of this writing, many of the buildings are ransacked and have zombies inside. A local survivor group is currently in the process of reclaiming the suburb. Survivors without free-running are advised to stay away as most buildings will be at EHB while the zombie threat is pushed out. The policy is subject to change without notice as local conditions dictate. --[[User:Zakarus|Zakarus]] 20:15, 1 JAN 2011 (UTC)
This barricade plan was updated on January 1st, 2011, for a more secure suburb. As of this writing, many of the buildings are ransacked and have zombies inside. A local survivor group is currently in the process of reclaiming the suburb. Survivors without free-running are advised to stay away as most buildings will be at EHB while the zombie threat is pushed out. The policy is subject to change without notice as local conditions dictate. --[[User:Zakarus|Zakarus]] 20:15, 1 JAN 2011 (UTC)

Latest revision as of 02:56, 2 January 2011

This is the Barricade Plan for the suburb of Dakerstown.

This diagram shows what levels buildings should ideally be barricaded to in order to provide protection in the form of Extremely Heavily Barricaded buildings, whilst designating entry points in the form of Very Strongly Barricaded buildings. Please note this plan indicates the preferred levels of barricades, and not the current levels.

If you wish to discuss alterations to this plan, please use the talk page.

If you need to edit the barricade plan, go to Template:Dakerstown Barricade Plan. If changes are made, please be sure to also edit the Barricade Policy section of the page for any buildings affected.

To include the barricade plan on a page use:

{{Dakerstown Barricade Plan}} for a fullsize plan

or

{{Dakerstown Barricade Plan|Small}} for a smaller version.

Ubpicon2.GIF UBP Non-Compliant Barricade Plan
This barricade plan is not compliant with the Uniform Barricading Policy. This plan was last reviewed on October 10, 2009.


00 01 02 03 04 05 06 07 08 09
00 Bird Boulevard
Palprey Road Police Department
St. Danilo's Church
a cemetery
a carpark
Hewett Library
Geldart Square
Hardwick Row Railway Station
the Bullimore Arms
Bourdillon Library
00
01 the Norgan Building
Patridge Grove
Club Ogburn
Gatley Drive
Seamour Crescent
Merivale Crescent
St. Ansgar's Hospital
a warehouse
a warehouse
Cuthbert Auto Repair
01
02 Sinkins Auto Repair
Scorse Plaza
Voules Walk
Pavey Place School
Cranton Library
Glastonbury Alley
Ditcher Lane
Heward Towers
Bedford Street
the Boucher Arms
02
03 the Emberson Building
the Dibbin Building
wasteland
Dovey Boulevard Fire Station
a warehouse
Owens Walk
Tomkins Bank
McDougall Cinema
the Yelling Building
the Hodgkins Arms
03
04 Club Magee
Wilmott Row
Turpin Crescent
the Tobit Arms
the Doyne Hotel
a junkyard
Bissley Bank
Turnock Place
Hopes Library
Alderson Street
04
05 Wale Walk Police Department
Buckinham Lane
a warehouse
St Bartholomew's Hospital
the Buttle Building
MPM
Montacute Place
the Oakes Museum
Andow Square
wasteland
Imber Road Railway Station
05
06 a warehouse
the Gristwood Hotel
Swearse Lane Police Department
a factory
Owsley Alley
Petvin Place
a warehouse
a carpark
Woolsett Avenue
Rodges Grove
06
07 Hogue Street
a junkyard
Lomas Boulevard Fire Station
Woodborne Crescent
wasteland
Tossell Walk
a junkyard
Tolly Library
Ledger Avenue
the Blackman Building
07
08 St Matthias's Church
Jeffries Auto Repair
Britton Park
wasteland
the Beal Building
the Chitty Hotel
Leeworthy Park
RP
the Pask Building
Calderwood Plaza
Meleady Plaza
08
09 Stobbart Walk Police Department
Freeth Auto Repair
the Crespin Building
Tyack Row
Chadwick Towers
Atkinson Square
Hazeldine Square
the Troakes Monument
Snook Alley Railway Station
Whitesides Row
09
00 01 02 03 04 05 06 07 08 09


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

About

Because of the sudden influx of zombies to Dakerstown this suburb is no longer safe for low level players; the barricade plan has been updated to reflect this change. Efforts have been made to leave resource buildings open for low level players but survivors without Free Running would be safer elsewhere. The placement of junkyards in this suburb make them ideal entry points, and the use of the junkyard at 6,7 as an RP allows revivers to save AP.

EHB Emergency Policy

During emergencies, all resource buildings may be raised to EHB as a precautionary measure. Survivors are encouraged to use the nearby entry points as an alternate. Citizens without the Free Running skill are highly encouraged to acquire it to prevent death in case of break-ins to VSB buildings. This status should only be set during times when the danger status for the suburb is at Very Dangerous, although other special circumstances may call for Emergency Status as well. At no time will non-resource buildings marked as VSB be caded above that level.

History

This barricade plan was updated on January 1st, 2011, for a more secure suburb. As of this writing, many of the buildings are ransacked and have zombies inside. A local survivor group is currently in the process of reclaiming the suburb. Survivors without free-running are advised to stay away as most buildings will be at EHB while the zombie threat is pushed out. The policy is subject to change without notice as local conditions dictate. --Zakarus 20:15, 1 JAN 2011 (UTC)