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<noinclude>{{Developing Suggestions Intro}}</noinclude>
<noinclude>{{Developing Suggestions Intro}}</noinclude>


=Suggestions=


===BIG RED BUTTON===
===Shrink the map===
{|
{|
|'''Timestamp:''' [[User:Kamikazie-Bunny|Kamikazie-Bunny]] ([[User talk:Kamikazie-Bunny|talk]]) 21:07, 9 July 2015 (UTC)
|'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC)
|-
|-
|'''Type:''' Survivors
|'''Type:''' Map change
|-
|-
|'''Scope:''' Fun!
|'''Scope:''' Everyone
|-
|-
|'''Description:''' Somewhere in Malton there is a seemingly random office building...
|'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.
{{ud|You are inside '''the XXX Building'''. A side office contains a desk with a Big Red Button.}}
When the building is powered
{{ud|You are inside '''the XXX Building'''. A side office contains a desk with a Big Red Button. The button glows ominously}}
Those who dare may choose to {{Button|Push the button}},
{{ud|You push the Big Red Button...}}
|}
|}
====Discussion (BIG RED BUTTON)====
====Discussion (Shrink the map)====
I like this[[User:JoshCz|JoshCz]] ([[User talk:JoshCz|talk]]) 23:39, 10 July 2015 (UTC)
----


So there's no indication of exactly what it does yet? {{User:DanceDanceRevolution/a}} 00:32, 13 July 2015 (UTC)
===Action Points===
:I thought it was pretty obvious "You push the Big Red Button..." --[[User:Kamikazie-Bunny|Kamikazie-Bunny]] ([[User talk:Kamikazie-Bunny|talk]]) 19:50, 14 July 2015 (UTC)
{|
|'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022
|-
|'''Type:''' Action Points Increase Regeneration Rate
|-
|'''Scope:''' Everyone
|-
|'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game.  I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.
|}
====Discussion (Action Points)====
----
----


===A New City===
===Drone===
--{{User:Jerrel Yokotory/signature}}. 02:24, 26 June 2015 (UTC)
{|
{|
|--{{User:Jerrel Yokotory/signature}}. 02:24, 26 June 2015 (UTC)
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
|-
|-
|'''Type:''' A New City
|'''Type:''' Survivor Item
|-
|-
|'''Scope:''' A New City
|'''Scope:''' Survivors
|-
|-
|'''Description:''' A New City
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
|}
|}
====Discussion (A New City)====
====Discussion (Drone)====
What would you want in this new city? How would it be different from regular UD?[[User:JoshCz|JoshCz]] ([[User talk:JoshCz|talk]]) 03:26, 27 June 2015 (UTC)
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
 
*Just a new city. That's all I got. Maltons dead. Hell, I'd go for a new game of UD 2 if Kevan would get necrotech syringed and come back to life.--{{User:Jerrel Yokotory/signature}}. 20:27, 27 June 2015 (UTC)
 
To have a new game or a new city, you have to get some new idea to put in it. Why not just put that new idea in the old game? It would probably be a lot less work and if its shiny enough people will come back to the game and make it feel full again. I want to work on that idea, I think the one I have (the UD lottery) would make the game feel shiny, is flexible enough to be expanded upon, and importantly would bring in revenue (and incentive) for Kevan. I need to get people's thoughts on it though.[[User:JoshCz|JoshCz]] ([[User talk:JoshCz|talk]]) 16:17, 1 July 2015 (UTC)
 
A dupe. Dupe dupity duping dupdupe. D Dupi Dup DUp Dup. Dupe. {{User:DanceDanceRevolution/a}} 11:24, 9 July 2015 (UTC)
----
----


===Lottery===
===Backpack===
{|
{|
|'''Timestamp:''' [[User:JoshCz|JoshCz]] ([[User talk:JoshCz|talk]]) 15:23, 8 June 2015 (UTC)
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|-
|'''Type:''' Buff
|'''Type:''' New item
|-
|-
|'''Scope:''' lucky survivors and zeds
|'''Scope:''' Survivors
|-
|-
|'''Description:''' I've been thinking of this idea to add spice to UD. players in their buy skills can now buy lottery tickets for 25xp if they are lvl 15 or below, 100xp if they are above lvl 15, or 1000xp if they have over 25000xp, at the end of each month there is a drawing for the winners where all bought tickets are counted in the drawing. There are six different classes of winners and 30 winners for each class. Each gets a perk that lasts with them for only one life (they are reverted back to normal after being killed). Each Human winner is marked in their skills page and each zombie has their name changed to indicate to all players that they are a lottery winner. Since survivors get to hide in rooms, Special zombies can sit in a horde for protection.
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).
On the Human side, you have
 
*Assault rifle which has 8 damage per shot and a 15 shot capacity 65% chance to hit and 8% encumberance. magazines which are 2% encumbrance are found where ammo is found and replaces finding 50% of other arms and ammos
 
*Surgery kits that perform surgery anywhere 4% encumbrance this medic also can also use first aid kits twice
Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?
*Scrap metal (5% encumbrance) found in Junk yards builds barricades 5 levels at a time
 
On the zombie side, you have
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.
*A barricade ripper that tears down barricades faster hitting at 50% and tearing down 3 levels of barricade with each hit. This z has a reduced claw attack to 2 and bite at 3, but has an increased feeding groan range and 75 HP
 
*A Bone Claw zombie that has a claw attack of 4 and has 75HP. When it lands 5 claw attacks it inflicts organ damage, which costs 1 HP per AP spent and can be combined with infection. organ damage can only be fixed with surgery.
 
*A tank zombie that has 100HP to start, but can grow up to 1000HP, its bite attack is 2 and its hit attack is 3. its hit attack when successful also hits two other survivors in the room, making him a heavy hitter.
Q: If it wastes AP, what is the point?
This makes the game more fun by not only by giving power to a few, but also gives another objective for each side, to hunt down the lottery winners before they can do enough damage.
 
|}
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.
====Discussion (Lottery)====




Previous Discussions
Please give your thoughts.
[[Lottery]]


I don't think this is a bad idea but it's absolutely something I don't think should be in UD. And players under level 15 shouldn't be able to enter it. {{User:DanceDanceRevolution/a}} 00:33, 13 July 2015 (UTC)
|}
:Can you elaborate on why it wouldn't fit for UD? In my view it can save UD. There aren't any big battles anymore, at least nothing worth writing about. UD needs heroes and villains. It needs more momentum to generate play, and this is a way to do that.[[User:JoshCz|JoshCz]] ([[User talk:JoshCz|talk]]) 17:25, 13 July 2015 (UTC)
====Discussion (Backpack)====
::UD isn't about being able to do a lot on your own, it's about the opposite. You need several people to be able to achieve something. Like I said, this isn't a bad idea, and in a different game I'd certainly enjoy it, but I, and others who have been in UD for a while would probably hate it. Likewise, I emphatically reject the idea this could ''save'' UD. UD well beyond saving IMO. Also, I disagree with your notion of what makes a hero. Look at UD's old heroes, they weren't heroic and historic because they had the most guns and ammo, they were heroic because they could round up hundreds of people to a cause, keep them there, and make it ''fun''. This makes things fun for like 50 people, and less fun for everyone else.
::Could it work? Yes, could it make UD a bit more interesting? Yes, but if you're hoping it'll do what you just said it might, I would have to disagree. {{User:DanceDanceRevolution/a}} 00:18, 14 July 2015 (UTC)
:::Your right that the game won't be saved by this one idea. I do think though this idea has some points to it that you may be overlooking. I don't intend to say your arguments are invalid, I respect your opinion greatly and assume that many veteran players share your views. If I can convince you then I can hopefully get the votes needed to pass this suggestion.
:::It still requires multiple people playing together to accomplish a goal, its just now the goal can be larger. the winners can't do everything by themselves. Sure they can do more than the average player, but they aren't the heroes. The heroes are the ones that organize these players, who are spread out over Malton, part of different groups, that's the real challenge.
:::A well designed mechanic is not only fun for the person using it, but also the person its being used on. Say a group of three zombies are huddled in their favorite building, they get shot out by a lot-winner. They now know that lottery winners name, and they know he's in the area. Maybe they find him, maybe they don't, maybe they just keep retaking their building luring their prey into a trap when they call more zombies. The fragility of the power, the fact that it can easily be taken away, makes it fun for everyone. Not only hunting the opposing side, but trying to preserve someone's life.
:::The game won't be saved by one idea, but I think its a good step. It's a good step towards creating memorable instances, and play. I never got to be a part of what the game was, and it may never get that way again. I want to try my idea and see if it works. If it keeps people playing UD a bit longer, than that is a success in my book.[[User:JoshCz|JoshCz]] ([[User talk:JoshCz|talk]]) 21:24, 14 July 2015 (UTC)
----
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==Suggestions up for voting==
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
{{Category:Current Suggestions}}

Latest revision as of 16:29, 14 February 2023

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
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Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Shrink the map

Timestamp: --UroguyTMZ 16:28, 14 February 2023 (UTC)
Type: Map change
Scope: Everyone
Description: There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.

Discussion (Shrink the map)


Action Points

Timestamp: User:Wolldog1 10:07, 26 July 26, 2022
Type: Action Points Increase Regeneration Rate
Scope: Everyone
Description: Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.

Discussion (Action Points)


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)