User:BlackReaper/MurderTimes: Difference between revisions
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4. Window dive and stand up as a zombie (2 AP) | 4. Window dive and stand up as a zombie (2 AP) | ||
5. Move to respawn ( | 5. Move to respawn (X AP) [Note: This is a variable as respawn could be a ways off] | ||
<i> NOTE: It is essential that the Knight has the [[zombie]] skills 'ankle grab' and 'lurching gate' in order to minimize [[AP]] use. </i> | <i> NOTE: It is essential that the Knight has the [[zombie]] skills 'ankle grab' and 'lurching gate' in order to minimize [[AP]] use. </i> |
Revision as of 20:08, 15 February 2009
IntroductionThe Educators Handbook is an attempt to create a defined procedure to the act of Teaching the Ignorant located within Malton. This may include: civilians, military or scientists. Any Educator should be prepared to serve a multitude of roles, including: Doctor, Executioner, Teacher, and Guide. You must be equally prepared to eliminate the Ignorant as assist an Enlightened in menial tasks. The Educators are the 'backbone' of the Philosophe Knights and must be prepared to complete any standing requests and orders. Basics of EducatingEducators in the Philosophe Knights all have different styles of killing and use AP in different ways. However, most often will the knights use their AP along the lines of this:
This cycle uses the PKer strategy of 'Window Diving'. This is when a survivor jumps out of the window from a tall building. This will result in death which makes it seem as we had disappeared. It makes it much harder to be tracked by revenge killers and Bounty Hunters. Also, being able to control the time of your death is much more useful than waking up dead. This may take more AP to do, but the Philosophe Knights have found this strategy to be quite useful. |
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This page design was greatly influenced by the designs of Sirens. Thank you. Other influencing figures include Italo Calvino and Rembrandt. |