Suggestion:20130105 Increased Initial Repair Cost: Difference between revisions
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'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 14:57, 5 January 2013 (UTC) | '''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 14:57, 5 January 2013 (UTC) | ||
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#'''Author Vote''' - By this axe I rule. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 15:10, 5 January 2013 (UTC) | |||
#'''Vote''' Frankly it's a fantastic way to modify survivor behaviour. --[[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User:Rosslessness/Safehouse_Hatred|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[Location Page Building Toolkit|<span style="color: PaleTurquoise">s</span>]] 17:36, 5 January 2013 (UTC) | |||
#'''Keep''' Zombie buff/Survivor debuff, well-balanced, and implementable. {{User:Bob Moncrief/Sig}} 19:03, 5 January 2013 (UTC) | |||
# Yes. ~[[Image:Vsig.png|link=User:Vapor]] <sub>19:42, 5 January 2013 (UTC)</sub> | |||
# '''Keep'''. --{{User:RenegadeRomero/Sig}} 23:03, 5 January 2013 (UTC) | |||
# '''Keep''' Nice simple improvement --[[User:Preasure|Preasure]] 23:09, 5 January 2013 (UTC) | |||
# '''Keep''' Being a survivor is too boring these days. --{{User:sannok/sig}} 23:53, 5 January 2013 (UTC) | |||
#'''Keep''' - I've often thought it's silly that barricade strafing can be so extremely effective. This'll help to limit survivors a bit, without nerfing them to the point that the tactic is worthless. Better balance than what we have, essentially. {{User:Aichon/Signature}} 00:02, 6 January 2013 (UTC) | |||
#'''Keep''' - Make the cost 5 AP, just so it's a nice, round number. --{{User:Armpit_Odor/dnsig}} 14:40, 6 January 2013 (UTC) | |||
#'''sure''' it's too easy too stay alive.--{{User:Sexualharrison/sig}}<small>15:55, 6 January 2013 </small> | |||
#'''Keep''' - late to the party.--[[User:RadicalWhig|RadicalWhig]] 03:46, 17 January 2013 (UTC) | |||
'''Kill Votes''' | '''Kill Votes''' | ||
#'''Kill''' If a zombie wants to breakeven on AP they can always hang around the buildings they ruin. [[User:Supereviloverlord|Supereviloverlord]] 10:50, 16 January 2013 (UTC) | |||
#:Yes, they ''can'', as you said. But the question isn't "can they?", the question is "should they have to?", and most of us seem to think that it makes no sense for them to have to. {{User:Aichon/Signature}} 15:46, 16 January 2013 (UTC) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' | ||
#'''Token spam vote.--[[User:SA|SA]] 05:23, 6 January 2013 (UTC) | |||
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Latest revision as of 13:37, 20 January 2013
Closed | |
This suggestion has finished voting and has been moved to Peer Reviewed. |
20130105 Increased Initial Repair Cost
Spiderzed█ 14:57, 5 January 2013 (UTC)
Suggestion type
Mechanics
Suggestion scope
Survivors
Suggestion description
There have been a few suggestions about tweaking the ruin mechanics to make them harsher. Most of them go off tangents and add baroque frills like chances to fail repairing, or a requirement to repair them 1AP at a time.
Personally, I am person of simple solutions, so my suggestion is very straightforward:
The base cost for repairing ruins is increased to 6AP (instead of 1AP).
What this does is to move the break-even point from the zombie POV. A ruin would immediately break even for zombies, and result in an AP net gain for every day that passes since.
This would make meat-shielding ruins a much more profitable short- to mid-term endeavour, as there is a net gain much quicker. On the plus side for survivors, there will be suicide repairs to brag about unheard of but under the influence of drugs.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Author Vote - By this axe I rule. -- Spiderzed█ 15:10, 5 January 2013 (UTC)
- Vote Frankly it's a fantastic way to modify survivor behaviour. --Rosslessness 17:36, 5 January 2013 (UTC)
- Keep Zombie buff/Survivor debuff, well-balanced, and implementable. Bob Moncrief EBD•W! 19:03, 5 January 2013 (UTC)
- Yes. ~ 19:42, 5 January 2013 (UTC)
- Keep. --BOSCH 23:03, 5 January 2013 (UTC)
- Keep Nice simple improvement --Preasure 23:09, 5 January 2013 (UTC)
- Keep Being a survivor is too boring these days. --sannok(talk)(kilts) 23:53, 5 January 2013 (UTC)
- Keep - I've often thought it's silly that barricade strafing can be so extremely effective. This'll help to limit survivors a bit, without nerfing them to the point that the tactic is worthless. Better balance than what we have, essentially. —Aichon— 00:02, 6 January 2013 (UTC)
- Keep - Make the cost 5 AP, just so it's a nice, round number. --AORDMOPRI ! T 14:40, 6 January 2013 (UTC)
- sure it's too easy too stay alive.--User:Sexualharrison15:55, 6 January 2013
- Keep - late to the party.--RadicalWhig 03:46, 17 January 2013 (UTC)
Kill Votes
- Kill If a zombie wants to breakeven on AP they can always hang around the buildings they ruin. Supereviloverlord 10:50, 16 January 2013 (UTC)
Spam/Dupe Votes
- Token spam vote.--SA 05:23, 6 January 2013 (UTC)