Suggestions/20th-Jun-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
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Discard unneeded dupe items

This Suggestion was deemed a dupe of this suggestion, with all votes as dupe, a total of nine.

final tally: 0 Keep, 0 Kill, 9 Dupe, 9 Total --DJSMITHCDF 23:55, 20 June 2006 (BST)


See Who's Barricading

Improved See below --DJSMITHCDF 19:14, 20 June 2006 (BST)


See Who's Barricading(v2)

Timestamp: 19:17, 20 June 2006 (BST)
Type: Player Interaction Improvement.
Scope: All Characters.
Description: This will add a button to the action menu, "see who has barricaded" If there are some barricades in the building, and if you were in the building at the time of the 'cading, you can see who added to the level of the barricade and to what level it was 'caded to. Pushing the button will not cost AP and the button will not show up outside a building. This will make you opt-in to see the page of spam, but doesn't force you to view it, like the radio.
  • Clarification: Zombies can do this too

Votes

  1. Keep - Author Vote --DJSMITHCDF 19:17, 20 June 2006 (BST)
  2. Spam - Leave 'cades alone, dont give it away, only skills and items should confer gameplay benefits or penalties, etc. etc. etc. --Matthew Fahrenheit 19:40, 20 June 2006 (BST)
    • RE: - Avoid suggestions that excessively weaken barricades or allow zombies to bypass them entirely. Does this suggestion modify in that way? no --DJSMITHCDF 23:37, 20 June 2006 (BST)
    • Re - Ok, a log that tells you who barricaded and to wich level will promote PKing, griefing and such things. Also, it will tell us exactly at wich level the barricade is, and that's a reason why lots of suggestions got spamminated. My Spam stands, and if there were a vote stronger and more shameful than "spam", i wuold vote that. --Matthew Fahrenheit 00:12, 21 June 2006 (BST)
  3. Keep - This is T3H SH1TZ0RZ. --A Bothan Spy Mod WTF U! 19:43, 20 June 2006 (BST)
  4. Kill - explain whether zombies can see it or not--Gage 19:45, 20 June 2006 (BST)
    • RE: - The Scope is for all characters, so zombies would be able to use this feature --DJSMITHCDF 02:14, 21 June 2006 (BST)
      • RE: - thanks for the clarification, but you need to resubmit it because you changed it after you submited it! I like the skill change--Gage, but you need to give people all the information before the voting begins, not as it winds down. --Gage 05:05, 21 June 2006 (BST)
  5. Kill - I see no good reason why anyone should be able to tell who the last person who barricaded was. –Bob Hammero TW!P! 19:49, 20 June 2006 (BST)
  6. Kill - Something for nothing. --Ember MBR 20:05, 20 June 2006 (BST)
  7. Keep - Players should be able to see who is building up the barricades. -- Mettaur 20:19, 20 June 2006 (BST)
  8. Kill - What about seeing who searched last or who dropped what.. or who farted last. It is a extra piece of frivolous crap. Think before you post drivel like this. --Technerd 21:22, 20 June 2006 (BST)
  9. Kill - Another excuse to PK because you think you're enforcing some stupid overbarricading "rule". No. --Mookiemookie 21:44, 20 June 2006 (BST)
  10. Kill - Enables PKer drama. Do we have enough PKer drama yet? --Rheingold 22:34, 20 June 2006 (BST).
  11. Kill We don't need to see when people search either. --Jon Pyre 22:45, 20 June 2006 (BST)
  12. Kill This is a thinly veiled attempt by one group to pick fights with others and to enforce "rules" which others do not accept. The anonymity of most actions is part of the design of the game. Try using new strategy rather than changing the game. --Shades of Grey 23:56, 20 June 2006 (BST)
    • RE: sorry if griefers barricading past the point of allowing a survivor into a non-freerunnable building(forts) would cause someone to suggest something to remedy this. --DJSMITHCDF 02:09, 21 June 2006 (BST)
  13. Keep - Good enough, I guess. I just wish it wouldn't give an IP hit. 343 U! 00:44, 21 June 2006 (BST)
    • RE: - Name me an ability that doesnt cost an IP hit --DJSMITHCDF 02:15, 21 June 2006 (BST)
  14. Kill Keep- As per Mookiemookie and Shades of Grey. --Steel Hammer 04:07, 21 June 2006 (BST) Edit Entered Incorrect Vote.. Changed --Steel Hammer 04:07, 21 June 2006 (BST)
  15. Kill -While the idea of seeing who did barricading isn't TOO bad (haven't seen a suggestion that works though...), I'm killing it because of the ability to see the level to which the barricade was made.--Pesatyel 04:25, 21 June 2006 (BST)
  • Note - changes were made significantly after voting began--Gage 05:09, 21 June 2006 (BST) Invalid comment. --A Bothan Spy Mod WTF U! 05:27, 21 June 2006 (BST)
    • I find that very relavent as the voting is completely tainted!--Gage 06:11, 21 June 2006 (BST)
  1. Kill - Useless. --Otware 14:19, 21 June 2006 (BST)
  2. Kill - Zombie spy nerf. --einexile 17:55, 21 June 2006 (BST)
  3. Kill -No.--Paradox244 21:07, 23 June 2006 (BST)
  4. Kill - Imagine the role playing here. John smith pushed a chair against the door and signed it in his blood... No, doesn't cut it. Jenny D'ArcT 20:17, 30 June 2006 (BST)

Mastercraft Items/Zombiecraft Items

Spaminated with 7/9 spam votes. Most voters thought that the suggestion was overpowered and did not fit with the flavor of the game. –Bob Hammero ModB'cratTA 06:04, 21 June 2006 (BST)