Developing Suggestions

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NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Suggestions

proxy detector

Timestamp: Alice Gravesend 20:39, 1 September 2011 (BST)
Type: TYPE HERE
Scope: SCOPE HERE
Description: cant kevan design some kind of program to check ips and test if they are proxies and then ban the ip? over time wouldnt that like eliminate all the zergs in this game that are wreaking it? i dont know anything about programs so someone will probably pop up and say thats impossible or something but you know its just an idea.

Discussion (proxy detector)

This would also hurt those non-zergers who play through a proxy IP (ie: they play at the workplace or school). --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:53, 1 September 2011 (BST)

It would also hurt those who use an ISP that re-uses a narrow range of IPs (as AOL). Even switching providers might not always work, as with Uruguayan telecommunications monopolist Antel (that suffers from the same problem). -- Spiderzed 21:43, 1 September 2011 (BST)

Actually probably not. There are certain settings he can block that will get some proxy servers but nothing like his he can do in a reasonable manner. --Karekmaps 2.0?! 23:53, 1 September 2011 (BST)

Yeah, anyone who uses a proxy IP in game should be permabanned from the game, and anyone who uses a proxy IP on forums should be permabanned from those forums.--Yonnua Koponen Talk ! Contribs 23:57, 1 September 2011 (BST)

unless yonnua happens to be an admin on said forum since you know, you're an ass about ips.--Alice Gravesend 00:02, 2 September 2011 (BST)

Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.

No suggestions from here are currently up for voting.