Suggestion:20101002 Zombie Moan: Difference between revisions

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'''Kill Votes'''
'''Kill Votes'''
#'''Kill''' - Its too powerful, because it means if one zombie has a scent trail, they all see it {{User:Dezonus/sig}} 07:49, 2 October 2010 (BST)
#'''Kill''' - Its too powerful, because it means if one zombie has a scent trail, they all see it {{User:Dezonus/sig}} 07:49, 2 October 2010 (BST)
#: Sort of.  It only kicks in if the zombie with the scent trail is standing outside the building the target is in, and can only be seen by other people in that location.  So "they all see it" may be a bit of an overstatement.  Its more like "zombie's can tag buildings as being occupied" than "zombies have portable radios".  {{User:Swiers/Sig}} 03:59, 8 October 2010 (BST)
#: Sort of.  It only kicks in if the zombie with the scent trail is standing outside the building the target is in, and can only be seen by other people in that location.  So "they all see it" may be a bit of an overstatement.  {{User:Swiers/Sig}} 03:59, 8 October 2010 (BST)
#'''Kill''' - It would help new players but, at the same time I agree with Dezonus. Too much info for too little work. (I'll change to keep if there's some nerfing.) --[[User:Keepster33|keepster33]] 02:02, 7 October 2010 (BST)
#'''Kill''' - It would help new players but, at the same time I agree with Dezonus. Too much info for too little work. (I'll change to keep if there's some nerfing.) --[[User:Keepster33|keepster33]] 02:02, 7 October 2010 (BST)
'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''

Revision as of 03:06, 8 October 2010

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20101002 Zombie Moan

SIM Core Map.png Swiers 05:23, 2 October 2010 (BST)


Suggestion type
improvement to in game information


Suggestion scope
zombies in particular circumstances & anybody who can see them


Suggestion description
The recent update added a feature where by zombies have a persistent indicator as to locations that are of special interest to them (the location they can track a survivor to with "Scent Trail", or from which they most recently heard a groan / bellow.) The suggestion aims to allow zombies to communicate that information to others, in a limited and passive way.

A current feature of this update is that, when standing outside a building in the location indicated by this new feature, they see a message saying "You feel drawn to enter." For purposes of this suggestions, I'll refer to this as the zombie's target building.

What this suggestion would do is indicate to anybody in a location (outside the target building) how many zombies in that location had that building as their target building. The indication would be via them "moaning", which is simply a modifier to the description of the (number of) zombies present. For example, if three zombies were outside a building, you might read that "There is a mob of three zombies here. One of them is moaning." Reading this would tell you that one of the three zombies had either recently heard groans coming from that building, or has a scent trail to a survivor inside the building.

The main benefit of this suggestion would be that Ferals would have some extra information to work with- namely, they could guess that a lone zombie moaning outside a barricaded building probably has a scent trail to a survivor inside. A survivor who walks around outside and sees the same thing would have the same information. A secondary bonus would be to effectively extend the range of groans (especially the "quiet" ones common with fewer survivors around) and allow zombies who sleep inside to benefit from groans; if you see that more than a couple zombies are moaning, chances are they heard groans coming from that location that you did not hear because you were inside / to far away.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep/Change - I like the idea, but I'd prefer if it was a skill under the Memories of Life tree, and not (if I understand it correctly) free. It's basically an automatic zero-range feeding groan that can be transmitted to anyone who's passing in front of a building by just standing there. --Aeon17x 07:11, 2 October 2010 (BST)
  2. Keep/Change - Make it unavailable to survivors. They pass by in a rush (they may just be swaying, but they still aren't harmless), and don't bother to note how many are making noise (it all sounds the same to the untrained ear), whereas zombies have the feeling of safety required to use their instinctual perception of various zombie sounds. --VVV RPGMBCWS 07:54, 2 October 2010 (BST)
  3. Keep/Change Maybe a bit of tweaking, such as a cheap skill, or only in certain conditions. Only being able to be seen by zombies, but aside from that I like this. Gat 07:59, 2 October 2010 (BST)
  4. Keep - I love it. This would be a very welcome buff to feral gameplay, which could definitely use some love. It does a great job at providing benefit to the ferals without making the hordes more deadly. Aichon 09:01, 2 October 2010 (BST)
  5. Keep - Aye, why not. The sun shone, having no alternative, on the nothing new 13:34, 2 October 2010 (BST)
  6. Keep - I stand by my statements on DS.--Yonnua Koponen Talk ! Contribs 14:05, 2 October 2010 (BST)
  7. Sure. Why not? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 02:03, 3 October 2010 (BST)
  8. Keep - Good buff concept for zeds -- LEMON #1 02:23, 3 October 2010 (BST)
  9. Keep/Change – Zombie buffs for zombies only! Otherwise, good suggestion. ᚱᛁᚹᛖᚾ 13:37, 4 October 2010 (BST)
  10. Keep - A slight buff that will especially help ferals, but not too often. -- Spiderzed 15:09, 4 October 2010 (BST)
  11. Keep - So the only info you get is how many zombies are drawn to this building? Good. --~m T! 02:56, 5 October 2010 (BST)
    Yes, the only new info you get is how many of the zombies standing around with you are drawn to your current location. SIM Core Map.png Swiers 03:59, 8 October 2010 (BST)
  12. Participatory emergent behavior makes the game more fun for zombies. Maximally enable such enjoyment. SIM Core Map.png Swiers 03:59, 8 October 2010 (BST)

Kill Votes

  1. Kill - Its too powerful, because it means if one zombie has a scent trail, they all see it Red Eyes-Dezonus-Red Eyes (talk) 07:49, 2 October 2010 (BST)
    Sort of. It only kicks in if the zombie with the scent trail is standing outside the building the target is in, and can only be seen by other people in that location. So "they all see it" may be a bit of an overstatement. SIM Core Map.png Swiers 03:59, 8 October 2010 (BST)
  2. Kill - It would help new players but, at the same time I agree with Dezonus. Too much info for too little work. (I'll change to keep if there's some nerfing.) --keepster33 02:02, 7 October 2010 (BST)

Spam/Dupe Votes




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Valid Votes
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  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
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Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
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  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
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Comments
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All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)