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<noinclude>{{Developing Suggestions Intro}}</noinclude>
<noinclude>{{Developing Suggestions Intro}}</noinclude>


=Suggestions=
 
===A New City===
===Shrink the map===
--{{User:Jerrel Yokotory/signature}}. 02:24, 26 June 2015 (UTC)
{|
{|
|--{{User:Jerrel Yokotory/signature}}. 02:24, 26 June 2015 (UTC)
|'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC)
|-
|-
|'''Type:''' A New City
|'''Type:''' Map change
|-
|-
|'''Scope:''' A New City
|'''Scope:''' Everyone
|-
|-
|'''Description:''' A New City
|'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.
|}
|}
====Discussion (A New City)====
====Discussion (Shrink the map)====
What would you want in this new city? How would it be different from regular UD?[[User:JoshCz|JoshCz]] ([[User talk:JoshCz|talk]]) 03:26, 27 June 2015 (UTC)
----


*Just a new city. That's all I got. Maltons dead. Hell, I'd go for a new game of UD 2 if Kevan would get necrotech syringed and come back to life.--{{User:Jerrel Yokotory/signature}}. 20:27, 27 June 2015 (UTC)
===Action Points===
{|
|'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022
|-
|'''Type:''' Action Points Increase Regeneration Rate
|-
|'''Scope:''' Everyone
|-
|'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction,  I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.
|}
====Discussion (Action Points)====
----


To have a new game or a new city, you have to get some new idea to put in it. Why not just put that new idea in the old game? It would probably be a lot less work and if its shiny enough people will come back to the game and make it feel full again. I want to work on that idea, I think the one I have (the UD lottery) would make the game feel shiny, is flexible enough to be expanded upon, and importantly would bring in revenue (and incentive) for Kevan. I need to get people's thoughts on it though.[[User:JoshCz|JoshCz]] ([[User talk:JoshCz|talk]]) 16:17, 1 July 2015 (UTC)
===Drone===
 
{|
A dupe. Dupe dupity duping dupdupe. D Dupi Dup DUp Dup. Dupe. {{User:DanceDanceRevolution/a}} 11:24, 9 July 2015 (UTC)
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
|-
|'''Type:''' Survivor Item
|-
|'''Scope:''' Survivors
|-
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
|}
====Discussion (Drone)====
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
----
----


===Lottery (Raffle)===
===Backpack===
{|
{|
|'''Timestamp:''' [[User:JoshCz|JoshCz]] ([[User talk:JoshCz|talk]]) 15:23, 8 June 2015 (UTC)
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|-
|'''Type:''' Buff
|'''Type:''' New item
|-
|-
|'''Scope:''' lucky survivors and zeds
|'''Scope:''' Survivors
|-
|-
|'''Description:''' I've been thinking of this idea to add spice to UD. players in their buy skills can now buy lottery tickets for 100xp each, at the end of each month there is a drawing for the winners. There are six different classes of winners and 30 winners for each class. Each gets a perk that lasts with them for only one life (they are reverted back to normal after being killed). Each is marked by a symbol by their names, or has their name changed (if they are zombie) to indicate to all players that they are a lottery winner. Special zombies act like regular zombies in a horde, only targeted when at the front.
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).
On the Human side, you have an Assault rifle which can kill a lot of zombies in a day, have surgery kits that perform surgery anywhere, and an architect who can put up barricades faster. On the zombie side, you have a barricade ripper that tears down barricades faster, a claw zombie that wounds a human to require surgery, and a tank zombie that has a higher amount of HP. This makes the game more fun by not only by giving power to a few, but also gives another objective for each side, to hunt down the lottery winners before they can do enough damage. What do you guys think?
 
|}
 
====Discussion (Lottery (Raffle))====
Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?
 
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.
 
 
Q: If it wastes AP, what is the point?
 
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.
 


I do think microtransactions might be something interesting for UD but I don't know if I like the idea of gameplay changes tied to it. Buying cardboard crowns, halloween sweets, or new guff like that might be interesting though. Maybe vanity weapons that function like all the other dud melee stuff. But this would tip us over into pay-to-win status and I think UD's main strength has always been strategy over financing. {{User:Misanthropy/Sig}} 20:52, 8 July 2015 (UTC)
Please give your thoughts.
:Ok, I'll take out the monetary part. being like pay-to-win was one of my concerns, I think the micro-transaction could be a better way to make the game money. What do you think about the rest of the idea?[[User:JoshCz|JoshCz]] ([[User talk:JoshCz|talk]]) 22:40, 8 July 2015 (UTC)
:: Making the game money would've probably not happened so much anyway, because of the VATMOSS EU tax BS, as it'd probably fall under that rule and be a huge nightmare to deal with. As for the suggestion itself, I thought of something kind of similar with the temp buffs/perks, etc, and almost suggested it in the survey. Mine was more of a focus/frenzy bar though that'd build up quite slowly (maybe over a period of days.) and then you could use it when full (at a time of your choosing, by clicking a button to activate it.) for the duration of a set amount of ap's. So I like the second part, just not sure about the lottery ticket bit. If it could be done in a way that would prevent players/groups hoarding them and then spamming them for ages, it could work. I think it'd have to be a kind of rare thing though if done via tickets, to avoid that problem. -- [[User:Xyu888|<span style="color: Purple">Xyu</span>]] 07:52, 9 July 2015 (UTC)
::: I suppose you could add a cooldown period of 48-72 hours or something inbetween using tickets. That could at least remove the spamming option, which otherwise could cause problems in big battles (as in, the game could be too focused on who has tickets, instead of who's using the better strategy, etc.) -- [[User:Xyu888|<span style="color: Purple">Xyu</span>]] 07:57, 9 July 2015 (UTC)


As said above, this would make urban dead a pay-to-win experience, that would be my main problem with the idea too. The lottery could create a two tier system of players, premium and free members. Those that donate/pay $5 can win gameplay advantage over those that do not, negating any sort of strategy.
|}
Also using xp to pay for lottery tickets favours those with surplus xp, most likely those at max level. Those still gaining xp for skills may be less likely to buy tickets, choosing instead to level up, and find themselves at further disadvantage against higher level players with special abilities/prizes.
====Discussion (Backpack)====
I do like how hunting the prizewinners would give a further objective or ingame activity for each side. As long as the temporary perks are balanced I think they could be a lot of fun too. Xyu's idea of a focus/frenzy bar may be a better way to achieve them than the lottery. [[User:Futuyama|Futuyama]] ([[User talk:Futuyama|talk]]) 09:08, 9 July 2015 (UTC)
:Took out the monetary part. I probably didn't make it clear enough how it would work. The lottery is held once a month. Your tickets go into a raffle and if your ticket is drawn you randomly get one of the classes. So you can spam tickets, but at the drawing you'll only get one win. This is so people with loads of xp can actually use it on something. I see your point though, some players with loads of xp can just win every month blocking out everyone else. Maybe that could be fixed with varying ticket prices. Everyone level 15 and below 25xp regular players pay 100xp players with over 25000xp pay 1000xp[[User:JoshCz|JoshCz]] ([[User talk:JoshCz|talk]]) 18:06, 9 July 2015 (UTC)
----
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==Suggestions up for voting==
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
{{Category:Current Suggestions}}

Latest revision as of 16:29, 14 February 2023

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Developing Suggestions

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{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
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Please add new discussions and suggestions to the top of the list



Shrink the map

Timestamp: --UroguyTMZ 16:28, 14 February 2023 (UTC)
Type: Map change
Scope: Everyone
Description: There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.

Discussion (Shrink the map)


Action Points

Timestamp: User:Wolldog1 10:07, 26 July 26, 2022
Type: Action Points Increase Regeneration Rate
Scope: Everyone
Description: Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.

Discussion (Action Points)


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)