Suggestion:20081106 Projectiles: Difference between revisions

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This suggestion was not entered into the normal suggestions system due to incorrect formatting omitting the categories. It is cycled into the system to preserve it from deletion. -- 00:09, 20 December 2008 (UTC)


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Projectiles

--Blanemcc 20:55, 6 November 2008 (UTC)

Suggestion type
New survivor skill tree and new weaponry.

Suggestion scope
Survivors

Suggestion description
This suggestion covers a new Military skill based around thrown projectiles to be used as weapons.

Most objects in the game will be able to be thrown, except those objects deemed to be too heavy to be thrown, such as generators or trees.

Every object will have a base of 5% to hit. This base rate will be upgraded with the new survivor skill tree "Thrown Projectile Training" , or a skill of similar name.This will be the first level of this tree, and will give +25% accuracy with thrown projectiles.

Second Level of this tree will give a further +25% to all basic thrown weapons.
The Third level will allow for the manufacture of "Molotov Cocktails" which will give this thrown object only a further 10% accuracy.

Molotov Cocktail This weapon will be created from items which up to this point have had limited use, or have been used for other purposes. The components needed to create this new item would be:

  • 1 x Wine or Beer Bottle
  • Fuel Can (some fuel is taken out of the can each time a molotov is created)
  • A rag (selected automatically when inside a building where a character can change their clothes. Survivors creating a molotov will get the message "You tear a section from the garment" or some such.)
  • Lighter/ Matches ( Now searchable in auto-repairs, Mall stores, Police Departments, Hospitals and many other buildings)

The Molotov would deal 15 damage on hitting the target, and has a small chance (10%, let's say) of igniting the target's clothing, causing them to lose 1 HP for every move they make up to 5 moves, at which point the flames will go out as it is assumed the target will frantically try to beat out the flames.

Regular Projectiles Regular thrown items will do damage relative to the amount they would do regularly, minus one. Therefore, a fireaxe would do 2 damage, a knife 1, etc etc.

Any object may be thrown, within reason, so you may throw empty guns at a target at a last ditch attempt to kill them.

Thrown Ammo Ammo is assumed to be light and small, and will therefore do minimal damage (ie 0). This is the only case where a thrown object does not do its regular damage minus one.

I hope this suggestion passes through voting, as i think its about time we had some thrown weapons in UD.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Author Keep --Blanemcc 20:55, 6 November 2008 (UTC)

Kill Votes

  1. Incomplete "Any object may be thrown, within reason, so you may throw empty guns at a target at a last ditch attempt to kill them." within who's reason? be specific. And this empty gun you've thrown. What would its damage be?, as you can't currently use a empty gun. --RosslessnessWant a Location Image? 21:01, 6 November 2008 (UTC)

Spam/Dupe Votes

Double Dupe - of both my Throwing Items suggestion, and of Peer Reviewed Molotov Cocktails suggestion --Blake Firedancer T E RNL? P.I.S.I.T. 23:28, 19 December 2008 (UTC) - Vote added after voting closed -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 00:09, 20 December 2008 (UTC)