Suggestion:20070904 Deadlier Infection
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20070904 Deadlier Infection
El Rose 00:50, 4 September 2007 (BST)
Suggestion type
Change
Suggestion scope
Infections
Suggestion description
This is part of my status conditions series that I plan to submit, anyways here it is.
- News Description: After a long quarantine, the infectious zombies disease has now become deadlier and requires more medical attention.
- The new infection mechanics change infection to a property of it's own, completely unrelated to hp. This new mechanic will use a % instead of a regular old infection.
- To cause an infection: As it is still now, to cause an infection would remain the same. The % however would be different, the first infected bite will cause a 10% infection, and a 5% infection for every bite there after.
- Performing actions: When performing an action and infected, one will gain a 1-3% infection.
Curing an infection: To cure the infection there will be a new drop-down menu beside FAKs called cure infection. Curing an infection will cure the infection (To a degree) but will not restore hp. See the below info for more details.
- 0-25% infection/stage I: Requires one FAK to fully cure
- 26-50% infection/stage II: Requires two FAKs to fully cure unless healer posseses first aid skill.
- 51-75% infection/stage III: Requires three FAKs to fully cure, two if healer posseses first aid-skill, and one if surgery is performed.
- 76-90% infection/stage IV: Requires three FAKs to fully cure and healer must have first aid to heal this stage of the infection. Surgery will fully heal the infected.
- 91-99% infection/stage V: Requires surgery to heal.
- Unless you have read my status conditons discussion page you are confused. When an infection is cured (To a degree) by someone w/o a first aid skill, and the infection is below stage IV, it will put them somewhere in the range of the next lowest stage-ex. if bob is healed by unskilled noob and bob had a stage III infection, his infection status would then be somewhere from 26-50% infected.
- When infection is cured by someone with a first aid-skill, it will drop their infection status by two stages ex-if bob has a stage IV infection and is cured by first-aid dude his infection status will drop down to somewhere from 26-50% infected.
- Surgery will fully cure any infection, along with the hp bonuses.
- Determining infection status: To determine an infection status one must posess diagnosis, it will then be displayed as a % beside the infected's name.
- Curing an infection grants 5 xp (The action, not the whole cure)
Notes:
This would actually more than likely increase the amount of time it takes to become dead from infection if you do some math to find out.
When I say cure, I most of the time mean to a degree, not the whole complete cure to 0%.
I hope that everybody realized that when you reach 100% infection you become a zombie.
I may rework this if it gets voted down because I feel like I'm forgetting stuff.
Voting Section
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The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep Author vote --El Rose 00:51, 4 September 2007 (BST)
Kill Votes
- Kill - Nah. --Sonny Corleone RRF DORIS CRF pr0n 00:52, 4 September 2007 (BST)
- too complicated - Survivors need an update, not the zeds. =doc crook 01:10, 4 September 2007 (BST)
- Mild Kill - Would make the game much more interesting and medics more essential, and that's a plus, but the complication it adds would be out of line with the simplicity of the rest of the game. I don't think it quite fits (although if things went that way and the game were to eventually become more complex, I wouldn't mind..) --Pgunn 01:17, 4 September 2007 (BST)
- Weak Kill - Good idea, just FAR too complicated. Remember, good ideas tend to be elegant in their simplicity. --Steakfish 01:48, 4 September 2007 (BST)
Spam/Dupe Votes