Suggestion talk:20080831 Body Dumping Paranoia in the Dark

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Body Dumping Paranoia in the Dark

Timestamp: Midianian|T|T:S|C:RCS| 21:33, 28 August 2008 (BST)
Type: Mechanic change
Scope: Bodies in dark buildings
Description: Got a sudden inspiration reading Kolechovski's suggestion below. I doubt he'd adapt his suggestion to this, so I'm gonna make it as my own.
  • Dumping in dark buildings is successful only 25% of the time. Other times it gives the message You can't find any bodies in the dark.
  • The "dump" button is always available in dark buildings.
  • You still can't see the bodies.

Discussion (Body Dumping Paranoia in the Dark)

I would vote for this if you bumped it down to 20%, and added in a 20% chance to "stumble over" a dead body, getting the message While searching for bodies you trip over something soft. This fits paranoia better, because occasionally players will find a body but run out of AP before they can dump it. -- Galaxy125 21:44, 28 August 2008 (BST)

I don't think that works well. If you trip over the body, you should be able to dump it. --Midianian|T|T:S|C:RCS| 22:04, 28 August 2008 (BST)

Good idea mechanics wise. I suppose a smart player would only try to dump a body if they themselves had killed somebody (and thus knew there was a body to dump) but I can see others wasting much AP trying to make sure the building is "clean". SIM Core Map.png Swiers 22:19, 28 August 2008 (BST)

If you just tripped over a body the chance increases? Or possibly the chance to dump something increases. Or maybe you can just dump it next time. Or maybe, It or you hear it skitter away from and/or squeak. You dump the rat, Or it gets away from you. You stub your toe on a fancy urn. You run into a wall. You dump a cat outside. 00:45, 29 August 2008 (BST)

How's about something REALLY simple? ... If a body is in your contacts list, you can see it. And if you can see it, you can dump it. A 50% failure rate for dumping is optional, I don't care either way. --WanYao 02:26, 29 August 2008 (BST)

I'm sorry wan yao, but thats really silly. If i know you, how is it going to make it any easier to find your dead body in the dark? Just because i could recognize the person means that i have a psychic connection? plus, you could just add the person just before they die, or if it happened in between turns, add it from the notification area or whatever.
Midianian, i think i'd vote keep. makes a lot more sense the the complete inability. i'd prefer %20, and no bonus after bumping into a body. if you're paranoid and frantically checking a room, you can get all disoriented easy, especially if its all broken down, with rubble and growth everywhere. - tylerisfat 03:25, 29 August 2008 (BST)
Because my friends glow!!! ;P --WanYao 07:48, 29 August 2008 (BST)
That's what happens when nuclear physicists get interested in bukkake. -- Galaxy125 07:53, 29 August 2008 (BST)
Hey, that glowing excuse might actually work. Surely someone who died in a fire (*cough*fuelcanplusflares*cough*) would still have some hot embers on their corpse for quite a while. --Aeon17x 12:22, 29 August 2008 (BST)
Ok, so if someone is in your contacts, and is killed by a fuel can and a flare, then you can see them in the dark due to the embers for a full 36 hours after death. Thats a pretty simple game mechanic solution. - tylerisfat 20:07, 29 August 2008 (BST)
Fires die fairly fast when set on humans. They would certainly not generate embers. --BoboTalkClown 02:46, 30 August 2008 (BST)
I was certainly kidding. - tylerisfat 04:47, 30 August 2008 (BST)

Tripping = nah. This suggestion = pretty kewl :) --xoxo 04:42, 29 August 2008 (BST)

I think the tripping over stuff should also be able to happen at random while you're barricading the place in the dark. That would be logical as while you were barricading you would be wandering around. Though the percentage should be much less than if you were specifically looking for the bodies.--SirArgo Talk 04:58, 29 August 2008 (BST)

How about any time you are in the dark and you barricade, search, or make an attack, you have a chance to "stumble across a dead body" equal to 5% x number of bodies present in your location, +50% if you just killed somebody. When you do, you get the option to dump a body. Body dumping (at least in dark buildings) would have to work like barricading does (IE, have an unpredictable rotating action url) for this to be implemented, but that doesn't seem a major obstacle.
Mind you, the above would totally replace the mechanics suggested by the OP. SIM Core Map.png Swiers 20:37, 29 August 2008 (BST)
So there would be no search for body button? That makes sence. That may make it a little more fair to a zombie that is remaining as a dead body till the coast is clear.--SirArgo Talk 21:04, 29 August 2008 (BST)
I don't like that, as essentially you'd get the body searching as a bonus to other activities that are already useful by themselves. Let's say a zombie breaks in. Somebody kills him and you start barricading. By the time the building is at VSB, it's quite likely that you've already bumped into the body. There's no paranoia there. Finding a body would be a nice surprise while doing other things, not an extra task that might or might not be necessary. --Midianian|T|T:S|C:RCS| 22:46, 29 August 2008 (BST)

Voting Discussion