Suggestion talk:20100531 Feeding Drag Change

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Minor change to feeding drag

Timestamp: For hate's sake I spit my last breath at thee 01:01, 24 May 2010 (BST)
Type: A, uh, minor change to feeding drag
Scope: Zombies
Description: So I just found out the hard way that doors interfere with Feeding Drag. As a death cultist, I often organise pinatas with members of my group, and clearing out a building in an AP-efficient way is vital to this, as it also is to any zombie group hoping to help feed its bahbahz, or to low-level ferals. Feeding Drag is essential to minimising AP expenditure in ruining/pinta-making, aids ferals by restricting the odds of survivors healing a target, and allows groups to drag out weakened victims to let newer members gain kill xp to aid in levelling. But all it takes to stop this is closing the doors of the building, adding an extra step to the process. Obviously this isn't a major thing, or I'd have noticed it before, but it's one of those small things that could be changed to A) streamline things (doors are just a messy thing in general in this game) and B) provide a very slight aid to ferals, low-level zombies and death cults, but mostly the ferals really. All it takes is removing the restriction on Feeding Drag whilst the doors are closed, and probably having the door remain closed behind the dragging zombie just to keep it balanced, though that's not really necessary. For hate's sake I spit my last breath at thee 01:01, 24 May 2010 (BST)

Discussion (Minor change to feeding drag)

Nah, don't make the door close on the way out, it'd be pointless since the zed who did Feeding Drag would probs just walk back in anyway. I like the suggestion. zombie balances!! --

01:31, 24 May 2010 (BST)

I agree, doors should stay open on dragging out. Hell, add some flavor text for people so that rather than the generic drag text, you read about the doors being slammed open as he's dragged out. Aichon 01:38, 24 May 2010 (BST)
I was trying to find the flavour text to suggest new ones based on it, but couldn't see it. I'll figure something out. For hate's sake I spit my last breath at thee 01:53, 24 May 2010 (BST)
Aichon+1. Let'em drag through the door and keep it open, dammit. -- Spiderzed 11:34, 24 May 2010 (BST)
As stated. Show the zambahz some love.--Austin hunt 18:31, 24 May 2010 (BST)

Keep - It makes no sense that I have to walk outside before I can walk outside with a friend. It almost makes it quicker to kill them. --VVV RPMBG 04:55, 24 May 2010 (BST)

I'd vote for it. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 22:33, 24 May 2010 (BST)

So your suggestion is to allow a zombie to drag a survivor through a closed door? How? Magic? I can see not wanting to take the "extra step" of having to spend the AP to open the doors before dragging (especially in a live battle where the survivors would be closing them as soon as they can), but isn't that part of the fun? Tactics? Not to mention, as in the suggestion, you only need to spend 1 AP to keep the doors open "permanently" to clear out the building via drag (not to mention drag's other restrictions). If your worried about someone closing the door before you can do all the dragging, you probably have more important (ie a live battle) circumstances to contend with. That having been said, Aichon's suggestion that the doors stay open makes sense. After all, you grab someone and crash through the doors, dragging them with you. The only thing I'd add would be a chance of "letting go" if you go through the doors. Crashing through closed door might make you drop the victim.--Pesatyel 04:07, 25 May 2010 (BST)

It's more to allow them to open in in the same action as the drag, rather than having to go "leave, enter, drag" just cause the door is closed. Whether the door stays open or not is easily changeable. For hate's sake I spit my last breath at thee 22:57, 25 May 2010 (BST)

I'd vote keep for sure. Gmanyo 17:40, 26 May 2010 (BST)