Suggestion:20051223 Watches
From The Urban Dead Wiki
Jump to navigationJump to search
![]() |
Closed |
This suggestion has finished voting and has been moved to Peer Reviewed. |
Watches
Timestamp: | 06:48, 23 Dec 2005 (GMT) |
Type: | Item |
Scope: | Everybody with a wrist |
Description: | Watches! We could certainly use them in Malton. Watches would tell the time the same way GPS units tell your location. These would be useful for synchronizing strategies. Sure you can tell your allies to attack at midnight but what if in real life they're in different time zones? This way people could coordinate using Malton time, which would progress normally 1 second in game to 1 second real world. These could be found in mall tech stores and perhaps elsewhere as well. Easy to implement, simple, and useful. I'd like a watch. |
Votes
- Keep - Actually this would be Item not an Improvement which is why it is different from Clock. --Contaminated 06:54, 23 Dec 2005 (GMT)
- Re - Right. Changed it. --Jon Pyre 06:57, 23 Dec 2005 (GMT)
- Keep - It's like some bad horror movie . . . "Synchronize watches and meet back here at ___." --Zacharias Cross 08:14, 23 Dec 2005 (GMT)
- Keep - And hey, I like bad horror movies. --JeffL 08:54, 23 Dec 2005 (GMT)
- Keep - Hey, I'm all for survivors clogging up their inventories with more useless crap and less guns and ammo. --Centerfire 09:25, 23 Dec 2005 (GMT)
- Keep - See what Zach said. Might get it into people's heads that Malton is in England if it used GMT (which I'm guessing it would). --Daxx 12:33, 23 Dec 2005 (GMT)
Keep ya thats kool maybe there could be a like a rolex perhaps?No sig. No vote. --Daxx 12:34, 23 Dec 2005 (GMT)- Keep - One more thing to clog the search rates in malls and stuff... heheh, I like this idea! --Omega2 12:55, 23 Dec 2005 (GMT)
- Keep - One important point. If the Watch and the Day/Night cycle suggestion were both implemented they could seriuosly screw each other up, as the day night cycle suggestion was working on 1 day= 12 hours. -- Andrew McM 14:02, 23 Dec 2005 (GMT)
- Comment: Actually it was based on a 48 hour cycle, 24 of "day" and 24 of "night", if you converted to real days, you'd be correct, but you don't have to. It doesn't need to be real it only needs to be constistant. Alternatively simply slow the watch speed to reflect "Malton Time". --Contaminated 14:09, 23 Dec 2005 (GMT)
- Keep - People have suggested an interface clock before, but I don't think it's been suggested as an item. Probably more useful than the GPS, actually. --Dickie Fux 15:48, 23 Dec 2005 (GMT)
- Keep - Fantastic way to impliment a game clock! I wonder where all the "You are lazy, check outside the game for the time!!" type people went. heh heh -- Amazing 18:31, 23 Dec 2005 (GMT)
- Keep - Time is good. Don't cell phones come with clocks though? =) --Hexedian 18:38, 23 Dec 2005 (GMT)
- Keep - Make mine a Rolex. --Squashua 19:08, 23 Dec 2005 (GMT)
- Keep, although the Watch probably shouldn't use any inventory space. However, I doubt that can really be helped. --LibrarianBrent 19:26, 23 Dec 2005 (GMT)
- Kill -Amazing, here's one... "You are lazy, check outside the game for the time!!" :P--Vista 21:57, 23 Dec 2005 (GMT)
- Keep --Lord Evans 22:21, 23 Dec 2005 (GMT)
- Keep - i TOTALLY agree with this... --dragonboy218 22:24, 23 Dec 2005 (GMT)
- Keep - Though people should be able to get a rough estamate of the time when outside. "You are standing outside some random building, a drab grey structure. The sun sits right above your head in the sky, at high noon."--Arathen 23:13, 23 Dec 2005 (GMT)
- Keep - i've always wondered why there isn't 'malton time' on the play screen already. this works for me. --Firemanstan 01:18, 24 Dec 2005 (GMT)
- Change - There is no point in this at all unless its set to malton 48 hour clock, if that suggestion is implemented, otherwise there is ZERO point in this. barbariandude 5:28, 25 Dec 2005 (GMT)