Search Odds/Factory Data
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Mall Stores Data | |
Mall (No Shopping) | Book Store | Drug Store | Gun Store | Hardware Store | Liquor Store | Sports Store | Tech Store | |
Fort Buildings Data | |
Armoury | Barracks | Exercise Yard | Gatehouse | Infirmary | Storehouse | Training Ground | Vehicle Depot | |
Summary |
Adding Data Guidelines |
1. Use ~~~~ to sign your entries in the Sig field. If the data was not collected on the day it was recorded, use ~~~~ anyway, and then edit the date once you've saved it. |
2. Always check your data to ensure that it is accurate before posting. Make sure you add up all your items + nothing searches to ensure that it matches up to the total number of searches you've recorded. Data that doesn't add up can't be used in data analyses, so try to make sure it's all accurate. |
3. Ammunition level of found firearms is recorded in separate column for sake of easier processing. For example use Pistol (N) column for number of found pistols and Pistol (Q) for their quality (ammunition level). |
4. To record condition statuses, use the following in the Building Condition field :
|
Analysis
Note: this section may contain colclusions that are out of date
- It's believed that search rates in lit, non-ransacked factories have 30% chance to find something, unlike 25% for most other locatin types. Possibly search odds in non-lit, non-ransacked factories also have 5% bonus (25% instead of 20%), but there's not enough data to be sure. Odds in ruined non-lit factories are about 10% and lit and ruined - about 20-25% (possibly equal to non-lit, non-ransacked status).
- Searchs in lit factory most often reveal metal pipes (about 8%), less often generators, fuel cans and fire axes (about 5% each), more rarely crowbars and toolboxes (about 4% each)
- After wirecutters were removed out of searchable items and toolboxes added, search odds for crowbars and fire axes were left on about same level, metal pipes - decreased, fuel cans and generators - increased.
- Average AP to find generator in dark building is 26.3AP, in light - 19.2AP. Thus, lighting a factory cutts off 7.1AP from finding extra generator, which pays off after finding 4 generators. (i.e. if goal is to find more than 4 extra generators - setting up one is worth, 3 or less - not; Note that fuel cans and other resources are not taken in account here)
Data Table (After 20 February 2008)
nothing changed, just splitting table due to it being too long
Sig | Number of Searches | Crowbar | Length of Pipe | Fuel Can | Fire Axe | Generator | Toolbox | Nothing | Building Condition |
---|---|---|---|---|---|---|---|---|---|
~~~~ [talk] 22:38, 21 February 2008 (UTC) | 22 | 3 | 3 | 2 | 1 | 1 | 1 | 11 | L |
~~~~ [talk] 07:48, 7 March 2008 (UTC) | 60 | 4 | 4 | 1 | 3 | 0 | 3 | 45 | N |
Your data here | |||||||||
Sig | Number of Searches | Crowbar | Length of Pipe | Fuel Can | Fire Axe | Generator | Toolbox | Nothing | Building Condition |
Older Data
Old data sheets are moved to the archive, but summary is kept
(aprox. 2nd week)September 2007 - 20 February 2008
Removal of Wirecutters as searchable items.
Number of Searches | Crowbar | Length of Pipe | Fuel Can | Fire Axe | Generator | Toolbox | Nothing | Building Condition |
---|---|---|---|---|---|---|---|---|
1434 | 54 | 115 | 68 | 68 | 74 | 54 | 1000 | L |
3.8% ± 0.5% | 8.0% ± 0.7% | 4.7% ± 0.6% | 4.7% ± 0.6% | 5.2% ± 0.6% | 3.8% ± 0.5% | 69.7% ± 1.2% | ||
339 | 17 | 24 | 8 | 13 | 13 | 10 | 254 | N |
5.0% ± 1.2% | 7.1% ± 1.4% | 2.4% ± 0.8% | 3.8% ± 1.0% | 3.8% ± 1.0% | 2.9% ± 0.9% | 74.9% ± 2.4% | ||
122 | 2 | 4 | 0 | 3 | 1 | 3 | 109 | R(r) |
1.6% ± 1.1% | 3.3% ± 1.6% | 0.0% ± 0.0% | 2.5% ± 1.4% | 0.8% ± 0.8% | 2.5% ± 1.4% | 89.3% ± 2.8% | ||
39 | 1 | 3 | 1 | 0 | 2 | 2 | 30 | LR |
2.6% ± 2.5% | 7.7% ± 4.3% | 2.6% ± 2.5% | 0.0% | 5.1% ± 3.5% | 5.1% ± 3.5% | 76.9% ± 6.7% |
14 August 2007 - (aprox. 2nd week)September 2007
Introduction of toolboxes as searchable items.
There is only relatevely small amount of data gathered by Morgan Blair, check talk page for it. It has not enough statistical significance for a summary here.
29 Aprl 2006 - 14 August 2007
Fueled generators now increase search odds.
Number of Searches | Crowbar | Wirecutters | Length of Pipe | Fuel Can | Fire Axe | Generator | Nothing | Building Condition |
---|---|---|---|---|---|---|---|---|
1704 | 63 | 86 | 157 | 65 | 79 | 61 | 1196 | L |
3.7% ± 0.5% | 5.0% ± 0.5% | 9.2% ± 0.7% | 3.8% ± 0.5% | 4.6% ± 0.5% | 3.6% ± 0.5% | 70.2% ± 1.1% | ||
409 | 17 | 17 | 26 | 9 | 12 | 10 | 317 | N |
4.2% ± 1.0% | 4.2% ± 1.0% | 6.4% ± 1.2% | 2.2% ± 0.7% | 2.9% ± 0.8% | 2.4% ± 0.8% | 77.5% ± 2.1% |
18 Nov 2005 - 29 Aprl 2006
Introduction of generators as a searchable item.
Number of Searches | Crowbar | Wirecutters | Length of Pipe | Fuel Can | Fire Axe | Generator | Nothing |
---|---|---|---|---|---|---|---|
1091 | 29 | 29 | 62 | 28 | 33 | 35 | 876 |
2.7% ± 0.5% | 2.7% ± 0.5% | 5.7% ± 0.7% | 2.6% ± 0.5% | 3.0% ± 0.5% | 3.2% ± 0.5% | 80.3% ± 1.2% |
Before 18 Nov 2005
Early days before the introduction of generators.
Number of Searches | Crowbar | Wirecutters | Length of Pipe | Fuel Can | Fire Axe | Nothing |
---|---|---|---|---|---|---|
126 | 3 | 5 | 13 | 2 | 3 | 100 |
2.4% ± 1.4% | 4.0% ± 1.7% | 10.3% ± 2.7% | 1.6% ± 1.1% | 2.4% ± 1.4% | 79.4% ± 3.6% |