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The Educators Handbook is an attempt to create a defined procedure to the act of Teaching the Ignorant located within Malton. This may include: civilians, military or scientists. Any Educator should be prepared to serve a multitude of roles, including: Doctor, Executioner, Teacher, and Guide. You must be equally prepared to eliminate the Ignorant as assist an Enlightened in menial tasks. The Educators are the 'backbone' of the Philosophe Knights and must be prepared to complete any standing requests and orders. | The Educators Handbook is an attempt to create a defined procedure to the act of Teaching the Ignorant located within Malton. This may include: civilians, military or scientists. Any Educator should be prepared to serve a multitude of roles, including: Doctor, Executioner, Teacher, and Guide. You must be equally prepared to eliminate the Ignorant as assist an Enlightened in menial tasks. The Educators are the 'backbone' of the Philosophe Knights and must be prepared to complete any standing requests and orders. | ||
== | ==Window Diving== | ||
Educators in the Philosophe Knights all have different styles of killing and use AP in different ways. However, most often will the knights use their AP along the lines of this: | Educators in the Philosophe Knights all have different styles of killing and use AP in different ways. However, most often will the knights use their AP along the lines of this: | ||
{| style="padding:10px; vertical-align:top; background-color:#EFEADE; border:solid 1px #AF7817" | {| style="padding:10px; vertical-align:top; background-color:#EFEADE; border:solid 1px #AF7817" | ||
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This cycle uses the PKer strategy of 'Window Diving'. This is when a survivor jumps out of the window from a tall building. This will result in death which makes it seem as we had disappeared. It makes it much harder to be tracked by revenge killers and [[Bounty Hunters]]. Also, being able to control the time of your death is much more useful than waking up dead. This may take more AP to do, but the Philosophe Knights have found this strategy to be quite useful. | This cycle uses the PKer strategy of 'Window Diving'. This is when a survivor jumps out of the window from a tall building. This will result in death which makes it seem as we had disappeared. It makes it much harder to be tracked by revenge killers and [[Bounty Hunters]]. Also, being able to control the time of your death is much more useful than waking up dead. This may take more AP to do, but the Philosophe Knights have found this strategy to be quite useful. | ||
==A Stratagem For Non-Suicidal Knights== | |||
For those Knights who prefer to stay among the living, and elude the [[bounty hunter|law enforcement agencies]] that manage to exist in post outbreak [[Malton]], the best use of [[AP]] and [[EXP]] is as follows. | |||
{| style="padding:10px; vertical-align:top; background-color:#EFEADE; border:solid 1px #AF7817" | |||
| | |||
1. Make sure you are still among the living. (0 AP) | |||
2. Search local buildings for [[Philosophe_Knights/Diplomacy|known enemies]], or blatant [[Philosophe_Knights/Philosophy|Ignorants]] (X AP) [Note: Variable for the reason that you may have 3 buildings nearby or 8] | |||
3. Kill/Search/Move (35 AP) | |||
4. Find a location off the free running path (a dead end building or dark building) (~5 AP) | |||
5. Secure location, heal wounds, reload weaponry (5 AP) | |||
|} | |||
Total AP used: ~45. The strategy behind leaving ~5 AP is that you can check your Knight and make emergency movements at times that would be spent sleeping and regaining AP. When staying alive, it is best suggested to check your Knight at least once every 4-5 hours. The reasoning behind this is that if a [[bounty hunter|law enforcement agent]] discovers your whereabouts, you have a small reserve of AP in order to make an escape. The risk of eluding officers is higher than if you are 'Window Diving'. Some Knights choose to avoid 'Window Diving' unless in the most extreme cases (war, man hunts, etc.), or choose to Educate and remain breathing for [[role playing|RP]] purposes. | |||
| style="padding:10px; vertical-align:top; border-top:solid 2px #AF7817; background-color:#DDD1B9; border-right:solid 2px #AF7817; border-left:solid 2px #AF7817; border-bottom:solid 2px #AF7817; text-align:center"| | | style="padding:10px; vertical-align:top; border-top:solid 2px #AF7817; background-color:#DDD1B9; border-right:solid 2px #AF7817; border-left:solid 2px #AF7817; border-bottom:solid 2px #AF7817; text-align:center"| | ||
__NOTOC__ | __NOTOC__ | ||
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'''[[Philosophe Knights/Kill List|Kill List]]'''<br/> | '''[[Philosophe Knights/Kill List|Kill List]]'''<br/> | ||
<small>''A list of all kills made in the name of knowledge.''</small> | <small>''A list of all kills made in the name of knowledge.''</small> | ||
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'''[[Chivalrous Sophists|The Chivalrous Sophists]]'''<br/> | |||
<small>''The survivor wing of the Order.''</small> | |||
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'''[[ | '''[[Philosophe Knights/Activities|Activities]]'''<br/> | ||
<small>'' | <small>''Information on current and past operations.''</small> | ||
|} | |} | ||
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'''[[ | '''[[User:BlackReaper/MurderTimes|Educator's Handbook]]'''<br/> | ||
<small>'' | <small>''A guide for all educators''</small> | ||
|} | |} | ||
Latest revision as of 05:18, 9 March 2009
IntroductionThe Educators Handbook is an attempt to create a defined procedure to the act of Teaching the Ignorant located within Malton. This may include: civilians, military or scientists. Any Educator should be prepared to serve a multitude of roles, including: Doctor, Executioner, Teacher, and Guide. You must be equally prepared to eliminate the Ignorant as assist an Enlightened in menial tasks. The Educators are the 'backbone' of the Philosophe Knights and must be prepared to complete any standing requests and orders. Window DivingEducators in the Philosophe Knights all have different styles of killing and use AP in different ways. However, most often will the knights use their AP along the lines of this:
This cycle uses the PKer strategy of 'Window Diving'. This is when a survivor jumps out of the window from a tall building. This will result in death which makes it seem as we had disappeared. It makes it much harder to be tracked by revenge killers and Bounty Hunters. Also, being able to control the time of your death is much more useful than waking up dead. This may take more AP to do, but the Philosophe Knights have found this strategy to be quite useful. A Stratagem For Non-Suicidal KnightsFor those Knights who prefer to stay among the living, and elude the law enforcement agencies that manage to exist in post outbreak Malton, the best use of AP and EXP is as follows.
Total AP used: ~45. The strategy behind leaving ~5 AP is that you can check your Knight and make emergency movements at times that would be spent sleeping and regaining AP. When staying alive, it is best suggested to check your Knight at least once every 4-5 hours. The reasoning behind this is that if a law enforcement agent discovers your whereabouts, you have a small reserve of AP in order to make an escape. The risk of eluding officers is higher than if you are 'Window Diving'. Some Knights choose to avoid 'Window Diving' unless in the most extreme cases (war, man hunts, etc.), or choose to Educate and remain breathing for RP purposes. |
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This page design was greatly influenced by the designs of Sirens. Thank you. Other influencing figures include Italo Calvino and Rembrandt. |