User:Matt Aries/Sandbox: Difference between revisions

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m (Adding player profile)
m (cleaning up sandbox)
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{{User:Matt Aries/Nav}}
{{User:Matt Aries/Nav}}
== And? ==
<center>{{flagbox|#000|Matt Aries4.jpeg|And?| [[User:Matt Aries|Matt Aries]] doesn't give a fuck what you think, and neither do his other personalities.}}</center>
== Table of Content: ==
<center><big>'''[[#Chapter 1|<span style="color: #A10">''Chapter 1''</span>]] - [[#Chapter 2|<span style="color: #A10">''Chapter 2''</span>]] - [[#Chapter 3|<span style="color: #A10">''Chapter 3''</span>]] - [[#Chapter 4|<span style="color: #A10">''Chapter 4''</span>]] - [[#Chapter 5|<span style="color: #A10">''Chapter 5''</span>]]'''</big><br/><br/></center>
<noinclude>== Chapter 1 ==</noinclude>
<noinclude>== Chapter 2 ==</noinclude>
<noinclude>== Chapter 3 ==</noinclude>
<noinclude>== Chapter 4 ==</noinclude>
<noinclude>== Chapter 5 ==</noinclude>
== Stealing other peoples stuff and making it my own ==
{| style="width:65%; font-family: trebuchet ms, verdana; color:#660000; margin-right:1em; margin-left:0.5em" align=center CELLPADDING=0 CELLSPACING=0
|-
| style="width:1200px; padding:10px; background-color: #000000; border-left:solid 3px #660000; border-top:solid 3px #660000; border-bottom:solid 3px #660000; border-right:solid 3px #660000"|
<center><span style="background: #000000; color: #A10; border-left: 2px solid #660000; border-top: 2px solid #660000; border-right: 2px solid #660000; border-bottom: 2px solid #660000; font-size: 300%">&nbsp;&nbsp;Matt Aries&nbsp;&nbsp;</span></center>
== <span style="background: #000000; color: #A10; border-left: 2px solid #660000; border-top: 2px solid #660000; border-right: 2px solid #660000; border-bottom: 2px solid #660000">&nbsp;&nbsp;Description&nbsp;&nbsp;</span> ==
'''A man who is visibly disturbed, walking around arguing with himself, caring a rubber chicken, slightly dented aluminum baseball bat, and Insane Asylum Patient #1183626 written in blood on his back.'''
'''Wearing:''' a tattered & blood-soaked clown mask, a blood-soaked black tie, a blood-soaked black jumpsuit, a blood-soaked pair of steel toe clown shoes.
<br>
<br>
<center>{{flagbox|#A10|Rubber chicken.jpg|Cocksmacked| [[User:Matt Aries|Matt Aries]] loves to cocksmack people.}}</center>
<br>
== <span style="background: #000000; color: #A10; border-left: 2px solid #660000; border-top: 2px solid #660000; border-right: 2px solid #660000; border-bottom: 2px solid #660000">&nbsp;&nbsp;Skills&nbsp;&nbsp;</span> ==
<font color=#660000><big>'''Survivor'''</big></font>
*'''Basic Firearms Training''' (Player gets +25% to hit with all firearms attacks.)
**'''Pistol Training''' (An extra +25% to hit with a pistol.)
***'''Advanced Pistol Training''' (An extra +10% to hit.)
**'''Shotgun Training''' (An extra +25% to hit with a shotgun.)
***'''Advanced Shotgun Training''' (An extra +10% to hit.)
*'''Hand-to-Hand Combat''' (+15% to melee attacks.)
**'''Knife Combat''' (An extra +15% when attacking with a knife.)
**'''Axe Proficiency''' (An extra +15% when attacking with an axe.)
*'''Free Running''' (Can move between adjacent buildings without stepping outside.)
*'''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
**'''Lab Experience''' (Can recognise and operate basic-level NecroTech equipment.)
***'''NecroNet Access''' (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
*'''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.)
**'''Surgery''' (Player can heal a further 5HP if working in a hospital with power.)
*'''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.)
*'''Shopping''' (Player may choose which stores to loot, when searching a mall.)
**'''Bargain Hunting''' (Player is 25% more likely to find something when searching a mall.)
*'''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.)
*'''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
*'''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.)
*'''Radio Operation''' (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
*'''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
<font color=#660000><big>'''Zombie'''</big></font>
*'''Digestion''' (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
*'''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.)
**'''Death Grip''' (Zombie gets an extra +15% to hit with hand attacks.)
**'''Rend Flesh''' (Hand attacks deal an extra 1 damage.)
**'''Tangling Grasp''' (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
*'''Memories of Life''' (Zombie is able to open doors to buildings.)
**'''Flailing Gesture''' (Zombie is able to gesture towards people, objects, buildings and compass directions.)
*'''Lurching Gait''' (Zombie can walk as fast as the living.)
**'''Ankle Grab''' (Zombie only spends 1AP standing up.)
|}
== Matt Aries Page interface ==
== Matt Aries Page interface ==
{{UDGame|
{{UDGame|
Line 169: Line 59:




== Character Profile ==


<includeonly>{|style="border:0px #1a291a;text-align:left; border-radius:9px;  border:solid 0px #1a291a; background-color:#1a291a;padding:4px" width=100% align=center
<includeonly>{|style="border:0px #1a291a;text-align:left; border-radius:9px;  border:solid 0px #1a291a; background-color:#1a291a;padding:4px" width=100% align=center
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skills=<big>•</big> '''Hand-to-Hand Combat''' (+15% to melee attacks.)|
skills=<big>•</big> '''Hand-to-Hand Combat''' (+15% to melee attacks.)|
}}
}}
== Map ==
{| style="border:solid 2px #000000; background-color:#000000; border-spacing:2px; font-size:90%; width:800px; height:600px" align=center
|-
| style="{{MapGhostTown}}" align=center width=10% height=10% | Dakerstown
| style="{{MapGhostTown}}" align=center width=10% height=10% | Jensentown
| style="{{MapGhostTown}}" align=center width=10% height=10% | Quarlesbank
| style="{{MapGhostTown}}" align=center width=10% height=10% | West Boundwood
| style="{{MapGhostTown}}" align=center width=10% height=10% | East Boundwood
| style="{{MapGhostTown}}" align=center width=10% height=10% | Lamport Hills
| style="{{MapGhostTown}}" align=center width=10% height=10% | Chancelwood
| style="{{MapGhostTown}}" align=center width=10% height=10% | Earletown
| style="{{MapGhostTown}}" align=center width=10% height=10% | Rhodenbank
| style="{{InfluenceMapColors/Moderate}}" align=center width=10% height=10% | [[Dulston|Dulston]]
|-
| style="{{MapGhostTown}}" align=center width=10% height=10% | Roywood
| style="{{MapGhostTown}}" align=center width=10% height=10% | Judgewood
| style="{{MapGhostTown}}" align=center width=10% height=10% | Gatcombeton
| style="{{MapGhostTown}}" align=center width=10% height=10% | Shuttlebank
| style="{{MapGhostTown}}" align=center width=10% height=10% | Yagoton
| style="{{MapGhostTown}}" align=center width=10% height=10% | Millen Hills
| style="{{MapGhostTown}}" align=center width=10% height=10% | Raines Hills
| style="{{MapGhostTown}}" align=center width=10% height=10% | Pashenton
| style="{{MapGhostTown}}" align=center width=10% height=10% | Rolt Heights
| style="{{MapGhostTown}}" align=center width=10% height=10% | Pescodside
|-
| style="{{MapGhostTown}}" align=center width=10% height=10% | Peddlesden Village
| style="{{MapGhostTown}}" align=center width=10% height=10% | Chudleyton
| style="{{MapGhostTown}}" align=center width=10% height=10% | Darvall Heights
| style="{{MapGhostTown}}" align=center width=10% height=10% | Eastonwood
| style="{{MapGhostTown}}" align=center width=10% height=10% | Brooke Hills
| style="{{MapGhostTown}}" align=center width=10% height=10% | Shearbank
| style="{{MapGhostTown}}" align=center width=10% height=10% | Huntley Heights
| style="{{MapGhostTown}}" align=center width=10% height=10% | Santlerville
| style="{{MapGhostTown}}" align=center width=10% height=10% | Gibsonton
| style="{{MapGhostTown}}" align=center width=10% height=10% | Dunningwood
|-
| style="{{MapGhostTown}}" align=center width=10% height=10% | Dunell Hills
| style="{{MapGhostTown}}" align=center width=10% height=10% | West Becktown
| style="{{MapGhostTown}}" align=center width=10% height=10% | East Becktown
| style="{{MapGhostTown}}" align=center width=10% height=10% | Richmond Hills
| style="{{MapGhostTown}}" align=center width=10% height=10% | Ketchelbank
| style="{{MapGhostTown}}" align=center width=10% height=10% | Roachtown
| style="{{MapGhostTown}}" align=center width=10% height=10% | Randallbank
| style="{{MapGhostTown}}" align=center width=10% height=10% | Heytown
| style="{{MapGhostTown}}" align=center width=10% height=10% | Spracklingbank
| style="{{MapGhostTown}}" align=center width=10% height=10% | Paynterton
|-
| style="{{MapGhostTown}}" align=center width=10% height=10% | Owsleybank
| style="{{MapGhostTown}}" align=center width=10% height=10% | Molebank
| style="{{MapGhostTown}}" align=center width=10% height=10% | Lukinswood
| style="{{MapGhostTown}}" align=center width=10% height=10% | Havercroft
| style="{{MapGhostTown}}" align=center width=10% height=10% | Barrville
| style="{{MapGhostTown}}" align=center width=10% height=10% | Ridleybank
| style="{{MapGhostTown}}" align=center width=10% height=10% | Pimbank
| style="{{MapGhostTown}}" align=center width=10% height=10% | Peppardville
| style="{{MapGhostTown}}" align=center width=10% height=10% | Pitneybank
| style="{{MapGhostTown}}" align=center width=10% height=10% | Starlingtown
|-
| style="{{MapGhostTown}}" align=center width=10% height=10% | Grigg Heights
| style="{{MapGhostTown}}" align=center width=10% height=10% | Reganbank
| style="{{MapGhostTown}}" align=center width=10% height=10% | Lerwill Heights
| style="{{MapGhostTown}}" align=center width=10% height=10% | Shore Hills
| style="{{MapGhostTown}}" align=center width=10% height=10% | Galbraith Hills
| style="{{MapGhostTown}}" align=center width=10% height=10% | Stanbury Village
| style="{{MapGhostTown}}" align=center width=10% height=10% | Roftwood
| style="{{MapGhostTown}}" align=center width=10% height=10% | Edgecombe
| style="{{MapGhostTown}}" align=center width=10% height=10% | Pegton
| style="{{MapGhostTown}}" align=center width=10% height=10% | Dentonside
|-
| style="{{MapGhostTown}}" align=center width=10% height=10% | Crooketon
| style="{{MapGhostTown}}" align=center width=10% height=10% | Mornington
| style="{{MapGhostTown}}" align=center width=10% height=10% | North Blythville
| style="{{MapGhostTown}}" align=center width=10% height=10% | Brooksville
| style="{{MapGhostTown}}" align=center width=10% height=10% | Mockridge Heights
| style="{{MapGhostTown}}" align=center width=10% height=10% | Shackleville
| style="{{MapGhostTown}}" align=center width=10% height=10% | Tollyton
| style="{{MapGhostTown}}" align=center width=10% height=10% | Crowbank
| style="{{MapGhostTown}}" align=center width=10% height=10% | Vinetown
| style="{{MapGhostTown}}" align=center width=10% height=10% | Houldenbank
|-
| style="{{MapGhostTown}}" align=center width=10% height=10% | Nixbank
| style="{{MapGhostTown}}" align=center width=10% height=10% | Wykewood
| style="{{MapGhostTown}}" align=center width=10% height=10% | South Blythville
| style="{{MapGhostTown}}" align=center width=10% height=10% | Greentown
| style="{{MapGhostTown}}" align=center width=10% height=10% | Tapton
| style="{{MapGhostTown}}" align=center width=10% height=10% | Kempsterbank
| style="{{MapGhostTown}}" align=center width=10% height=10% | Wray Heights
| style="{{MapGhostTown}}" align=center width=10% height=10% | Gulsonside
| style="{{MapGhostTown}}" align=center width=10% height=10% | Osmondville
| style="{{MapGhostTown}}" align=center width=10% height=10% | Penny Heights
|-
| style="{{MapGhostTown}}" align=center width=10% height=10% | Foulkes Village
| style="{{MapGhostTown}}" align=center width=10% height=10% | Ruddlebank
| style="{{MapGhostTown}}" align=center width=10% height=10% | Lockettside
| style="{{MapGhostTown}}" align=center width=10% height=10% | Dartside
| style="{{MapGhostTown}}" align=center width=10% height=10% | Kinch Heights
| style="{{MapGhostTown}}" align=center width=10% height=10% | West Grayside
| style="{{MapGhostTown}}" align=center width=10% height=10% | East Grayside
| style="{{MapGhostTown}}" align=center width=10% height=10% | Scarletwood
| style="{{MapGhostTown}}" align=center width=10% height=10% | Pennville
| style="{{MapGhostTown}}" align=center width=10% height=10% | Fryerbank
|-
| style="{{MapGhostTown}}" align=center width=10% height=10% | New Arkham
| style="{{MapGhostTown}}" align=center width=10% height=10% | Old Arkham
| style="{{MapGhostTown}}" align=center width=10% height=10% | Spicer Hills
| style="{{MapGhostTown}}" align=center width=10% height=10% | Williamsville
| style="{{MapGhostTown}}" align=center width=10% height=10% | Buttonville
| style="{{MapGhostTown}}" align=center width=10% height=10% | Wyke Hills
| style="{{MapGhostTown}}" align=center width=10% height=10% | Hollomstown
| style="{{MapGhostTown}}" align=center width=10% height=10% | Danversbank
| style="{{MapGhostTown}}" align=center width=10% height=10% | Whittenside
| style="{{MapGhostTown}}" align=center width=10% height=10% | Miltown
|-
|}




== Cocksmacked ==
== Template Work in Progress ==


<center>{{flagbox|#A10|Rubber chicken.jpg|Cocksmacked| [[User:Matt Aries|Matt Aries]] just cocksmacked you across the face.}}</center>
<center>{{flagbox|#A10|Rubber chicken.jpg|Cocksmacked| [[User:Matt Aries|Matt Aries]] just cocksmacked you across the face.}}</center>
Line 336: Line 110:


<center>{{flagbox|#A10|Rubber chicken.jpg|Cocksmacked| [[User:Matt Aries|Matt Aries]] loves to cocksmack people.}}</center>
<center>{{flagbox|#A10|Rubber chicken.jpg|Cocksmacked| [[User:Matt Aries|Matt Aries]] loves to cocksmack people.}}</center>
== Got Balls! ==
[[Image:Got Balls.jpg]]




Line 352: Line 119:
|}</Center>
|}</Center>


== Marbles: ==
 
<center>
<center>
{| style="border: solid black 2px; margin: 0 2em 0 2em; text-align: center; width: 500px"
{| style="border: solid black 2px; margin: 0 2em 0 2em; text-align: center; width: 500px"
Line 360: Line 127:
|}</Center>
|}</Center>


== Pol Pot: ==
 
<center>
<center>
{| style="border: solid black 2px; margin: 0 2em 0 2em; text-align: center; width: 500px"
{| style="border: solid black 2px; margin: 0 2em 0 2em; text-align: center; width: 500px"
Line 368: Line 135:
|}</Center>
|}</Center>


== The Crow ==


<center>
<center>
Line 377: Line 142:
|style="font-size: 90%; text-align: center; width: auto"|'''BANG!''' Fuck, I'm dead.
|style="font-size: 90%; text-align: center; width: auto"|'''BANG!''' Fuck, I'm dead.
|}</Center>
|}</Center>
<center>{{flagbox|#000|Matt Aries4.jpeg|And?| [[User:Matt Aries|Matt Aries]] doesn't give a fuck what you think, and neither do his other personalities.}}</center>
== Table of Content: ==
<center><big>'''[[#Chapter 1|<span style="color: #A10">''Chapter 1''</span>]] - [[#Chapter 2|<span style="color: #A10">''Chapter 2''</span>]] - [[#Chapter 3|<span style="color: #A10">''Chapter 3''</span>]] - [[#Chapter 4|<span style="color: #A10">''Chapter 4''</span>]] - [[#Chapter 5|<span style="color: #A10">''Chapter 5''</span>]]'''</big><br/><br/></center>
<noinclude>== Chapter 1 ==</noinclude>
<noinclude>== Chapter 2 ==</noinclude>
<noinclude>== Chapter 3 ==</noinclude>
<noinclude>== Chapter 4 ==</noinclude>
<noinclude>== Chapter 5 ==</noinclude>
== Stealing other peoples stuff and making it my own ==
{| style="width:65%; font-family: trebuchet ms, verdana; color:#660000; margin-right:1em; margin-left:0.5em" align=center CELLPADDING=0 CELLSPACING=0
|-
| style="width:1200px; padding:10px; background-color: #000000; border-left:solid 3px #660000; border-top:solid 3px #660000; border-bottom:solid 3px #660000; border-right:solid 3px #660000"|
<center><span style="background: #000000; color: #A10; border-left: 2px solid #660000; border-top: 2px solid #660000; border-right: 2px solid #660000; border-bottom: 2px solid #660000; font-size: 300%">&nbsp;&nbsp;Matt Aries&nbsp;&nbsp;</span></center>
== <span style="background: #000000; color: #A10; border-left: 2px solid #660000; border-top: 2px solid #660000; border-right: 2px solid #660000; border-bottom: 2px solid #660000">&nbsp;&nbsp;Description&nbsp;&nbsp;</span> ==
'''A man who is visibly disturbed, walking around arguing with himself, caring a rubber chicken, slightly dented aluminum baseball bat, and Insane Asylum Patient #1183626 written in blood on his back.'''
'''Wearing:''' a tattered & blood-soaked clown mask, a blood-soaked black tie, a blood-soaked black jumpsuit, a blood-soaked pair of steel toe clown shoes.
<br>
<br>
<center>{{flagbox|#A10|Rubber chicken.jpg|Cocksmacked| [[User:Matt Aries|Matt Aries]] loves to cocksmack people.}}</center>
<br>
== <span style="background: #000000; color: #A10; border-left: 2px solid #660000; border-top: 2px solid #660000; border-right: 2px solid #660000; border-bottom: 2px solid #660000">&nbsp;&nbsp;Skills&nbsp;&nbsp;</span> ==
<font color=#660000><big>'''Survivor'''</big></font>
*'''Basic Firearms Training''' (Player gets +25% to hit with all firearms attacks.)
**'''Pistol Training''' (An extra +25% to hit with a pistol.)
***'''Advanced Pistol Training''' (An extra +10% to hit.)
**'''Shotgun Training''' (An extra +25% to hit with a shotgun.)
***'''Advanced Shotgun Training''' (An extra +10% to hit.)
*'''Hand-to-Hand Combat''' (+15% to melee attacks.)
**'''Knife Combat''' (An extra +15% when attacking with a knife.)
**'''Axe Proficiency''' (An extra +15% when attacking with an axe.)
*'''Free Running''' (Can move between adjacent buildings without stepping outside.)
*'''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
**'''Lab Experience''' (Can recognise and operate basic-level NecroTech equipment.)
***'''NecroNet Access''' (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
*'''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.)
**'''Surgery''' (Player can heal a further 5HP if working in a hospital with power.)
*'''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.)
*'''Shopping''' (Player may choose which stores to loot, when searching a mall.)
**'''Bargain Hunting''' (Player is 25% more likely to find something when searching a mall.)
*'''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.)
*'''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
*'''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.)
*'''Radio Operation''' (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
*'''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
<font color=#660000><big>'''Zombie'''</big></font>
*'''Digestion''' (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
*'''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.)
**'''Death Grip''' (Zombie gets an extra +15% to hit with hand attacks.)
**'''Rend Flesh''' (Hand attacks deal an extra 1 damage.)
**'''Tangling Grasp''' (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
*'''Memories of Life''' (Zombie is able to open doors to buildings.)
**'''Flailing Gesture''' (Zombie is able to gesture towards people, objects, buildings and compass directions.)
*'''Lurching Gait''' (Zombie can walk as fast as the living.)
**'''Ankle Grab''' (Zombie only spends 1AP standing up.)
|}





Revision as of 18:59, 13 November 2009

Matt Aries
Spirit Skull.gif Main Page - Talk - Story - Sandbox Spirit Skull.gif

Matt Aries Page interface

Ingame
The Malton Insane Asylum
Court Yard
You have 60 Hit Points and over 9 thousand Experience Points. You have 50 Action Points remaining.

Buy skills Contacts Settings Log out

News FAQ Wiki Donate

You are inside the The Malton Insane Asylum, an imposing ivory white building covered in dried blood. The building's doors have been left wide open, and you can see that the interior of the building has been ruined.



Somebody has spraypainted a image of a clown onto a wall. Their are thousands of dead bodies here.

You enter the building.

You hear several different voices whispering in the distance (1 minute ago)
You hear eerie laughter off in the shadows (now)
Possible actions:
Leave Search the area
Inventory:
Knife First-aid Kit Flashlight



{{Custom Title|left|The Malton Insane Asylum/Main Page}} [[Category:The Malton Insane Asylum]]


Character Profile

A Survivor - Level 1 Civilian
Class: Civilian
Level: 1
XP: 331
Joined: 2012-12-21 00:00:01
Spooky ShartakAd.jpg
A general survivor looking not to become a next meal for the undead
Group: None
Skills: Hand-to-Hand Combat (+15% to melee attacks.)


Template Work in Progress

Rubber chicken.jpg Cocksmacked
Matt Aries just cocksmacked you across the face.


Rubber chicken.jpg Cocksmacked
Matt Aries wants to cocksmack you across the face.


Rubber chicken.jpg Cocksmacked
Matt Aries loves to cocksmack people.


Got Balls.jpg GOT BALLS?
user or group has got balls, but not a lot of brains.


Marbles.jpg Completely Lost It
user or group can't find their marbles, and needs help. SERIOUS HELP!


Mass graves.jpg Pol Pot is a slacker
user or group has more kills then Pol Pot.


File:Crow.png CAW CAW
BANG! Fuck, I'm dead.


Matt Aries4.jpeg And?
Matt Aries doesn't give a fuck what you think, and neither do his other personalities.

Table of Content:

Chapter 1 - Chapter 2 - Chapter 3 - Chapter 4 - Chapter 5


Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Stealing other peoples stuff and making it my own


  Matt Aries  

  Description  

A man who is visibly disturbed, walking around arguing with himself, caring a rubber chicken, slightly dented aluminum baseball bat, and Insane Asylum Patient #1183626 written in blood on his back.

Wearing: a tattered & blood-soaked clown mask, a blood-soaked black tie, a blood-soaked black jumpsuit, a blood-soaked pair of steel toe clown shoes.

Rubber chicken.jpg Cocksmacked
Matt Aries loves to cocksmack people.


  Skills  

Survivor


  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)


  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)


  • Free Running (Can move between adjacent buildings without stepping outside.)


  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)


  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
    • Surgery (Player can heal a further 5HP if working in a hospital with power.)


  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)


  • Shopping (Player may choose which stores to loot, when searching a mall.)
    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)


  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)


  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)


  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)


  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)


  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)


Zombie


  • Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)


  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
    • Rend Flesh (Hand attacks deal an extra 1 damage.)
    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)


  • Memories of Life (Zombie is able to open doors to buildings.)
    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)


  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)