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<noinclude>{{Developing Suggestions Intro}}</noinclude>
<noinclude>{{Developing Suggestions Intro}}</noinclude>


=Suggestions=
 
===Rubble===
===Shrink the map===
{|
{|
|'''Timestamp:''' [[User:Phil Nekro|Phil Nekro]] ([[User talk:Phil Nekro|talk]]) 23:00, 27 September 2016 (UTC)
|'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC)
|-
|-
|'''Type:''' Adjustment
|'''Type:''' Map change
|-
|-
|'''Scope:''' Ruined Buildings
|'''Scope:''' Everyone
|-
|-
|'''Description:''' This change is partially predicated on the idea that Urban Dead's best days are behind it and that Kevan is not going to release an Android or iOS app in the future to bring in a new wave of users.
|'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.
|}
====Discussion (Shrink the map)====
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I've been playing the game off and on since 2005, and the apocalypse vibe is truly setting in. There are about as many people [actively playing now  http://www.urbandead.com/stats.html] all over the city as there were at the [[First Siege of Caiger Mall]] alone. That's not necessarily a problem, but one of the effects of the suburbs being mostly empty is that the barricade system especially survivors when the population is low-density. As a solo survivor it's much easier to barricade a few buildings and free run from one to the next than it is as a solo zombie to break down even a Very Strongly Barricaded building and get inside with enough AP to accomplish anything. If you're not part of a coordinated group, I don't see how it's fun at all to be a zombie right now, much less a brand new zombie with low attack accuracy and no lurching gait, and I think that's reflected in the stats.
===Action Points===
{|
|'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022
|-
|'''Type:''' Action Points Increase Regeneration Rate
|-
|'''Scope:''' Everyone
|-
|'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction,  I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game.  I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.
|}
====Discussion (Action Points)====
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Therefore I think it would be helpful to have a deeper stage of Ruin that is more like Rubble: the roof has completely caved in, the interior stairwell is inaccessible, there are huge holes in the walls, etc. Essentially, take the descriptions from the [[Decay]] feature but make it something that can be done intentionally and with the added effect that the building becomes like a street square until it gets repaired, meaning it can't be used for free-running ''out'' of either.
===Drone===
 
{|
Now, on the mechanics, I think a few considerations still need to be worked out because scale is important. If zombies could spend 10 AP doing this, it would definitely make mall sieges more like actual sieges because you could deny adjacent entryways to heavily barricaded areas just by ruining them. For any organized group, it seems like this would be incredibly overpowered.
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
 
|-
Instead, the best balance I can think of is that after some number of days of being ruined (three sounds good to me), 10 AP can be used to reduce a building to 'Rubble' where it functions as a street square until repaired.
|'''Type:''' Survivor Item
 
|-
I also think this could be explained easily in-game as an effect of the continued decay of buildings in the city, so they're now weak enough that zombies can partially collapse them, and would be a replacement to the current Decay effect which takes more AP to repair the longer it's been in that state. 
|'''Scope:''' Survivors
 
|-
The positive effect is that zombies would be able to mark off territory more effectively and limit where survivors could easily hide. Places like Ridleybank would be immediately obvious as inhospitable except from a concerted effort by survivors to go in together, but it would help out zombies in safer neighborhoods too because it would throw a wrench into a lot of barricade plans.
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
 
For balance on the other side, I have two issues I haven't worked out because I play survivor more rarely.  
 
The first is how much AP it should take to repair this, because I don't really know what would be a fair number to both sides and in most situations of varying population density.
 
The second is whether it would make sense for survivors still to be able to hide themselves in the rubble so that they can't be seen unless someone is in the same square as them. If it was completely like a street, I think that would be going too far. But the second biggest AP help to zombies would be being able to stand 'in' a Rubble building and still see the outside of the surrounding blocks without having to spend an AP going in and out.
 
As a coding issue, I have no idea how difficult it would be, but if the ability to 'hide' from people not in the same square as you were not included, it seems like all it would take is re-purposing some of the flavor text and temporarily changing a building into a street. 
 
'''Summary''': New zombie skill called 'Rubble'; replaces Ruin decay with a AP-costing action; Rubble buildings function like streets until repaired.
|}
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====Discussion (Rubble)====
====Discussion (Drone)====
The main difficulty I think is that a number of people use Big Game Ruin Hunting as their main play mechanic/motivation; removing/significantly altering the one-a-day ruin cost would really mess those people up. {{User:Bob Moncrief/Sig}} 23:53, 27 September 2016 (UTC)
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
:Yeah, but by 'a number' you're essentially saying maybe 20-30, if that, right? If there other bad effects I haven't considered, that's an issue but I don't think a couple dozen long time users are enough to veto something that would positively effect hundreds. Survivors lose permanent free-running entrance portals and zombies get a way to better invest AP, so as balance, there's a cap to how much AP that costs to undo. As a zombie, I'd have absolutely no problem with leaving it so Big Game Ruin Hunting could still work, but I imagine that would be considered unfair even though there are more zombie hunters than zombie hunters right now.--[[User:Phil Nekro|Phil Nekro]] ([[User talk:Phil Nekro|talk]]) 00:23, 28 September 2016 (UTC)
:[[Big Game Ruin Hunting|linking for selfishness]] {{User:DanceDanceRevolution/a}} 00:45, 30 September 2016 (UTC)
----
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===Urban Dead Go!===
===Backpack===
{|
{|
|'''Timestamp:''' {{User:DanceDanceRevolution/a}} 12:25, 21 July 2016 (UTC)
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|-
|'''Type:''' Engine adjustment
|'''Type:''' New item
|-
|-
|'''Scope:''' Everyone
|'''Scope:''' Survivors
|-
|-
|'''Description:''' A new app for your smartphone, Urban Dead Go! Or just UDG! for short, will implement Augmented Reality to turn your town into the new Malton. Fight across the world for survival against the undead scourge.
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Urban Dead will thrive on this new platform, where looking through your camera phone will open your eyes to the real world before you: those playing the game as survivors will appear dishevelled and alive, those playing as zombies will look dishevelled and grey. Those around you that aren't playing the game will appear on your phone as office desks and vending machines that you must rummage through to get items.


Combat will be faithful to the game, that is, sticky and illogical. Whereas you attacking in UD by clicking, you will attack in UDG! by... clicking. You hold your phone out, aim it at your foe so he appears on your screen, and at melee range, tap the screen.. Just imagine 10 "zombies" surrounding a "survivor", aiming their phones at him while tapping away while the survivor squeals in virtual pain!
Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?


Using real buildings promotes trespassing, so UDG! will use virtual buildings as displayed on augmented reality. Just think of being in the middle of Central Park with a hundred other shaking, poor and twitchy survivors, all huddled in an imaginary area crying while surrounded by hundreds of groaning zombies, swiping with their phones at the "doors" in what will appear to an outsider to be a flashmob of mimes. This kind of activity will surely catch on in the hundreds of millions.
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


This future implementation lends perfectly to my last Developing Suggestion, the [http://wiki.urbandead.com/index.php?title=Developing_Suggestions&oldid=2189420#AP_Micropayments Micropayment] suggestion, as well as all the interesting additions to that suggestion the UD community kindly promoted in a great effort to bring UD to a new glory. Let's be real, these two suggestions combined will no doubt make absolute bank for Kevan.


Please provide all your thoughts on how this game could work in the real world, I will compile them all for my elevator pitch to Mr Davis himself. Thank you all for your time and I look forward to working with you.
Q: If it wastes AP, what is the point?
|}
====Discussion (Urban Dead Go!)====
100% endorse. {{User:Bob Moncrief/Sig}} 13:44, 21 July 2016 (UTC)


What would the role of flares be in such a game? Would they attract NPCs that could be used to gather XP, or would they function as they do now, doing virtually nothing at all, other than being used for over-the-top kills by PKers? Also, I'd need to hear some ideas about how free running would be handled before I'd be able to lend this idea my full support. {{User:Aichon/Signature}} 14:53, 21 July 2016 (UTC)
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.
:All I know is, we might need to get rid of the 'jumping from buildings' mechanic... {{User:DanceDanceRevolution/a}} 21:50, 21 July 2016 (UTC)
:After some thought, I've come up with an idea. In the above hypothetical at Central Park, if you attempt to go into the building with free running, you will be able to. However, if at EHB or without free running, obviously while you can physically go in there, your virtual self cannot. they will stay standing outside the building, idle until you walk back into them and assume control again. This will be explained by the flavour text ''"You attempt to freerun into the building, but [without the necessary skill/the building is too heavily barricaded and] you fall and become unconscious, having an out-of-body experience."''  Obviously during this time your avatar can be attacked by other players.
:Needless to say, during this time that you are in the building but your avatar is outside, other players will see your real self as a fridge or shopping trolley to be rummaged through for items. {{User:DanceDanceRevolution/a}} 23:26, 21 July 2016 (UTC)


Best suggestion ever 10/10..... Why aren't we funding this??!! Such good idea,much need implementation!!--{{User:Paynetrain/Sig}} 18:13, 21 July 2016 (UTC)


I would unironically love an App version of Urban Dead that took place in Malton, even if it had to have microtransactions that let people buy more AP to make it worth the effort financially to do.--[[User:Phil Nekro|Phil Nekro]] ([[User talk:Phil Nekro|talk]]) 23:00, 27 September 2016 (UTC)
Please give your thoughts.


==Suggestions up for voting==
|}
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
====Discussion (Backpack)====
{{Category:Current Suggestions}}
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Latest revision as of 16:29, 14 February 2023

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However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

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Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
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  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
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Please add new discussions and suggestions to the top of the list



Shrink the map

Timestamp: --UroguyTMZ 16:28, 14 February 2023 (UTC)
Type: Map change
Scope: Everyone
Description: There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.

Discussion (Shrink the map)


Action Points

Timestamp: User:Wolldog1 10:07, 26 July 26, 2022
Type: Action Points Increase Regeneration Rate
Scope: Everyone
Description: Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.

Discussion (Action Points)


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)