User:Brainguard/OuterMalton: Difference between revisions
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|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Railway}}"|'''Jetway Gate''' | |||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Auto Repair Shop}}"|'''Hanger''' | |||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Street}}"|'''Runway''' | |||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Street}}"|'''Runway''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Street}}"|'''Runway''' | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Street}}"|'''Runway''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Street}}"|'''Runway''' | ||
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|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Street}}"|'''Runway''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Street}}"|'''Runway''' | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Street}}"|'''Runway''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Street}}"|'''Runway''' | ||
|- | |- | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Tower}}"|'''Control Tower''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Tower}}"|'''Control Tower''' | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{ | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Police Dept}}"|[[Police Department|Port Authority Police Department]] | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | |||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | |||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | |||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | |||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | |||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport Terminal''' | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Mall}}"|'''Airport''' | |||
|- | |- | ||
|style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Street}}"|[[Street]] | |style="width:72px; height:72px; font-size:90%; border: 1px solid black; {{Street}}"|[[Street]] | ||
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**Waterpark - a [[Swimming Pool]]. | **Waterpark - a [[Swimming Pool]]. | ||
==History== | ==History== | ||
=== | ===Early Modern Age=== | ||
Medieval Malton was comprised of multiple communities all living within the same wall. The wall itself was a remnant of Roman rule in Britannia. In 1769, the Industrial Revolution started, and the communities in and around the Malton Wall founded the Maltonian League - an assembly of Malton's community leaders. | Medieval Malton was comprised of multiple communities all living within the same wall. The wall itself was a remnant of Roman rule in Britannia. In 1769, the Industrial Revolution started, and the communities in and around the Malton Wall founded the Maltonian League - an assembly of Malton's community leaders. The Council wanted to create a harbor. | ||
Malton Bay was selected to be the site of the new harbor. Settlers from the [[suburb|communities]] of [[Wyke Hills]] and [[Buttonville]] were already moving outside the wall and farming near the bay. The Council began the harbor project in July 1774, an "uneventful" and "boring" month, according to contemporary sources. The harbor was postponed until 1783 due to "routine circumstances" (read: angry American farmers with guns). | Malton Bay was selected to be the site of the new harbor. Settlers from the [[suburb|communities]] of [[Wyke Hills]] and [[Buttonville]] were already moving outside the wall and farming near the bay. The Council began the harbor project in July 1774, an "uneventful" and "boring" month, according to contemporary sources. The harbor was postponed until 1783 due to "routine circumstances" (read: angry American farmers with guns). | ||
Corn and other crops were soon flowing in from America, and the citizens were eating it fastier than it could be imported. So small farmers began planting some of the exports. The land filled up, and farmers crossed Malton Bay to set up more farms. The area was declared a community, "Outer Malton". | Corn and other crops were soon flowing in from America, and the citizens were eating it fastier than it could be imported. So small farmers began planting some of the exports. The land filled up, and farmers crossed Malton Bay to set up more farms. The area was declared a community, "Outer Malton". | ||
===Industrial Age=== | ===Industrial Age=== | ||
In 1820, Malton was incorporated into a city to fight the increaing crime. Outer Malton did not have these problems, and saw no need to join Malton. It maintained its own city limits, levied its own taxes, and ran its own police force. However, the Industrial Revolution caused the Malton economy to turn from farm to factory. So Outer Malton had to rejoin Malton. Around this time, Malton's [[Amusing Locations in Malton|tourism industry]] gained steam. | In 1820, Malton was incorporated into a city to fight the increaing crime. Outer Malton did not have these problems, and saw no need to join Malton. It maintained its own city limits, levied its own taxes, and ran its own police force. However, the Industrial Revolution caused the Malton economy to turn from farm to factory. So Outer Malton had to rejoin Malton. Around this time, Malton's [[Amusing Locations in Malton|tourism industry]] gained steam. | ||
During the {{wikipedia|American Civil War}}, rural refugees from both the Confederacy and the Union landed in Malton, bringing with themselves tha legacy of [[Fireams|gun violence]] and [[Malls|consumerism]] that actually came in handy in today's time. | |||
===20th Century=== | ===20th Century=== | ||
In the pre-World War I years, Outer Malton had a booming tourism industry. During World War I, the tourism industry was blown to chunks - literally - by German torpedoes. But Malton Bay was crucial for delivering munitions manufactured in Malton. Some call this war profiteering off of innocent lives. I call it "opportunistic sales". | |||
In the Roaring Twenties, tourism returned to Malton. Malton Bay beaches were set up, along with the Pubs along the beach. During the Great Depression, the beaches were closed. But not the pubs. Malton loves its pubs. | |||
Then World War II came. Navy Island was fortified, a bridge was built, and the bay was filled with Patrol Boats. The Germans were angry, so they sent a spy to survey the area. Unfortunaly, their spy was bad choice: Colonel Mac Biervhiskey, an Irish-German immigrant. Biervhiskey got drunk from the pubs along the river before he even reached the bridge. He was captured, and traded back to the Germans for three crates of wine, an oil can, and a fencepost. | |||
Throughout the '50s, Malton's industry boomed. The Cold War demanded more weapons, giving use to the munitions factories remaing from World War II. Navy Island was turned into a base for submarine tracking. | |||
During the '60s and '70s, the tourism industry boomed back into business. Hotels were built outside of the city gates. Gambling was legalized, and casino resorts were built near the waterfront. Rock concerts were held on the beaches, and the bars expanded. | |||
During the '80s, the shipyards were once again pumping out warships to meet US President Ronal Reagan's weapons program. However, the fall of communism brought many factories into emerging nations and out of developed areas like Malton. During the '90s, white collar jobs replaced the lost factory jobs and office buildings were built. | |||
During the 2000's, the dotcom bubble brought more white collar jobs. The harbor was reliant on the offices that dotted Outer Malton. When the bubble burst, the ports and shipyards shut down, and crops couldn't get shipped. There were "hillbilly riots" involving angry farmers, similar to the "Nerd Riots" from [[Dowdney Mall]]. | |||
===[[Malton Incident]]=== | |||
During the 2005 Malton infestation, the military cordoned off Outer Malton, set up a military compound on the ancient gates, and shut down the airport. Once it was determined that the virus was not airborne, and that the virus had never reached Outer Malton. Outer Malton was reopened, but the airport was closed. | |||
==Water Mechanics== | |||
In order to travel on the bay, players must go to a water-land block, such as a pier, marina, shipyard, or bridge. These blocks are empty blocks where players can either be on land level or water level, and can travel between them for 1 AP. On sea level, boats can travel, survivors with a civilian skill "Swimming" can swin and zombies can float for 3 AP (2 AP with Lurching Gait). On land level, zombies and survivors can travel normally or find boats. Land-water blocks can be powered and barricaded. | |||
To enter a boat, survivors go to a land-water block. You select from a list of boats to enter. The list options each follow the format: ''(Owner name)'s (Boat type)''. When on a boat, the owner controls the movement. To own a boat, you can search a land-water block (other than a bridge). If you find a boat, you have two options: "discard" and "launch". If you launch the boat, you now own a boat. Boats automatically have a built in generator, but must be fuelled to run. | |||
Each boat has a database of items on board. When you drop an item, it adds that item to the database. The chance of finding any item is 10% divided by <math>number of item:total items on board</math> (+10% if the boat is fuelled). Dinghies cannot be searched. Zombies cannot attack survivors on boats. However, they can attack boats like they attack generators. Once the boat is destroyed, the survivors fall into the water and can be attacked. Survivors that fall in the water have a 50% chance of taking 20 damage upon falling in (reduced by 25% by owning the item "Life Jacket", and by another 25% by having the skill "Swimming"). Boats can be repaired at powered Shipyards. | |||
Boats: | |||
*Dinghy - small 2 person boat | |||
**Found in Piers | |||
**Damage levels: undamaged, "damaged", destroyed. | |||
**Cannot be searched | |||
*Yacht - large 10 person boat | |||
**Found in Marinas | |||
**Damage levels: undamaged, "scratched", "damaged", "leaking", destroyed. | |||
**Findable items: Beer, Wine, Life Jackets, Fuel Cans | |||
*Patrol Boat - medium 5 person boat | |||
**Found in Shipyards | |||
**Damage levels: undamaged, "scratched", "damaged", "badly damaged", "leaking", destroyed. | |||
**Findable items: Life Jackets, Flak Jackets, Radios, Pistol Clips, Pistols, Fuel Cans | |||
New Civilian Skill: | |||
*Swimming - allows survivors to travel on water without a boat. | |||
== | ==Class Changes== | ||
Players can choose to sign up starting in Outer Malton. These would be new classes that would replace others on the Outer Malton sign up page (characters entering from Malton through the Compound would be unchanged). | |||
*Coast Guards (replaces Medics) | |||
**Starting Skill: Swimming | |||
**Starting Item: FAK | |||
**Starting Item: Life Jacket | |||
**Starting Location: Marinas and Piers | |||
*Sailor (replaces Privates) | |||
**Starting Skill: Basic Firearms Training | |||
**Starting Item: Pistol | |||
**Starting Item: Life Jacket | |||
**Starting Location: Shipyards | |||
*Rangers (replaces Police Officers) | |||
**Starting Skill: Basic Firearms Training | |||
**Starting Item: 2 FAKs | |||
**Starting Item: Pistol | |||
**Starting Location: Ranger Office, Security Office | |||
*Farmhand (replaces Firefighter) | |||
**Starting Skill: Constuction | |||
**Starting Item: Fire Axe | |||
**Starting Skill: Axe Profiency | |||
**Starting Location: Farm, Beach |
Revision as of 03:36, 1 September 2009
Map
Border | Border | Border | Border | Border | Border | Border | Border | Compound Exercise | Compound Entrance | Compound Training Ground | Border | Border | Border | Border | Border | Border | Border | Border | Border |
Border | Border | Border | Border | Border | Border | Border | Border | Compound Armoury | Compound Infirmary | Compound Storehouse | Border | Border | Border | Border | Border | Border | Border | Border | Border |
Border | Border | Border | Border | Border | Border | Border | Border | Compound Exercise Yard | Compound Gatehouse | Compound Barracks | Border | Border | Border | Border | Border | Border | Border | Border | Border
|
Terminal A | Terminal A | Terminal A | Terminal A | Terminal B | Terminal B | Terminal B | Terminal B | Terminal C | Terminal C | Terminal C | Terminal C | Terminal D | Terminal D | Terminal D | Terminal D | Terminal E | Terminal E | Terminal E | Terminal E |
Jetway Gate | style="width:72px; height:72px; font-size:90%; border: 1px solid black; Template:Auto Repair Shop"|Hanger | Runway | Runway | Runway | Runway | Runway | Runway | Runway | Runway | Runway | Runway | Runway | Runway | Runway | Runway | Runway | Runway | Runway | Runway |
Control Tower | Port Authority Police Department | Airport Terminal | Airport Terminal | Airport Terminal | Airport Terminal | Airport Terminal | Airport Terminal | Airport Terminal | Airport Terminal | Airport Terminal | Airport Terminal | Airport Terminal | Airport Terminal | Airport Terminal | Airport Terminal | Airport Terminal | Airport Terminal | Airport Terminal | Airport Terminal |
Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street
|
Clinic | Hotel | Street | Clinic | Hotel | Street | Mall | Mall | Street | Clinic | Hotel | Street | Clinic | Hotel | Street | Clinic | Hotel | Street | Clinic | Hotel |
Casino | Hotel | Street | Casino | Hotel | Street | Mall | Mall | Street | Casino | Hotel | Street | Casino | Hotel | Street | Casino | Hotel | Street | Casino | Hotel |
Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street |
Clinic | Hotel | Street | Clinic | Hotel | Street | Bayside Arena | Bayside Arena | Street | Clinic | Hotel | Street | Clinic | Hotel | Street | Clinic | Hotel | Street | Clinic | Hotel |
Casino | Hotel | Street | Casino | Hotel | Street | Bayside Arena | Bayside Arena | Street | Casino | Hotel | Street | Casino | Hotel | Street | Casino | Hotel | Street | Casino | Hotel |
Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street
|
Garage | Building | Street | Garage | Building | Street | Garage | Building | Street | Garage | Building | Street | Garage | Building | Street | Garage | Building | Street | Garage | Building |
Security Office | Building | Street | Security Office | Building | Street | Security Office | Building | Street | Security Office | Building | Street | Security Office | Building | Street | Security Office | Building | Street | Security Office | Building |
Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street |
Garage | Building | Street | Garage | Building | Street | Garage | Building | Street | Garage | Building | Street | Garage | Building | Street | Garage | Building | Street | Garage | Building |
Security Office | Building | Street | Security Office | Building | Street | Security Office | Building | Street | Security Office | Building | Street | Security Office | Building | Street | Security Office | Building | Street | Security Office | Building |
Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street | Street
|
Shipyard | Shipyard | Shipyard | Marina | Marina | Marina | Pier | Pier | Pier | Tollbooth | Shipyard | Shipyard | Shipyard | Marina | Marina | Marina | Pier | Pier | Pier | Naval Museum |
Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bridge | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay |
Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bridge | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay |
Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bridge | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay |
Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Navy Island Entrance | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay |
Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Navy Infirmary | Malton Bridge | Navy Pier | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay |
Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Navy Vehicle Depot | Navy Armory | Malton Bridge | Navy Academy | Navy Shipyard | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay |
Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Navy Storehouse | Malton Bridge | Navy Training Ground | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay |
Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Navy Island Entrance | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay |
Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bridge | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay |
Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bridge | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay |
Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bridge | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay | Malton Bay |
Beach | Beach | Beach | Beach | Snack Bar | Beach | Beach | Beach | Beach | Tollbooth | Beach | Beach | Beach | Beach | Snack Bar | Beach | Beach | Beach | Beach | Beach |
a field | a field | a field | a field | a field | a field | a field | a field | a field | Country Road | a field | a field | a field | a field | a field | a field | a field | a field | a field | a field |
a field | a farmhouse | a yard | a yard | a cornfield | Dirt Path | Dirt Path | Dirt Path | Dirt Path | Country Road | Garden | Garden | Garden | Mansion | Mansion | Private Gallery | Private Study | a field | a field | a field |
a field | a yard | a wooden barn | a yard | a cornfield | a field | a field | a field | a field | Country Road | a field | a field | a field | Mansion | Mansion | Outdoor Pool | Statue | a field | a field | a field |
a field | a yard | a yard | a yard | a cornfield | a field | a field | a field | a field | Country Road | a field | a field | a field | a field | a field | a field | a field | a field | a field | a field |
a field | a cornfield | a cornfield | a field | a field | a field | a field | a field | a field | Country Road | a field | a field | a field | a field | a field | a field | a field | a field | a field | a field |
Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Country Road | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park |
Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Ranger Office | Park Infirmary | Park Repair Shop | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park |
Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Monument | Country Road | Park Clearing | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park |
Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Ranger Office | Malton River | Malton Falls | Malton Falls Bridge | Malton Falls | Malton River | Recreation Office | Waterpark | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park | Malton National Park |
Building Types
Singe-Block Buildings
- Shipyard - Patrol Boats found here. Boats can travel and be repaired here.
- Marina - Yachts found here. Boats an travel here.
- Pier - Dinghies found here. Players can switch between "Sea Level" (water) and "Bridge Level" (land) for 1 AP her.
- Tollbooth - the only way to enter Malton Bridge is if the Tollbooth on your side is unruined.
- Malton Bridge - players can switch between "Sea Level" (water) and "Bridge Level" (land) for 1 AP here, only entrance into Navy Island.
- Beach - a Park.
- Snack Bar - a Public House.
- Country Road/Dirt Path - a Street.
Complexes
- Malton International Airport - a super large complex just south of the Compound.
- Tarmac - Streets
- Terminals - 4 four-square large Railway Stations.
- Jetway Gates - Towers connecting the Terminals with the Airport.
- Airport - a Mall-style complex with the following stores:
- Tech Store - GPS units, Mobile Phones, Toolkits
- Newsstand - Book, Poetry Book, Book
- Survival Store - First Aid Kits, Binoculars, Fuel Cans
- Import Store - Wine, Beer
- Hanger - Auto Repair Shop
- Control Tower - a special tall building. Findable Items: Portable Generators, Radio Transmitters, Radios, Flare Guns.
- Resort
- Office Complex
- Two Buildings - 1/7 of these are NecroTechs, all others are regular Buildings.
- Security Office - a Police Department.
- Garage - an Auto Repair Shop.
- Navy Island - complex that can only be entered by Malton Bridge.
- Navy Island Entrance/Malton Bridge - empty blocks.
- Navy Infirmary - a Hospital.
- Navy Vehicle Depot - an Auto Repair Shop.
- Navy Armory - an Armoury.
- Navy Academy - a School.
- Navy Training Ground - a Training Ground|.
- Navy Storehouse - a Warehouse.
- Navy Pier - a Pier than cannot be entered from Sea Level.
- Navy Shipyard - a Shipyard that cannot be entered from Sea Level.
- Mansion
- Malton Forest
- Malton National Park - Woodlands.
- Ranger Office - a Police Department.
- Park Infirmary - a Hospital.
- Park Clearing - a Park.
- Monument
- Malton River/Malton Falls - water that cannot be passed.
- Ranger Office - a Fire Station.
- Recreation Office - a School.
- Waterpark - a Swimming Pool.
History
Early Modern Age
Medieval Malton was comprised of multiple communities all living within the same wall. The wall itself was a remnant of Roman rule in Britannia. In 1769, the Industrial Revolution started, and the communities in and around the Malton Wall founded the Maltonian League - an assembly of Malton's community leaders. The Council wanted to create a harbor.
Malton Bay was selected to be the site of the new harbor. Settlers from the communities of Wyke Hills and Buttonville were already moving outside the wall and farming near the bay. The Council began the harbor project in July 1774, an "uneventful" and "boring" month, according to contemporary sources. The harbor was postponed until 1783 due to "routine circumstances" (read: angry American farmers with guns).
Corn and other crops were soon flowing in from America, and the citizens were eating it fastier than it could be imported. So small farmers began planting some of the exports. The land filled up, and farmers crossed Malton Bay to set up more farms. The area was declared a community, "Outer Malton".
Industrial Age
In 1820, Malton was incorporated into a city to fight the increaing crime. Outer Malton did not have these problems, and saw no need to join Malton. It maintained its own city limits, levied its own taxes, and ran its own police force. However, the Industrial Revolution caused the Malton economy to turn from farm to factory. So Outer Malton had to rejoin Malton. Around this time, Malton's tourism industry gained steam.
During the Template:Wikipedia, rural refugees from both the Confederacy and the Union landed in Malton, bringing with themselves tha legacy of gun violence and consumerism that actually came in handy in today's time.
20th Century
In the pre-World War I years, Outer Malton had a booming tourism industry. During World War I, the tourism industry was blown to chunks - literally - by German torpedoes. But Malton Bay was crucial for delivering munitions manufactured in Malton. Some call this war profiteering off of innocent lives. I call it "opportunistic sales".
In the Roaring Twenties, tourism returned to Malton. Malton Bay beaches were set up, along with the Pubs along the beach. During the Great Depression, the beaches were closed. But not the pubs. Malton loves its pubs.
Then World War II came. Navy Island was fortified, a bridge was built, and the bay was filled with Patrol Boats. The Germans were angry, so they sent a spy to survey the area. Unfortunaly, their spy was bad choice: Colonel Mac Biervhiskey, an Irish-German immigrant. Biervhiskey got drunk from the pubs along the river before he even reached the bridge. He was captured, and traded back to the Germans for three crates of wine, an oil can, and a fencepost.
Throughout the '50s, Malton's industry boomed. The Cold War demanded more weapons, giving use to the munitions factories remaing from World War II. Navy Island was turned into a base for submarine tracking.
During the '60s and '70s, the tourism industry boomed back into business. Hotels were built outside of the city gates. Gambling was legalized, and casino resorts were built near the waterfront. Rock concerts were held on the beaches, and the bars expanded.
During the '80s, the shipyards were once again pumping out warships to meet US President Ronal Reagan's weapons program. However, the fall of communism brought many factories into emerging nations and out of developed areas like Malton. During the '90s, white collar jobs replaced the lost factory jobs and office buildings were built.
During the 2000's, the dotcom bubble brought more white collar jobs. The harbor was reliant on the offices that dotted Outer Malton. When the bubble burst, the ports and shipyards shut down, and crops couldn't get shipped. There were "hillbilly riots" involving angry farmers, similar to the "Nerd Riots" from Dowdney Mall.
Malton Incident
During the 2005 Malton infestation, the military cordoned off Outer Malton, set up a military compound on the ancient gates, and shut down the airport. Once it was determined that the virus was not airborne, and that the virus had never reached Outer Malton. Outer Malton was reopened, but the airport was closed.
Water Mechanics
In order to travel on the bay, players must go to a water-land block, such as a pier, marina, shipyard, or bridge. These blocks are empty blocks where players can either be on land level or water level, and can travel between them for 1 AP. On sea level, boats can travel, survivors with a civilian skill "Swimming" can swin and zombies can float for 3 AP (2 AP with Lurching Gait). On land level, zombies and survivors can travel normally or find boats. Land-water blocks can be powered and barricaded.
To enter a boat, survivors go to a land-water block. You select from a list of boats to enter. The list options each follow the format: (Owner name)'s (Boat type). When on a boat, the owner controls the movement. To own a boat, you can search a land-water block (other than a bridge). If you find a boat, you have two options: "discard" and "launch". If you launch the boat, you now own a boat. Boats automatically have a built in generator, but must be fuelled to run.
Each boat has a database of items on board. When you drop an item, it adds that item to the database. The chance of finding any item is 10% divided by <math>number of item:total items on board</math> (+10% if the boat is fuelled). Dinghies cannot be searched. Zombies cannot attack survivors on boats. However, they can attack boats like they attack generators. Once the boat is destroyed, the survivors fall into the water and can be attacked. Survivors that fall in the water have a 50% chance of taking 20 damage upon falling in (reduced by 25% by owning the item "Life Jacket", and by another 25% by having the skill "Swimming"). Boats can be repaired at powered Shipyards.
Boats:
- Dinghy - small 2 person boat
- Found in Piers
- Damage levels: undamaged, "damaged", destroyed.
- Cannot be searched
- Yacht - large 10 person boat
- Found in Marinas
- Damage levels: undamaged, "scratched", "damaged", "leaking", destroyed.
- Findable items: Beer, Wine, Life Jackets, Fuel Cans
- Patrol Boat - medium 5 person boat
- Found in Shipyards
- Damage levels: undamaged, "scratched", "damaged", "badly damaged", "leaking", destroyed.
- Findable items: Life Jackets, Flak Jackets, Radios, Pistol Clips, Pistols, Fuel Cans
New Civilian Skill:
- Swimming - allows survivors to travel on water without a boat.
Class Changes
Players can choose to sign up starting in Outer Malton. These would be new classes that would replace others on the Outer Malton sign up page (characters entering from Malton through the Compound would be unchanged).
- Coast Guards (replaces Medics)
- Starting Skill: Swimming
- Starting Item: FAK
- Starting Item: Life Jacket
- Starting Location: Marinas and Piers
- Sailor (replaces Privates)
- Starting Skill: Basic Firearms Training
- Starting Item: Pistol
- Starting Item: Life Jacket
- Starting Location: Shipyards
- Rangers (replaces Police Officers)
- Starting Skill: Basic Firearms Training
- Starting Item: 2 FAKs
- Starting Item: Pistol
- Starting Location: Ranger Office, Security Office
- Farmhand (replaces Firefighter)
- Starting Skill: Constuction
- Starting Item: Fire Axe
- Starting Skill: Axe Profiency
- Starting Location: Farm, Beach