User:Aaarrgh: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
No edit summary
No edit summary
 
(41 intermediate revisions by the same user not shown)
Line 1: Line 1:
"Give me brains."
'''Aaarrgh''' is a [[Brain Rot|Dedicated]] [[Feral]] [[Zombie]] and [[Zerg Hunter]] located mostly in [[Whittenside]], and is part of [[Feral Undead|The Feral Undead]].


Aaarrgh is a dedicated zombie player. His real name in-game (though the character himself doesn't remember it) is Will Roland. His player Tony (alias Tag) is the drummer for south Georgia-based death metal band Neural Implosion.
==Biography==
Aaarrgh died during the early outbreaks and spent a decent chunk of his death in a grave, enjoying the sweet, sweet scent of pine. Now he roams the city (but mostly hangs around [[Fort Feral]]), looking for snacks. And booze.


Aaarrgh is a brawler archetype. He typically avoids infecting others unless he's almost exhausted of AP, preferring instead to beat and slash his victims until they're little more than a bloody, pulpy mess. Once his APs are almost spent, if a potential victim has too much health left, he will attempt to infect the person before emptying his remaining AP into more violence. In a similar fashion, he will empty almost his entire allotment of AP into tearing down a barricade, often able to fell an Extremely Heavy-rated barricade in a single standing. This allows others to enter the building and eat while he rests up, after which he'll pick off the survivors one by one or simply feed on fresh corpses to replenish any lost health.
==Group Affiliation==
{{vulture}}
Aaarrgh is part of The Feral Undead. Before he joined up he was a member of several smaller hordes, and for one hilarious week was also a member of the [[Drunken Dead]], but quit due to a crippling lack of booze and no real bonding. He was picked up near Whittenside and brought to Fort Feral during one of its many great sieges, and helped the horde secure a victory, after which he joined up. Over the past year or more he's participated in several sieges, and has also ventured out on his own.


Will, a former technomancer under the employ of NT, died during the early outbreaks, and immediately started eating people. During a less-than-glorious rise to becoming a standalone superpower within the Malton sprawl, young Aaarrgh had to resort to feeding on his fellow zeds, just like most everybody else. Upon hearing of the success of Mall Tour '06, Aaarrgh started a private pub crawl of his own, more often than not landing not in pubs, but in churches and factories, smashing his way in and eating everyone inside (over the course of several days, for he was often killed and thrown out halfway through, having to restart the whole process over) before moving on. This period of time was spotted with several revives, which led to acts of aggression against his own zethren (a move he later regretted, but it was good for XP at the time). Eventually, Aaarrgh took one too many headshots, and the sheer amount of lead lodged in his skull-beef caused his brain to rot from within, making future revives next to impossible. He searched for a NecroTech building for about a day before abandoning his campaign and setting out to explore and eat the rest of the city.
Some time back, Aaarrgh started hunting players suspected of [[Zerg|Zerging]], with an open invitation to others from his horde to join in the festivities. There is no central leadership or any semblance of a group. But Zergers are bad and must be purged. He also hunts [[Trenchcoater|Trenchies]] for the hell of it sometimes, because the sounds they make when they die are hilarious.


For a time, Aaarrgh operated as a lone-wolf agent of the Drunken Dead, but the severe lack of alcohol (or his own goddamn horde ever being nearby or active when he was around) ultimately led to his defection. After spending a year in hibernation, Aaarrgh resurfaced and joined the Feral Undead, and participated in the recent re-capture of Fort Feral. He often spends time at the fort's training ground, using his own meatbody as a practice dummy for young zeds just starting out.
==In-Game Policies==
Aaarrgh supports a number of in-game policies. Among those are:


Aaarrgh currently resides nowhere in particular. He has somehow retained the most primal parts of his technomancer powers, and the Resonance feeds him information from three distinct (but unknown) radio frequencies. This is often used in the (attempted) coordination of assaults on several key human defense posts, and other times is just random babble.
===The Scorched Earth Policy===
{{ScorchedSmall}}
[[Scorched Earth Policy|The Scorched Earth Policy]] dictates that revive points are to be razed and their inhabitants killed. While this doesn't keep the [[Mrh Cows|"Mrh?" Cows]] at bay, it does prevent their revivification by Necro-Tech employees. The policy also allows Necro-Tech buildings to be destroyed and occupied to prevent the manufacture of syringes for combat revives against non-Rotters.


TIMELINE:
===Death to Life Cultists===
{{Life Cultist}}
Aaarrgh is of the opinion that [[Life Cultist|Life Cultists]] must be purged from the earth. He believes that zombies should never help the living. Ever. Any zombie caught giving aid to survivors is to be killed immediately, followed by the survivor in question.


November 11 2006 - Will Roland dies during the second wave of the outbreak. He returns to life as a zombie and promptly eats his next-door neighbor's chihuahua.
===Shoot the Messenger===
{{Shoot the messenger}}
This mostly applied to Aaarrgh's early days, before he decided to go zed for the long haul. Every now and then he'll seek out a rotter's revive for some obscure reason (Change of clothes, max out Survivor skill tree, retune radios, find booze, et cetera) but he supports the policy in general. If asked, he would gladly repay the favor against the offending reviver if the zombie is unable.


November 20 2006 - Aaarrgh hears of the success of Mall Tour '06. He immediately sets out to eat the town, but discovers that he can't really do that much.
===Death Cultists Are Okay===
{{Deathcultist}}
Aaarrgh thinks that, on the whole, death cultists are okay, as long as they fulfill their desire to become a zombie at the end. If the cultist in question back out, Aaarrgh is more than happy to help change the survivor's mind.


March 07 - After several months preying on his own kind, Aaarrgh finally eats his first full-sized human person. Tasty! He also discovers remnants of his latent Resonance, and begins picking up radio transmissions. They drive him insane and he emulates Ozzy by attempting to bite the head off of a pigeon, stopping only when reminded that it was a bat originally. He then ate the person that reminded him, because hey, when ya gotta eat, ya gotta eat.
===Zombie River Tactics===
{{ZRT}}
I think it's kind of awesome, to be honest.


September 07 - Mall Tour '07 passes right by, leaving Aaarrgh to his own devices. He happens across an abandoned building and becomes alive long enough to retune his living persona. He then decides that unlife is way more fun, and jumps out of a very tall building.
==Out-Of-Character and Metagaming==
I support these ideas and think we could all benefit from them.


October 07 - Aaarrgh's body finally finishes putting itself back together. He reminds himself to jump from a lower floor next time, and continues on his way.
===The Zamgrh Project===
{{zombielinguist}}
Zamgrh is the guttural "language" of the zombies within Malton. The lexicon, if there is one, is mainly grunts, moans, bellows and some limited form of speech via the "Death Rattle" skill. The Zamgrh Project is attempting to make a record of the "words" and the unique way they're formed as a result of a zombie's inability to speak clearly.


December 08 - Aaarrgh is successfully on his way to becoming a standalone superpower within Malton, though his reign of terror is entirely at random. He also joins the Drunken Dead as a lone-wolf agent, though this is mostly because he just wants to belong to something.
===The Hypno-Toad===
{{Hypnotoad}}
ALL GLORY TO THE HYPNO-TOAD


April 08 - Due to lack of interaction with the horde, Aaarrgh defects and fakes his own death. He enters a year-long hibernation, during which time his brain and body begin to decompose. This is most likely because he decided to sleep in somebody's empty grave.
==Alts==
:James D. Gray, [[Dual Nature Policy|dual-natured]] [[NecroTech]] [[Scientist|scientist]] in [[Chancelwood]].


May 09 - Aaarrgh returns from the dead, having discovered himself to be actually dead, and again becomes one of the undead. He resumes his crawl through the city, intent on joining the Feral Undead. Simultaneously, he develops Brain Rot and Flesh Rot almost overnight, a consequence of spending so much time being actually dead. He also receives word of the success of Mall Tour '09, and flies into a rage at having been unable to participate a third time in a row. A litter of puppies die of fright as a result, and two high-school students returned home without their legs.


June 09 - Aaarrgh finally arrives at Fort Feral, carrying an armful of booze and a sackful of dead cheerleaders. He begins to participate in random drunken raids and attacks on people that didn't expect to be attacked. He also participated in the latest Reclamation of Fort Feral.


NOTES AND THINGS OF INTEREST:
{| cellpadding="2" cellspacing="0" border="1" style="margin-left:0.5em"
|-
! bgcolor="#ffffff" align=center colspan=2 | <font color=black>Aaarrgh</font>
|
{|-
| '''Character class:'''
| Zombie
|-
| '''Favorite equipment:'''
| Claws
|-
| '''Character profile:'''
|  Lol
|-
| '''Current status:'''
| Dead as can be
|-
| '''Character group:'''
| [[Feral Undead]]
|-
| '''Group Services:'''
| Scout, Zerg Hunter, Drunk Guy
|-
| '''Level:'''
| 39
|}
|-
|}<noinclude>


Aaarrgh is currently cooperating with several human alliances in the hunt for reported PKers, though as a whole he's left his own days of being alive behind him. Also, the humans should probably be told.


After his death, Aaarrgh's living persona shifted from a Hunter-class Covenant warrior in obsidian-hematite armor to that of a ghoul in pimp gear, who utilizes his Attack and Black Hammer complex forms with the ghoul's pimp cane and the not-quite-trademarked pimp-slap move, respectively.


Despite retaining (or remembering) a mammoth vocabulary, Aaarrgh mostly speaks in growls. He can speak some words of one of the zombie languages, but he only uses them as a broad communication tool.
*[http://urbandead.com/profile.cgi?id=705185 Urban Dead profile]
 
*[http://tauren_wardrums.livejournal.com LiveJournal page]
Aaarrgh is somewhat proficient in American sign language, and practices in front of a mirror whenever he can find one that isn't broken.

Latest revision as of 02:10, 2 April 2014

Aaarrgh is a Dedicated Feral Zombie and Zerg Hunter located mostly in Whittenside, and is part of The Feral Undead.

Biography

Aaarrgh died during the early outbreaks and spent a decent chunk of his death in a grave, enjoying the sweet, sweet scent of pine. Now he roams the city (but mostly hangs around Fort Feral), looking for snacks. And booze.

Group Affiliation

FUvulture.jpg Feral Undead
This user or group agrees with Feral Undead. Vultures are fucking cool.

Aaarrgh is part of The Feral Undead. Before he joined up he was a member of several smaller hordes, and for one hilarious week was also a member of the Drunken Dead, but quit due to a crippling lack of booze and no real bonding. He was picked up near Whittenside and brought to Fort Feral during one of its many great sieges, and helped the horde secure a victory, after which he joined up. Over the past year or more he's participated in several sieges, and has also ventured out on his own.

Some time back, Aaarrgh started hunting players suspected of Zerging, with an open invitation to others from his horde to join in the festivities. There is no central leadership or any semblance of a group. But Zergers are bad and must be purged. He also hunts Trenchies for the hell of it sometimes, because the sounds they make when they die are hilarious.

In-Game Policies

Aaarrgh supports a number of in-game policies. Among those are:

The Scorched Earth Policy

DeathValley.jpg Scorched Earth
This user supports the
Scorched Earth Policy.

The Scorched Earth Policy dictates that revive points are to be razed and their inhabitants killed. While this doesn't keep the "Mrh?" Cows at bay, it does prevent their revivification by Necro-Tech employees. The policy also allows Necro-Tech buildings to be destroyed and occupied to prevent the manufacture of syringes for combat revives against non-Rotters.

Death to Life Cultists

Lame.jpg Terrible Role Playing
Life Cultists are terrible RPers. Zombies are never, ever helpful to the living.

Aaarrgh is of the opinion that Life Cultists must be purged from the earth. He believes that zombies should never help the living. Ever. Any zombie caught giving aid to survivors is to be killed immediately, followed by the survivor in question.

Shoot the Messenger

Shootmess.jpg Shoot the Messenger
This user or group follows the strategy of Shoot the Messenger.

Combat reviving this user's character is a good way to eat a bullet.

This mostly applied to Aaarrgh's early days, before he decided to go zed for the long haul. Every now and then he'll seek out a rotter's revive for some obscure reason (Change of clothes, max out Survivor skill tree, retune radios, find booze, et cetera) but he supports the policy in general. If asked, he would gladly repay the favor against the offending reviver if the zombie is unable.

Death Cultists Are Okay

Skull1 small.gif Death Cultist
If you strike me down, I will become more powerful than you can possibly imagine.

Aaarrgh thinks that, on the whole, death cultists are okay, as long as they fulfill their desire to become a zombie at the end. If the cultist in question back out, Aaarrgh is more than happy to help change the survivor's mind.

Zombie River Tactics

Zombie river icon 2.gif Zombie River Tactics
I am the void that devours all.

I think it's kind of awesome, to be honest.

Out-Of-Character and Metagaming

I support these ideas and think we could all benefit from them.

The Zamgrh Project

Cgisf-tgg.png This user is a zombese linguist.


Zamgrh is the guttural "language" of the zombies within Malton. The lexicon, if there is one, is mainly grunts, moans, bellows and some limited form of speech via the "Death Rattle" skill. The Zamgrh Project is attempting to make a record of the "words" and the unique way they're formed as a result of a zombie's inability to speak clearly.

The Hypno-Toad

Hypnotoad-1.gif Hypnotoad
All glory to the Hypnotoad!

ALL GLORY TO THE HYPNO-TOAD

Alts

James D. Gray, dual-natured NecroTech scientist in Chancelwood.


Aaarrgh
Character class: Zombie
Favorite equipment: Claws
Character profile: Lol
Current status: Dead as can be
Character group: Feral Undead
Group Services: Scout, Zerg Hunter, Drunk Guy
Level: 39