Suggestion talk:20130406 Add Rage to Malton
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Add Rage to Malton
Timestamp: Spiderzed█ 16:49, 27 March 2013 (UTC) |
Type: Mechanic |
Scope: Newbs (primarily zombie) |
Description: Aichon's request for mechanics that make the game fun for the weaker side has reminded me of this old suggestion of mine that I have taken to DS 2 years ago, but apparently never entered to the actual Suggestion system: Borehamwood had a neat little mechanic called Rage, which allows a zombie who a.) hasn't Lurching Gait and b.) is in the presence of a harman to gain that skill instantly without any XP cost. Applying it to Malton would make it a good bit easier for newbs (for who being a zombie is hard, whether voluntarily or by being killed), and it would also give some incentive to new dyed-in-the-wool pro-survivor types to follow feeding groans who otherwise would never consider to play a zombie. As that mechanic already exists for another map, it should be easy-peasy to implement. |
Discussion (Add Rage to Malton)
Totally in favor. —Aichon— 18:30, 27 March 2013 (UTC)
- Helps zergers! But yeah, totally in favour. --Rosslessness 19:21, 27 March 2013 (UTC)
Yeah, wouldn't say no to this... Zergers, yes, but it'd just be too helpful to newbs to ignore. A ZOMBIE ANT 07:05, 28 March 2013 (UTC)
- This might help zergers a little, but they do not really care about action points. When one of the zergs runs out of action points, another one is created. Lpha 16:22, 28 March 2013 (UTC)