Suggestion:20070620 Firearm usage
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This suggestion has finished voting and has been moved to Peer Rejected. |
20070620 Firearm usage
AnAngel 07:24, 20 June 2007 (BST)
Suggestion type
Item changes, skill
Suggestion scope
Survivors who use firearms
Suggestion description
There are several changes that could be made to firearms in this game. For one thing, it needs to replace the incorrect usage of the word "clip" with "magazine" (or "mag"), and incorrect usage of "bullet" with "round" or "cartridge". Second, survivors should be able to manufacture their own ammunition from ejected casings. Another item, which would represent powder, would be introduced. The survivor, if he has the appropriate skill (or luck) to create a round of ammunition without creating something that would explode in the operator's face, could refill the cartridge and attach a projectile. Buying powder isn't just for muzzle-loaded weapons. Next, weapon maintenance. Weapons cannot fire indefinitely. There should be some sort of skill to maintain weapons. After a period of time, the weapon should become unreliable, resulting in jams which would waste AP to fix. The survivor would "use" the weapon to check, clean and maintain it. A military skill would result in a better chance of this eliminating all issues with the weapon, such as carbon in the chamber. Well maintained weapons would be more accurate and reliable. Reliability should be inversely proportional to the amount of usage since maintenance, not time. Next: calibers. For gameplay, there should be one universal pistol, but multiple calibers available through the use of conversion kits. Heavy rounds such as .50 AE would do the most damage, but would jam nearly every other shot (this is why no one likes the Desert Eagle). Low caliber rounds such as .22 LR would not do as much damage, but their effect on weapon maintenance would be quantum (not realistic, but balancing). Finally, the attacked could have "involuntary" reaction attacks which take no AP and add balance to damage. If the player's weapon jams, there is a chance that "adrenaline" (or the zombie equivalent) would cause the target to disarm them in self-defense, resulting in the attacker's weapon being "lost in the ruins" or "flung out a window", effectively eliminating the item. This could make firearm combat in the game much deeper than it is now.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
Kill Votes
- Kill UD isn't that kind of game realy. The combat system is simplified for ease, and easy understanding for everyone. Not everyone is a guns expert, to be honest I had to look up some of the terms you used (i've never seen a gun in real life, let alone fired or read up on the technical details of one). If you play the game longer you may begin to notice how Combat is also actualy a relitively small part of the game.--Seventythree 07:57, 20 June 2007 (BST)
- Kill Make the game more fun for everybody, not less fun. As a side note, please use paragraphs, reading that was extremely unpleasant. --Magentaine 08:05, 20 June 2007 (BST)
- Kill - overcomplicated, this is not a firearm simulator game. although i apreciate the effort, it would be hard to balance all this out --Duke GarlandTLCD SSZ 11:18, 20 June 2007 (BST)
- Kill - When making suggestions, remember the acronym "KISS" (Keep it simple stupid). This suggestion of yours is WAAAAAAAAAY too complicated and must be stopped. --Uncle Bill 14:55, 20 June 2007 (BST)
- Kill - As everyone above. --Hhal 15:24, 20 June 2007 (BST)
- Kill - Over complicating a simple thing, and over wordy.--karek 15:34, 20 June 2007 (BST)
- Kill the Goalie Kill the Goalie!!! - This is WAAY too complicated and unecessary, and i don't think UD is that kinda' game anyway...and...um....drugs.........or something...funny... --Bruce Torbaron 15:42, 20 June 2007 (BST)
- Kill - Multiple reasons. First, by the ammunition creation, gun wear-and-tear, and repairing of said weapons, it makes me think that you just want the game to be more like Nexus War. If you want this game like that one, then go play NW. Second, it seems to me like you are saying that Desert Eagles are poor weapons because they "break" in a sense quite easily. Not true, I've spent over 30 hours at a range using one, and I've never had problems. The only maintenance it takes is the same for a 9mm. Thirs, there is NO FREE LUNCH. You get what you pay for in this game, never do you get anything free, that includes self-defense actions.-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 20:52, 20 June 2007 (BST)
- Kill There are no laws in Malton so you can steal whatever you want. It's just a game too. --Secruss 05:47, 21 June 2007 (BST)
- Kill - Not quite a ridiculous suggestion (which is why I haven't voted spam), but this really isn't the type of game you think it is. The combat and life is simplified to keep the game simple and focused on gameplay, rather than Role Playing the more mundane things of day-to-day living, or weapons maintainace, or whatever else you care to think of. armareum 03:03, 22 June 2007 (BST)
- Kill - I am not a dumb man, but I lost you about halfway through. I just looked at that first spam vote down there, and if you alter your suggestion- adding that and other stuff as flavor text to the skill- then I would vote for pure flavor text. Changing game mechanics to hyper-complex, hyper-realism that would result in EVERYONE going zombie? I don't like it. Nalikill 15:20, 22 June 2007 (BST)
- Kill - Too complicated. --Sonofagun18 06:57, 25 June 2007 (BST)
- Kill - It's a simple game. Suspend your disbelief for a few minutes a day, and ignore the infinitely durable firearms, mobile phone, GPS units, binoculars, flak jackets, etc., etc., etc. -- boxy T L ZS Nuts2U DA 09:27, 25 June 2007 (BST)
- Kill - as boxy-- Vista +1 20:02, 28 June 2007 (BST)
- Realistic but impractical - Although this IS done in real life, it would severely imbalance the game. - EchelonThree 04:44, 1 July 2007 (BST)
- Kill - Not all real stuff can be put into Urban Dead. --JudeMaverick Talk +1 Jobs 05:00, 1 July 2007 (BST)
- kill-ish Clean up your post. I think that a crafting system would be nice, but maybe this is a bit complicated. Try paragraphs, they help convey meaning in a way that doesn't make your suggestion look like a wall of text. Padfu-Zomfu 07:07, 4 July 2007 (BST)
- Kill - Realism =! Fun, Complexity =! Fun. --Saluton 20:16, 4 July 2007 (BST)
- Kill - Needlessly overcomplicated. --User:Axe27/Sig 20:19, 4 July 2007 (BST)
- Kill - Like everyone above! - BzAli 18:57, 5 July 2007 (BST)
Spam/Dupe Votes
- Spam - take all the above suggested effects, and abstract them into "firearms training". You get a better chance to hit, which means you do more damage. Whether that is because you maintain your guns better or know how to use larger caliber pistol without breaking your wrist is up to you to decide as a role play issue.16:41, 20 June 2007 (BST)
- Spam -- Only so much realism can be encoded into a game like this before even the simple act of moving to a new block becomes a nightmare of buttons, switches and dropdown menus indicating which foot to start out with, how lengthy each step, how brisk the pace, and whether or not one's character should pause midway to retie a shoelace should one have come undone! Play the game before trying to change it! -- Firemanrik 23:13, 20 June 2007 (BST)