Talk:Whittenside: Difference between revisions

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== that was not POV Funt ==
== that was not POV Funt ==
Funt i am sorry for my failure to sign my post but i was under the impression that once the fort fell to zeds it was renamed fort feral until retaken. please, if something about my post irritates you, change it. i won't mind.--[[User:Doctorgun|Doctorgun]] 07:35, 10 October 2008 (BST)
Funt i am sorry for my failure to sign my post but i was under the impression that once the fort fell to zeds it was renamed fort feral until retaken. please, if something about my post irritates you, change it. i won't mind.--[[User:Doctorgun|Doctorgun]] 07:35, 10 October 2008 (BST)
== Whittenside a Ghost Town ==
I would just like to announce a great achievement.  Whittenside is now a ghost town.  The heart of Whittenwoods is on its way to being restored to its natural, pre-Harman stage.  Here is looking to the day when all Malton follows suit.  - [[User:Uncle Chuckles|Uncle Chuckles]] 08:45, 5 December 2008 (MST)

Revision as of 03:45, 6 December 2008

Feral Undead Barricade Plan

Because zombies have barricade plans too. I can change it to Zombie barricade plan if anyone cares Necrodeus T M! 21:34, 6 August 2008 (BST)

Never mind, Necrodeus T M! 17:26, 7 August 2008 (BST)


Moved from the front page

June 11 Fort Perryn has been breached, zombies pouring through the gatehouse and are beginning to eradicate everything, many survivors dead/wounded and infected, advise getting the fuck out before it's to late. Better stock up on FAKs and ammo. Fort Perryn will fall within the next couple of hours, good luck to you all!--Seargent Block

[Moved from the News section on the front page]. POV and inaccurate. Right now, the gatehouse is barricaded to EHB, all resource buildings are powered and 'caded, and survivors outnumber zombies inside the fort more than 100:2. Break-ins are frequent, but are being quickly dealt with by the survivors inside. --Mad Dog Munro 16:22, 11 June 2008 (BST)

Events, Important Notices

As humans, we have a much harder time maintaining our human status than zombies do maintaining their own. The humans need to form larger groups and take back Whittenside. My group, Extractor Hacked (sorry, I didn't add a link to it) is holding out at the NT Hurst Building (again, sorry for the absence of the link). I urge most humans to free-run into this building and keep it at EHB. STOP THE RED, GO GREEN. --LetMeAtHim Italic text

Revive Points

Is Went Street still a revive point? If so, it needs spraying as such. Currently it's Headshot Central for twitchy trenchies. --Bob Fortune RR 11:25, 7 October 2007 (BST)

If no-one objects, I'm going to remove it from the list of revive points. --Pavluk A! E! 14:53, 7 October 2007 (BST)

Paradox

  • Paradox does not have a permanent home in Whittenside at this time, it does somewhere close by and sometimes we pass through. I don't have the time to edit the info without making a mess of it right now, sorry, maybe later. --Lustindarkness 22:51, 3 Jan 2006 (GMT)

Revive Points (old)

  • Are the revive points even working? -- angelamaria 00:50, 22 February 2006 (GMT)
  • To answer you, yes it is working, and apprantly the revive rate is so high, there is no standing zombies.:S Well done the WMC.


about the suburb description

i was just reaing over Whittenside's description and realized it hadent been updated in a good long while, hell two of the groups listed in the description aren't even active any more. any one feel up to rewriting it? -Bullgod 21:10, 25 January 2007 (UTC)


some thoughts...

the description is also neither NPOV nor even accurate!!

i suggest we come up with a backstory for the burb... and make sure to keep the "history" and "current info" more neutral... i actually used this burb as an example in the wiki discussion of what a community description ought NOT to be like.

i was thinking something like...

"Located on the south western edge of Malton, Whittenside is a somewhat spartan neighborhood. Even before the outbreak, life in Whittenside revolved around the Fort Perryn army base, where most of its residents dewlt. The suburb -- as well as its neighbor to the west, Danversbank -- thus lacks some of the amenties and consumer conveniences most Maltonians took for granted such as a nearby mall, a variety of bars and clubs, museums, libraries, etc. Nor did it ever develop much in the way of local industry. This was never much of an issue for the soldiers who called Perryn their home."

and go from there....

we need to delete the whole bit on "this is a good place for survivors..." it is sooooo not true.

--WanYao 07:37, 20 July 2007 (BST)

Maybe not entirely neutral, but the suburbs resident zombie group and survivor groups have never argued about the description of the suburb. I agree it needs to be updated, and a backstory would be good. The NPOV template was uncalled for though, that template is most often used for edit wars that occur, putting it on this page when we have never argued here over what should be on the page is kinda wrong (IMO). If you want to develop a backstory and so on I suggest we discuss here and until we decide upon a good setup leave the old one as it is. - Whitehouse 19:13, 20 July 2007 (BST)
Further I suggest that the problem you noticed in the description is that at some point the news has been merged with the description as there is no backstory, if we fix a good backstory and remove the news that has been merged into it, we should have a rather neutral article (if people keep the news section NPOV). I am still annoyed that you would put up a NPOV template, rather than try to actually edit in a good NPOV description. Anyway, I like the description you have already given. And I am pretty sure we could use that one, if you feel your own description is worth it, then I suggest you put it up there. - Whitehouse 19:20, 20 July 2007 (BST)
I apologise for coming in and disrupting everything and P-ing people off. I intended the NPOV template to be a kind "red flag" about the description, which seemed to me to be quite inaccurate. Then I put my draft for a suburb backstory in here for consideration. I honestly felt that approach would be a little humbler and non-disruptive than just doing a major rewrite without consulting the people who've been in the game for a long time...
Personally, I am rather confused by the way NPOV is being argued and implimented in the game... This is a GAME, it's fictional, so the wiki is going to be *imitation* NPOV. That being said, I'd personally want the suburb descriptions to be pretty neutral and backstory-ish... Then there could be some descriptions of the post-quarantine, active groups, barricade policies, even summary of current political situation (e.g. burb is claimed by A group, but B and C are disputing it, etc. etc.) can and should all be included. That's not NPOV, it's history! :)
But where I get a little confused is the News section... People seem to want that to be NPOV, but I'm not sure how it can be... There will be individual reports and statements, and there might be "Press Release" type claims to victory, etc. etc. That stuff is always going to be POV, isn't it, no matter how "objective" the reporter may try to be.
IMO it just takes some thought when one is putting things together. And remember it's a GAME, not an encyclopedia. While the wiki should look and be as encyclopedic as possible, let's remember, this is a game tool, not an academic reference work.
--WanYao 23:49, 22 July 2007 (BST)
I'm with you on it just being a game. Some POV will always be present, that's just the way it is. And you were right about the description, and as you can see we rather liked yours. So yeah, some sections can be as NPOV as possible, while others must have some POV (news, as you mentioned). And don't worry, now that I have had a look at it I am no longer annoyed really. And if you can think of some good way of implementing the history into the description then go for it. Just watch out.. I am not the only one who is likely to get a bit shocked over change. But most people accept reason, so just let people know what, and why, and most likely they'll think it through and be happy with a good suggestion. - Whitehouse 16:05, 23 July 2007 (BST)


well i'm glad you liked it :) my character isn't in whittenside anymore, it's waaaay too hot there for a helpless little 1st level.
good luck! --WanYao 03:47, 25 July 2007 (BST)


FU victory right, I was advised by a certain wiki member to post my views and facts here. so...

views: the FU have won. the suburb is destroyed. AFP and all those trying to defend the fort are a bunch of idiots. there, thats my view. anyway, I made a description of whittneside which is as neutral as possible. I don't think you'll find any problems.

facts: southeast and southwest of whittneside are wide open, in each corner only two buildings are still standing. As for the fort, people are feeding themselves to the undead everyday. as for the north west, the small strip surrounded with the police dept is under survivour control but the rest of the northwest is not. the north east is also dead. needless to say, the center is also dead despite a few attempts at reclamining it, due to a really large zombie concentration. The man 20:01, 20 July 2007 (BST)

Here's an example of what I was talking about with News... this is important news... "Feral Undead claim victory in Whittenside! Details at 11.... ;)" That's newsworthy and should be posted there, IMO. It doesn't belong in the Suburb description, but it does belong in the News.
My 2 bits worth... I'm not trying to cause spit or arguements, just trying to have a discussion. --WanYao 23:49, 22 July 2007 (BST)
WanYao, the man tends to be quite pessimistic about anything the zeds do. Whit is so volatile that it's pretty much impossible for either group to win. Trenchies want the fort, zeds go to kill the trenchies, and other survivors try to retake Whit. It travels in cycles as soon enough the Zeds come out of the fort, having eaten the trenchies, and we get a seige in Whit. Then trenchies do some combat-reviving and we end up with a load of angry suicidal Feral survivors. Who kill everyone. And then kill themselves. And people who want to be alive drift out of Whit to get a revive. And the cycle is reborn. -- Wst50 20:37, 8 October 2008 (BST)

What's the frequency, Kenneth?

Does Whittenside have a dedicated radio frequency? If so, would someone please add it to the page?

Yes it has, 26.20 MHz. It is clearly visible on the radio page, which is linked from the main page.
Just search the bandwidth until you hear the squeaks of rats. hee hee hee.. -- - Tinyrat.gifTRF 15:13, 18 July 2008 (BST)

B.E.S.T.

How do I make my group in the list of know survivor groups in the area? - Agent Fenix Added sometime on the 11th of October

Hit the "edit button" and type it in there (-; --Airborne88Zzz1.JPGT|ZC|MI|E! 02:20, 13 March 2008 (UTC) 04:13, 13 March 2008 (UTC)

Fall of Fort Perryn

The whole fort seems dead with zeds surrounding the area...blood is everywhere. Even though I am dead and a zombie....Im still going to help the survivors. The fort wouldnt have fallen if those bastards didnt over cade the armoury when we needed it most. Nightmare General

"Victory is Ours!" Barhah! It was a mighty battle from both sides! An exciting time for all. But in the end, the fort would have fallen no matter if the armoury was overcaded or not. By that point it was inevitable. You just didn't know it. FireChick (Feral Undead)

16:17, 19 December 2007 (PST)

I moved non-neutral items to discussion page. FireChick is right, as it is a glaring imbalance to the game.... once a zed horde targets something.... it is going down. The survivors must overwelhem the zombie horde to keep them in check, but never can "win"... and even then it just slows the zombie horde. This is a ZOMBIE game. =) Wenin 12:22, 20 December 2007 (UTC)

yeah thats the gist of it. the only reason why we cant actually beat you guys permanently into the ground is because you do out number us, and we can only form so many large hordes, we could never kill all of you at once. hell, the first mall tour didnt even come close. still i gotta say these new forts are impressive, i mean we have cracked it a few times before but this time there were just to many people in there, before yahoomas this place would fall all the time, but now its to packed for any fewer than 100 of us zeds to be able to get in and clean it out. keeping it human free is a far simpler task. of course your all welcomed to come back to our reclaimed zombie citadel and offer your flesh to us any time you wish, the Feral Undead will always be here, long live Fort Feral. --Bullgod 15:32, 20 December 2007 (UTC)

nomination for noteworthy status

Most of you probably wouldn't have noticed but yesterday i nominated Whittenside for noteworthy status. There's been just as much important stuff happening here for the past two years as all those other "noteworthy" suburbs, so i figured it was about time we got in on it.

http://wiki.urbandead.com/index.php/Talk:Suburb#Whittenside

that was not POV Funt

Funt i am sorry for my failure to sign my post but i was under the impression that once the fort fell to zeds it was renamed fort feral until retaken. please, if something about my post irritates you, change it. i won't mind.--Doctorgun 07:35, 10 October 2008 (BST)

Whittenside a Ghost Town

I would just like to announce a great achievement. Whittenside is now a ghost town. The heart of Whittenwoods is on its way to being restored to its natural, pre-Harman stage. Here is looking to the day when all Malton follows suit. - Uncle Chuckles 08:45, 5 December 2008 (MST)