Suggestion talk:20130406 Add Rage to Malton

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Add Rage to Malton

Timestamp: Spiderzed 16:49, 27 March 2013 (UTC)
Type: Mechanic
Scope: Newbs (primarily zombie)
Description: Aichon's request for mechanics that make the game fun for the weaker side has reminded me of this old suggestion of mine that I have taken to DS 2 years ago, but apparently never entered to the actual Suggestion system:

Borehamwood had a neat little mechanic called Rage, which allows a zombie who a.) hasn't Lurching Gait and b.) is in the presence of a harman to gain that skill instantly without any XP cost.

Applying it to Malton would make it a good bit easier for newbs (for who being a zombie is hard, whether voluntarily or by being killed), and it would also give some incentive to new dyed-in-the-wool pro-survivor types to follow feeding groans who otherwise would never consider to play a zombie.

As that mechanic already exists for another map, it should be easy-peasy to implement.

Discussion (Add Rage to Malton)

Totally in favor. Aichon 18:30, 27 March 2013 (UTC)

Helps zergers! But yeah, totally in favour. --Rosslessness 19:21, 27 March 2013 (UTC)
Totally in favor. Bob Moncrief EBDW! 20:21, 27 March 2013 (UTC)
I am totally in favor, too. This might even out the survivor-zombie imbalance and will encourage more people to play as zombies. Lpha 22:09, 27 March 2013 (UTC)
I doubt it'd go that far, but at the very least it may make starting as one more appealing, thus helping us to hang onto more people that try out the zombie path. Aichon 22:43, 27 March 2013 (UTC)

Yeah, wouldn't say no to this... Zergers, yes, but it'd just be too helpful to newbs to ignore. A ZOMBIE ANT 07:05, 28 March 2013 (UTC)

This might help zergers a little, but they do not really care about action points. When one of the zergs runs out of action points, another one is created. Lpha 16:22, 28 March 2013 (UTC)