Suggestions/29th-Apr-2006
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Closed Suggestions
- These suggestions are now closed. No more voting or editing is to be done to them.
- Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
- Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
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Welding
This had no chance to survive. Made its time. ALL YOUR SPAM. (10 votes)--'STER-Talk-Mod 04:00, 29 April 2006 (BST)
Flamethrower
Spaminated with 7 Spam Votes, 1 Kill Vote and one Author Keep. – Nubis NWO 18:10, 29 April 2006 (BST)
- It is indeed the day of Spam. Hopefull there will be better suggestions soon.--Changchad 18:32, 29 April 2006 (BST)
Shotgun Headshot
Timestamp: | 18:40, 29 April 2006 (BST) |
Type: | Weapon balance change |
Scope: | Zombie hunters |
Description: | Currently, the shotgun is a far less valuable weapon than the pistol. It takes so much AP to find and reload shells that I find it a weapon I fire off just to get it out of the way before the "real" combat begins. (Obviously, I fire it off at enemies, I'm not that stupid.) I propose that the Headshot skill be altered to activate only on shotgun hits. This would mean that survivors would save a couple shells for when their target zombie is at less than 10 hp, in order to achieve the headshot. Before you call this a "headshot nerf," consider that most anyone who has the 10+ levels to buy Headshot probably already has both firearm skill trees maxed, and searching for ammo generally produces both pistol and shotgun ammo. This suggestion would only change when survivors choose to use their shotguns, and would give the shotgun an added feature to compensate for its overall low HP/AP damage ratio. |
Votes
- Keep - Author vote. I like giving survivors more reasons to use their weapons strategically, and shotguns are sort of a burden as it is. --John Ember 18:40, 29 April 2006 (BST)
- Keep - I'm tired of PKers killing people in cemetaries waiting for revives. They usually have this skill. Almafeta 18:46, 29 April 2006 (BST)
- Re - I think you're a tad confused. PKers tend to kill other survivors. If you're standing in a cemetary waiting for a revive, you're a zombie. And if you're killing zombies standing in a cemetary, you're a jerk. Jerk != PKer. See?--Wifey 19:35, 29 April 2006 (BST)
- kill - Is this simply means that pistol can't headshot? But no actual % or damage change in either weapons? That means there will be less headshot because the shot guns numbers are general less than pistols? Does not that means an change with headshots and stuff, with possibility alteration of ratio? Just asking, beacuse I think I might be rather confused, so I am not voting keep.--Changchad 18:57, 29 April 2006 (BST)
- Re - Really it just changes the order of use. Say that before, I would shoot the zed 3 times with a shotgun (30hp) and 4 times with a pistol (20hp). With this change, I'd want to shoot 4 times with a pistol and 3 times with a shotgun to make sure I get my headshot. It just helps to differentiate the firearms, and improve the RP flavor. --John Ember 19:20, 29 April 2006 (BST)
- Kill - Aw, geez, I do like the idea of making headshot less hellish on newbies, butt... I'll vote keep if you still give the pistol and other weapons a "chance" of doing a headshot. People already spent their XP, and if their pistol is their favorite weapon.. they won't be happy. I'd say shotgun should be 100%, fireaxe 75%, all blunt weapons and pistol 50%, all others 25% (unless you're OJ Simpson attacking the wife with a knife, taking someone's head off with smaller weapons isn't so easy, blunt weapons make an excellent mess of the human skull. --MrAushvitz 19:25, 29 April 2006 (BST)
- Re - Adjusting the percentages is a good idea. I'll keep that in mind. --John Ember 20:03, 29 April 2006 (BST)
- Spam - You're kidding right? I should be able to headshot with my pistol, and not have to carry around a shotty to dish out the pain. --TheTeeHeeMonster 19:29, 29 April 2006 (BST)
- Re - "Have to" carry around a shotgun? Is there a way to prevent finding them? Please, clue me in. They take up a lot more inventory space than they're worth. --John Ember 19:39, 29 April 2006 (BST)
- Re - Exactly. If they aren't that good, I should be able to drop them and still use headshot, which is what I meant by "dish out the pain." --TheTeeHeeMonster 19:51, 29 April 2006 (BST)
- Re - "Have to" carry around a shotgun? Is there a way to prevent finding them? Please, clue me in. They take up a lot more inventory space than they're worth. --John Ember 19:39, 29 April 2006 (BST)
- Spam - Newp.--Wifey 19:33, 29 April 2006 (BST)
- Spam - Kill it with fire. --User:Mia Kristos 19:38, 29 April 2006 (BST)
- Spam - WTF, mate? That's a huge nerf to all weapons - now I can't bust out my axe to save a bullet when they are at 3 or less to get a headshot.. I have to use a shotgun? I can't make sport and do knife headshots just for sh*ts and giggles? No more Zuul? Please don't take our fun away... --Blahblahblah 19:41, 29 April 2006 (BST)
- Re - That's worth a chuckle, I'll grant you. But don't you think headshots with knives and fists are just a bit... ridiculous? --John Ember 19:58, 29 April 2006 (BST)
- Keep - I like the fact that this would give people the option of whether or not to headshot something. Because in life we need choices. -Banana-\(o_-o)/-Bear 19:42, 29 April 2006 (BST)
- Keep - Makes the two firearms more distinct. Which is good. --Dickie Fux 19:56, 29 April 2006 (BST)
- Kill - I disagree strongly, mostly because this effectively nerfs other weapons. Primarily I disagree that shotguns are inferior. They convey a hidden advantage in that a survivor may store MORE effective damage per AP in shotguns than in pistols once in inventory, after search cost is discarded. A player with shotguns can inflict far more damage in a single session than a player with pistols exclusively... yes, it takes more search AP to convey this advantage, and that is the balance that offsets this advantage. To flat state that shotguns are inferior is wrong. Timid Dan 20:02, 29 April 2006 (BST)
- Re - Once you have already burned the AP to load them up, they are fine, sure. But overall, when you calculate in search and reload, they are far inferior to pistols. See my math on this. --John Ember 20:04, 29 April 2006 (BST)
- Re - Based on AP expenditure vs damage, shotguns have an overall disadvantage if you factor in searching. But the "inferior" statement is subjective : based on your own personal system of values. I choose to value shotguns based on thier ability to effectively store MORE AP, and realize that the increased cost to do so scales appropriately with the advantage they convey. In my mind, that makes them equal to pistols and similarly balanced, not inferior. Your comment that they are inferior is subjective, not authoritative, because you base your argument on a single aspect of the weapon (total AP expenditure vs damage) without consideration of other factors (ability to inflict greater damage over a shorter span of AP). Shotguns need no additional boost because they already HAVE a boost to offset the increased search cost. Timid Dan 20:15, 29 April 2006 (BST)
- Re - Over enough time, it is objectively demonstrable that one could do more damage with a full-pistol arsenal than a mixed pistol/shotgun cache. However, there is presently no way to achieve this without cutting search odds in half by disposing every other firearm item found. I shoot shotguns because I can't help but find them -- and it is fun to see those occasional 10 and 8hp hits. But they are definitely the lesser weapon if your goal is most kills over time. And as I say on the page, the MBR does not address suitability to particular combat situations. --John Ember 21:54, 29 April 2006 (BST)
- Re - Based on AP expenditure vs damage, shotguns have an overall disadvantage if you factor in searching. But the "inferior" statement is subjective : based on your own personal system of values. I choose to value shotguns based on thier ability to effectively store MORE AP, and realize that the increased cost to do so scales appropriately with the advantage they convey. In my mind, that makes them equal to pistols and similarly balanced, not inferior. Your comment that they are inferior is subjective, not authoritative, because you base your argument on a single aspect of the weapon (total AP expenditure vs damage) without consideration of other factors (ability to inflict greater damage over a shorter span of AP). Shotguns need no additional boost because they already HAVE a boost to offset the increased search cost. Timid Dan 20:15, 29 April 2006 (BST)
- Re - Once you have already burned the AP to load them up, they are fine, sure. But overall, when you calculate in search and reload, they are far inferior to pistols. See my math on this. --John Ember 20:04, 29 April 2006 (BST)
- Kill - You kidding me? Headshots? With shotguns? They do 10 damage, isn't that enough? And now if you run out of ammo you can't headshot... --RCG Tiburon W! 20:09, 29 April 2006 (BST)
- Kill -This does not makes shotguns better, this makes every other survivor weapon worse. Not a good idea. There is no need to nerf pistols or axes, and certianly not to make shotguns relatively more important then they are now--Vista W! 20:11, 29 April 2006 (BST)
- Kill Shotguns and pistols fufill different strategic purposes. Pistols allow you to deal more damage overall. Shotguns let you kill things with fewer AP. I always try keeping a few shells handy in case I need to kick out more than one zombie. Also, don't nerf headshot. --Jon Pyre 20:52, 29 April 2006 (BST)
- Kill The main advantage of the shotgun is that it is your last ditch weapon. If you want a kill but not enough AP to kill with another weapon, you fall back on the shotgun. If you dont like the shotguns AP vs. damage, then dont use it. Its like improving the kitchen knife because everyone uses the superior fire ax. --Cdrwcry 21:12, 29 April 2006 (BST)
- Spam - Don't take actions away from me. -- Buncy T GBP 21:17, 29 April 2006 (BST)
- Kill - While I don't like headshot, I don't like taking away from players either. Velkrin 22:39, 29 April 2006 (BST)
- Kill - Whats the number one rule about making game suggestions? It is supposed to make gameplay better for everyone. This doesn't even come close to that. --Steel Hammer 23:00, 29 April 2006 (BST)
- Keep - Yes. Oh god yes. Tokakeke 23:35, 29 April 2006 (BST)
- Keep - Do survivors use headshot for reasons other than to piss off zombies? It seems a little requirement like this wouldn't stop those who use headshot from using it. It would stop those less inclined from using it cavalierly, like the way the recent change to revives curbed combat revives. Mind you, I have nothing against headshots in particular; They are only inconveniencing to new Zeds so its just more incentive to get those first few levels. That being said, I don't mind something that makes survivors use a little more strategy when using it instead of just firing off indiscriminately. Not a nerf, not a spam, just a tweak to a far too rampant skill-ability.--Xavier06 00:02, 30 April 2006 (BST)
- Keep - What Xavier said. --Mookiemookie 00:45, 30 April 2006 (BST)
- Kill - Xavier couldn't the exact same thing be said for infectious bite?. It doesn't help the zombie at all, it mainly makes it hard on the newer player who doesn't know to carry around a FAK or two.--HamsterNinja 01:58, 30 April 2006 (BST)
- Keep - I like it - it gives a good reason to use a shotgun. Right now the pistol is the uber-weapon. --Norcross 02:10, 30 April 2006 (BST)
- Kill - Headshots are to give you time to get away from zombies with Ankle Grab. Well, and make them less effective at breaking into your safehouse. Both of which are completely valid on their own, let alone when contrasted with Infectious Bite. -Wyndal (talk)-(W!)-(SGP) 02:11, 30 April 2006 (BST)
kill - perhaps extra AP if u use shotgun to HS but not no penalty if you use pistolRemove the strike when you sign. --Cyberbob240CDF - Arb - W!- Spam - So zombies' heads have a magnetic field around their heads specifically tuned in to pistol bullets? I think NOT. --Cyberbob240CDF - Arb - W! 04:38, 30 April 2006 (BST)
- Re - It's more like the shotgun blast has the "spread" to do the damage to the zombie's brain required for slowing him down. I'm not big on realism, though. --John Ember 06:18, 30 April 2006 (BST)
- Tally: 8 Keep, 11 Kill, 6 Spam and 1 invalid --John Ember 06:18, 30 April 2006 (BST)
- Kill - Nice Idea, but i dont like the way it nerfs characters who dont use guns. My firefighter still uses an axe having bought headshot a while ago, and hasnt fired a gun.Nazreg 16:27, 30 April 2006 (BST)
- Kill -As Mr.A pointed out make it a % for the other weapons. Headshot doesn't literally mean shooting a bullet. It means the zombie takes a hit to the head. There is NO reason that you couldn't hit someone's head with a bat or pistol or even a punch.--Pesatyel 00:47, 1 May 2006 (BST)
Relentless Assault
This suggestion has been spaminated with 11 Spam Votes, 4 Kill Votes and 1 Author Keep. – Nubis NWO 23:10, 29 April 2006 (BST)
Security System
This suggestion has been spaminated with 7 Spam votes. – Nubis NWO 00:28, 30 April 2006 (BST)
Fury Blasts!
This Suggestion has been spaminated with 7 Spam Votes, 1 WTF CENTAURS, 1 LOLLERSKATES, and an Author Keep. – Nubis NWO 02:07, 30 April 2006 (BST)