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'''Aaarrgh''' is a [[Brain Rot|dedicated]] [[zombie]], and a member of the [[Feral Undead]]. He is also known by the alias '''Tag'''. He has an alt, but can't remember anything about it because he spends all his time doing other stuff.
'''Aaarrgh''' is a [[Brain Rot|Dedicated]] [[Feral]] [[Zombie]] and [[Zerg Hunter]] located mostly in [[Whittenside]], and is part of [[Feral Undead|The Feral Undead]].


=Template Whoring Zone=
==Biography==
Aaarrgh died during the early outbreaks and spent a decent chunk of his death in a grave, enjoying the sweet, sweet scent of pine. Now he roams the city (but mostly hangs around [[Fort Feral]]), looking for snacks. And booze.
 
==Group Affiliation==
{{vulture}}
{{vulture}}
{{ScorchedSmall}}
Aaarrgh is part of The Feral Undead. Before he joined up he was a member of several smaller hordes, and for one hilarious week was also a member of the [[Drunken Dead]], but quit due to a crippling lack of booze and no real bonding. He was picked up near Whittenside and brought to Fort Feral during one of its many great sieges, and helped the horde secure a victory, after which he joined up. Over the past year or more he's participated in several sieges, and has also ventured out on his own.
{{Life Cultist}}
{{zombielinguist}}
{{Hypnotoad}}


=Character History=
Some time back, Aaarrgh started hunting players suspected of [[Zerg|Zerging]], with an open invitation to others from his horde to join in the festivities. There is no central leadership or any semblance of a group. But Zergers are bad and must be purged. He also hunts [[Trenchcoater|Trenchies]] for the hell of it sometimes, because the sounds they make when they die are hilarious.


William Roland was a technomancer who, once upon a time, worked for [[NecroTech]] in their research and development division. He was out of town during the initial outbreak, but died the second go around cause he wasn't that good at his job. Once he came back from the dead, he discovered that NT only really cared about you if you were alive. Viewing this as a form of discrimination against the recently deceased, Will decided to go his own way. A chihuahua rechristened him as Aaarrgh, and for the most part, he hasn't looked back on his life since.
==In-Game Policies==
Aaarrgh supports a number of in-game policies. Among those are:


During his early rise to power in [[Malton]], Aaarrgh experienced the usual new-to-this-whole-being-dead-thing dilemma. He retaliated against the universe by assaulting everything he came across: Barricades, survivors, even fellow zombahz. Eventually he learned of the success of Mall Tour '06, and decided that since all the malls were wrecked, a pub crawl was the way to go. In his resulting drunken stupor, he wound up joining the Drunken Dead horde, only to find that he always missed all the good stuff.
===The Scorched Earth Policy===
{{ScorchedSmall}}
[[Scorched Earth Policy|The Scorched Earth Policy]] dictates that revive points are to be razed and their inhabitants killed. While this doesn't keep the [[Mrh Cows|"Mrh?" Cows]] at bay, it does prevent their revivification by Necro-Tech employees. The policy also allows Necro-Tech buildings to be destroyed and occupied to prevent the manufacture of syringes for combat revives against non-Rotters.


In early 2008, Aaarrgh defected from the Drunken Dead and faked his own death, which still has many third-party spectators scratching their heads. In keeping with the traditions he remembered from life, he decided to take a nap in a hole in the ground. This turned out to be somebody's empty grave, and the carrion beetles combined with the number of headshots he'd taken during the past two years led to the onset of Brain Rot, and then later Flesh Rot.
===Death to Life Cultists===
{{Life Cultist}}
Aaarrgh is of the opinion that [[Life Cultist|Life Cultists]] must be purged from the earth. He believes that zombies should never help the living. Ever. Any zombie caught giving aid to survivors is to be killed immediately, followed by the survivor in question.


A year after his defection, Aaarrgh reawakened in the cemetery where he died, thanks largely in part to remnants of his old technomancer powers and a cosmic joke comprised of the babbling language of dead things. He discovered that his living persona was picking up no less than five different radio frequencies, and went insane for a few days until he remembered why he was hearing voices in his rotten head. Using his newfound powers to his advantage, Aaargh set off to the southeast. He eventually discovered [[Fort Feral]], and ultimately wound up joining the Feral Undead. He participated in several raids, as well as the July 2009 reclamation, for the most part as some sort of undead ninja creature.
===Shoot the Messenger===
{{Shoot the messenger}}
This mostly applied to Aaarrgh's early days, before he decided to go zed for the long haul. Every now and then he'll seek out a rotter's revive for some obscure reason (Change of clothes, max out Survivor skill tree, retune radios, find booze, et cetera) but he supports the policy in general. If asked, he would gladly repay the favor against the offending reviver if the zombie is unable.


Aaarrgh is a berserker, preferring to beat and claw his targets to death given the choice, though when running low on AP he will cause widespread infection and drag dying survivors outside for the hordes to feast on. Despite his size and respectable rage, he can sneak very easily from one place to the next, often ensuring that his targets are dead before they even realize what happened.
===Death Cultists Are Okay===
{{Deathcultist}}
Aaarrgh thinks that, on the whole, death cultists are okay, as long as they fulfill their desire to become a zombie at the end. If the cultist in question back out, Aaarrgh is more than happy to help change the survivor's mind.


Aaarrgh makes his home at Fort Feral.
===Zombie River Tactics===
{{ZRT}}
I think it's kind of awesome, to be honest.


=The Man Behind the Monster=
==Out-Of-Character and Metagaming==
I support these ideas and think we could all benefit from them.


Aaarrgh is played by a guy called Tony, who makes a living as a computer-repair technician and goes by the alias Tag both online and in real-life. Online, he also uses the aliases Ghostwalker, Ziro, Ryuzaki and L, all interchangeably and seemingly at random. He also plays drums for Neural Implosion, a death metal band located somewhere in south Georgia. He is an aspiring photographer, has been a gamer since the age of five, and has written the first in a series of what he has titled "Common-Sense Essays," as well as an open letter to Michael Dell, founder and CEO of Dell, Incorporated. Both of these have been published to his LiveJournal.
===The Zamgrh Project===
{{zombielinguist}}
Zamgrh is the guttural "language" of the zombies within Malton. The lexicon, if there is one, is mainly grunts, moans, bellows and some limited form of speech via the "Death Rattle" skill. The Zamgrh Project is attempting to make a record of the "words" and the unique way they're formed as a result of a zombie's inability to speak clearly.


=Timeline of Events=
===The Hypno-Toad===
 
{{Hypnotoad}}
*'''November 11 2006''' - William Roland dies during the second wave of the outbreak. He returns to life as a zombie the next day and promptly eats his next-door neighbor's chihuahua. With its last breath, the dog rechristens William as "Aaarrgh."
ALL GLORY TO THE HYPNO-TOAD
 
*'''November 20 2006''' - Aaarrgh hears of the success of Mall Tour '06. He immediately sets out to eat the town, but discovers that he can't really do that much.
 
*'''March 07''' - After several months preying on his own kind, Aaarrgh finally eats his first full-sized human person. Tasty! He also discovers remnants of his latent Resonance, and begins picking up radio transmissions. They drive him insane and he emulates Ozzy by attempting to bite the head off of a pigeon, stopping only when reminded that it was a bat originally. He then ate the person that reminded him, because hey, when ya gotta eat, ya gotta eat.
 
*'''September 07''' - Mall Tour '07 passes right by, leaving Aaarrgh to his own devices. He happens across an abandoned building and becomes alive long enough to retune his living persona. He then decides that unlife is way more fun, and jumps out of a very tall building.
 
*'''October 07''' - Aaarrgh's body finally finishes putting itself back together. He reminds himself to jump from a lower floor next time, and continues on his way.
 
*'''December 08''' - Aaarrgh is successfully on his way to becoming a solo power within Malton, though his reign of terror is entirely at random. He also joins the Drunken Dead as a lone-wolf agent, though this is mostly because he just wants to belong to something.
 
*'''April 08''' - Due to lack of interaction with his own damn horde, Aaarrgh defects and fakes his own death. He enters a year-long hibernation, during which time his brain and body begin to decompose. This is most likely because he decided to sleep in somebody's empty grave.


*'''May 09''' - Aaarrgh returns from the dead, having discovered himself to be actually dead, and again becomes one of the undead. He resumes his crawl through the city, intent on joining the Feral Undead. Simultaneously, he develops Brain Rot and Flesh Rot almost overnight, a consequence of spending so much time being actually dead. He also receives word of the success of Mall Tour '09, and flies into a rage at having been unable to participate a third time in a row. A litter of puppies die of fright as a result, and two high-school students returned home without their legs.
==Alts==
:James D. Gray, [[Dual Nature Policy|dual-natured]] [[NecroTech]] [[Scientist|scientist]] in [[Chancelwood]].


*'''June 09''' - Aaarrgh finally arrives at Fort Feral, carrying an armful of booze and a sackful of dead cheerleaders, and joins the Feral Undead, accompanied by a hail of fire and sulfur. He begins to participate in random drunken raids and attacks on people that didn't expect to be attacked. He also participated in the Thousand and First Battle of Fort Feral.


*'''Early July 09''' - Aaarrgh encounters a small band of survivors in Miltown, besieged by a mob of zeds. Over the next few days, he plays a key role in the demolition of several key buildings and observes the eating of many tasty brains by the younger zeds he encounters.


*'''July 30, 2009''' - Satisfied with how his vacation turned out, Aaarrgh starts heading home.
*'''July 31, 2009''' - Aaarrgh returns home to discover the fort in the grasp of a group of humans. He breaks in anyway, and begins a game of hide-and-seek with the humans. The game lasts a few days and then all the survivors ruin his fun by dying.
*'''August-October 2009''' - Aaarrgh wanders around for a few months and does absolutely nothing.
*'''November 2009''' - After several months of sporadic and aimless wanderings, Aaarrgh has once again returned home. He can be found inside the Armoury, offering to train with old friends and the recently-deceased.
=Things That Aren't So Interesting=
Despite retaining (or remembering) a mammoth vocabulary, Aaarrgh mostly speaks in growls. He has become proficient in [[Zamgrh]], but rarely uses it, feeling that a menacing growl is usually more effective in communicating his intent.
Aaarrgh is somewhat proficient in American sign language, and practices in front of a mirror whenever he can find one that isn't broken.
Aaarrgh has somehow re-developed the use of the fine motor-control skills in his fingers, and will often post amusing yet cryptic messages under his own name on the Malton BBS network (i.e. the Urban Dead Wiki discussion sections).
Aaarrgh hates cheerleaders, citing them to be the purest of all evils.
=Character Stats and Useless Crap=
{| cellpadding="2" cellspacing="0" border="1" style="margin-left:0.5em"
{| cellpadding="2" cellspacing="0" border="1" style="margin-left:0.5em"
|-
|-
! bgcolor="#ffffff" align=center colspan=2 | <font color=#black>Aaarrgh</font>
! bgcolor="#ffffff" align=center colspan=2 | <font color=black>Aaarrgh</font>
|
|
{|-
{|-
| '''Character class:'''
| '''Character class:'''
| Zombie Soldier
| Zombie
|-
|-
| '''Favorite equipment:'''
| '''Favorite equipment:'''
Line 79: Line 61:
|-
|-
| '''Character profile:'''
| '''Character profile:'''
Somewhere in the Matrix
Lol
|-
|-
| '''Current status:'''
| '''Current status:'''
| Dead and Loving It
| Dead as can be
|-
|-
| '''Character group:'''
| '''Character group:'''
| [[Feral Undead]]
| [[Feral Undead]]
|-
|-
| '''Group Service:'''
| '''Group Services:'''
| Brawler
| Scout, Zerg Hunter, Drunk Guy
|-
|-
| '''Level:'''
| '''Level:'''
| 38
| 39
|}
|}
|-
|-
|}<noinclude>
|}<noinclude>


=A Closer Look at the Mind of a Dead Guy=


*[http://urbandead.com/profile.cgi?id=705185 Aaarrgh's Urban Dead profile]
 
*[http://tauren_wardrums.livejournal.com Tag's LiveJournal page]
*[http://urbandead.com/profile.cgi?id=705185 Urban Dead profile]
*[http://tauren-wardrums.deviantart.com Tag's deviantART page]
*[http://tauren_wardrums.livejournal.com LiveJournal page]

Latest revision as of 02:10, 2 April 2014

Aaarrgh is a Dedicated Feral Zombie and Zerg Hunter located mostly in Whittenside, and is part of The Feral Undead.

Biography

Aaarrgh died during the early outbreaks and spent a decent chunk of his death in a grave, enjoying the sweet, sweet scent of pine. Now he roams the city (but mostly hangs around Fort Feral), looking for snacks. And booze.

Group Affiliation

FUvulture.jpg Feral Undead
This user or group agrees with Feral Undead. Vultures are fucking cool.

Aaarrgh is part of The Feral Undead. Before he joined up he was a member of several smaller hordes, and for one hilarious week was also a member of the Drunken Dead, but quit due to a crippling lack of booze and no real bonding. He was picked up near Whittenside and brought to Fort Feral during one of its many great sieges, and helped the horde secure a victory, after which he joined up. Over the past year or more he's participated in several sieges, and has also ventured out on his own.

Some time back, Aaarrgh started hunting players suspected of Zerging, with an open invitation to others from his horde to join in the festivities. There is no central leadership or any semblance of a group. But Zergers are bad and must be purged. He also hunts Trenchies for the hell of it sometimes, because the sounds they make when they die are hilarious.

In-Game Policies

Aaarrgh supports a number of in-game policies. Among those are:

The Scorched Earth Policy

DeathValley.jpg Scorched Earth
This user supports the
Scorched Earth Policy.

The Scorched Earth Policy dictates that revive points are to be razed and their inhabitants killed. While this doesn't keep the "Mrh?" Cows at bay, it does prevent their revivification by Necro-Tech employees. The policy also allows Necro-Tech buildings to be destroyed and occupied to prevent the manufacture of syringes for combat revives against non-Rotters.

Death to Life Cultists

Lame.jpg Terrible Role Playing
Life Cultists are terrible RPers. Zombies are never, ever helpful to the living.

Aaarrgh is of the opinion that Life Cultists must be purged from the earth. He believes that zombies should never help the living. Ever. Any zombie caught giving aid to survivors is to be killed immediately, followed by the survivor in question.

Shoot the Messenger

Shootmess.jpg Shoot the Messenger
This user or group follows the strategy of Shoot the Messenger.

Combat reviving this user's character is a good way to eat a bullet.

This mostly applied to Aaarrgh's early days, before he decided to go zed for the long haul. Every now and then he'll seek out a rotter's revive for some obscure reason (Change of clothes, max out Survivor skill tree, retune radios, find booze, et cetera) but he supports the policy in general. If asked, he would gladly repay the favor against the offending reviver if the zombie is unable.

Death Cultists Are Okay

Skull1 small.gif Death Cultist
If you strike me down, I will become more powerful than you can possibly imagine.

Aaarrgh thinks that, on the whole, death cultists are okay, as long as they fulfill their desire to become a zombie at the end. If the cultist in question back out, Aaarrgh is more than happy to help change the survivor's mind.

Zombie River Tactics

Zombie river icon 2.gif Zombie River Tactics
I am the void that devours all.

I think it's kind of awesome, to be honest.

Out-Of-Character and Metagaming

I support these ideas and think we could all benefit from them.

The Zamgrh Project

Cgisf-tgg.png This user is a zombese linguist.


Zamgrh is the guttural "language" of the zombies within Malton. The lexicon, if there is one, is mainly grunts, moans, bellows and some limited form of speech via the "Death Rattle" skill. The Zamgrh Project is attempting to make a record of the "words" and the unique way they're formed as a result of a zombie's inability to speak clearly.

The Hypno-Toad

Hypnotoad-1.gif Hypnotoad
All glory to the Hypnotoad!

ALL GLORY TO THE HYPNO-TOAD

Alts

James D. Gray, dual-natured NecroTech scientist in Chancelwood.


Aaarrgh
Character class: Zombie
Favorite equipment: Claws
Character profile: Lol
Current status: Dead as can be
Character group: Feral Undead
Group Services: Scout, Zerg Hunter, Drunk Guy
Level: 39