James General Hospital (East Becktown)

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Mall-ruined-small.jpg

James General Hospital
--VVV RPMBG 01:18, 14 April 2024 (UTC)
James General Hospital

East Becktown [28, 31]

the Darley Museum wasteland wasteland
Mitchell Drive Fire Station James General Hospital Greenley Place
the Herbert Museum Bergman Walk a factory

Basic Info:

  • Excellent place to find first aid kits. Zombies frequently check inside.
  • Portable Generators have a use other than powering the lights and increasing search probability in hospitals. Players with the Surgery Skill can heal for 15 HP if the Hospital has a fueled up Generator.
  • Hospitals can be barricaded normally.
  • Among the internal descriptions found in Hospitals:
    • "...its wards and corridors blackened with the soot of a recent fire"
    • "...its empty wards criss-crossed with snapped quarantine tape."
    • "...one of the city's psychiatric hospitals."
    • "...dark corridors leading through abandoned wards."
    • "...its emergency room in disarray."
    • "...its lobby covered with quarantine posters."
    • "...a children's hospital with bright murals across the walls. "
    • "The main lobby is riddled with bullet holes."
    • "It was one of the last to be evacuated, and seems to have been cleared out in a hurry."
    • "...a derelict hospital that was closed down years ago."
Malton Hospitals
Redcrosssmall.jpg Malton Hospitals Group
This hospital is currently not registered with MHG. If you want to run it, go ahead, but please register.

Description

A hospital in Central East Becktown, next door to the Mitchell Drive Fire Station. The top accessible floor is the 14th, but the building is 20 stories tall. The elevators are non functional, and the shafts have been sealed. The stairwells have been very securely blocked off above the 14th floor.

Firehound450 has returned from points unknown to leave this report:

"During the evacuation, the 17th floor was packed, and the hospital was over-run with zeds from the bottom. The occupants blocked the stairwell below them, and secured the doors. A few family members of patients tried to make it to the roof to signal for help- only to discover that there had been an outbreak on the 19th floor as well. They barely made it back to the safety of the 17th floor. Trapped, and with no way out, and no hope for rescue, supplies dissipated quickly. The patients started to die off from lack of medicine, and food. The hospital staff did their very best, but without food, or medicine... there wasn't much that COULD be done. Some of the notes I read spoke highly of the hospital staff, and their heroics (and attempt at heroics.) "

Out of respect for the dead, please stay off the 17th floor. The barricades to the 17th floor have been replaced.

History

AquaEntryPoint.jpg Barricading policy

Since East Becktown is currently a moderately dangerous area, James General Hospital (East Becktown), as a TRP, is to be kept Very Strongly Barricaded.
As such, it can serve as an entry point for all survivors and a source of supplies for low level players.

In case James General Hospital (East Becktown) is under attack, the barricades should be adjusted appropriately.

If you're looking for nearby Revive Points, take a look at the marked locations on the map.

Note: This advice is according to the EBD Dynamic Barricade plan, and may vary from the UBP or locally developed plans.

Current Status

Ruined, with one zombie inside. Cracks in the ceiling have let the rain in, and rust and rot creep across the damaged surfaces. --Janus talk 22:33, 12 December 2008 (UTC)

The hospital has been taken by the MOB.--FLZombie 05:25, 19 February 2008 (UTC)


Malton Department of Emergency Management Information

East Becktown is in District One of the Northwest Division of the Department of Emergency Management.

DoEM NW Division One


LocationsStub.png This page, James General Hospital (East Becktown), is a locations stub. Please help us to improve the wiki by contributing to this page. Be sure the following information is added to the page: coordinates, suburb, 9 block map (or 16 block map for large buildings), description, barricading policy, and history. Please refer to the Location Style Guide.