Talk:Guides:The Mall Defence Manifesto

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The following section was removed becasue it was not part of the original Manifesto. --Blobmorf 19:02, 30 Jan 2006 (GMT)


Ruin

Is barricading before taking care of zombies still a good idea? With the difficulty involved in barricading with a zombie in the building, as well as the threat of accidentally turning the mall into a giant pinata, maybe these priorities need reanalysis.--Xshu 23:25, 18 August 2009 (BST)

Caiger Bounty Hunters

There is an active group of Bounty Hunters working in Caiger. Do not be alarmed. They are only hunting any human that exists on this list:

http://zombies.desensitised.net/board/index.php?topic=3612.0

If your name is on this list then beware. If you should not be on this list, then I recommend you plead your case to be removed from the list. If you should be on the list, then I recommend you do not inhabit Caiger Mall. You will be found and dumped outside of the mall.

Anyone that wants to help in the cleansing of Caiger, install the UDTool available here:

http://www.sl.ecwhost.com/ud/

Then use the PKers list available on the first link provided.

PKers, you have been warned.


More comments moved from main page to Talk Page (Blobmorf 14:36, 1 Feb 2006 (GMT)):

yya: I think this is an excellent piece of work. Kudos to whoever put in the time and effort. Would just like to add my 2-cents' worth: How about the different classes of humans help monitor each stage of the checklist? i.e. the barricaders watch the barricades, spending their APs only when the 'cades go down; the medics keep searching for FAKs, perform triage and heal injured survivors; the gunmen kill spies and zombies who manage to break in; the scouts run outside to monitor the situation and spray-paint the no. of zeds; the NTs defend the NT building and manufacture syringes like mad. etc. etc.

Think this division of labour is important because we only have a limited set of APs after all - one AP takes half an hour, y'know...

Any opinions?


What the letters R, P and G mean to me

I would like to thank McTrout (or whoever wrote the post) for the excellent tactical reasoning. I agree on all the suggested tactics, I have nothing to add there.

I would however like to quote the Main Page of the Wiki:

"Urban Dead is a browser-based zombie apocalypse MMORPG."

The letters R and P mean something to me, to be honest, I don't think the game would be worth playing without them.

The role playing aspect of the game is what makes me scream "The bitch ain't standing now!" when I kill a zombie. Even though I know it's not the most effective use of an AP. It's what makes me never spray paint an URL on the wall and what makes me act irrational when I wake up badly wounded and infected in a house overrun by zombies. I don't imply that it is bad role playing to tend to your wounds and build a barricade before you start shooting like a mad man, but in my case, that would be severely out of character.

Before I finish my rant on role playing I would like to briefly touch on the duality of the game.

UD is about survivors vs zombies. The survivors want to survive and the zombies want to eat the survivors' flesh and brains. For me, good role playing means being able to play on both sides.

When my character is a survivor he is determined to survive and to kill as many zombies as possible. When he is unfortunate enough to become one of the on undead his clouded mind is set on eating survivors' flesh and brains.

This means that "combat reviving" is very effective against my character, my first AP will be "wasted" on saying something corny like "Where am I? And what's that weird taste in my mouth?" But the rest of my APs will be spent on healing, barricading and killing zombies.


I would like to end my post by discussing the letter G.

UD is a game, it's meant to be fun. Trying to "win" the game by boring the opposition to death (risking to bore yourself to death in the process) is not the way I like to play games.

Now, with the new large building rules, the game is fun to play on both sides. Those of you who havn't had the pleasure to play as a zombie really should try it out. So the next time you get caught outside with 2 AP left because some idiot over-barricaded the entry point. Don't put yourself on joewrite just yet. Try some brains first, it don't taste nearly as bad as it looks.

Thank you for reading! / Don Wesson 22:02, 7 Feb 2006 (GMT)

But that's really the only way to guard a mall. --Labine50 P!|MHG 04:45, 18 May 2006 (BST)


Nice Reference to General Patton--Duce Nauks 01:18, 15 Feb 2006 (GMT)


Updating the guide

If nobody has a problem with me doing so, I'm going to update this thing with everything we currently know about ransack.--Labine50 MH|ME|P 02:34, 19 November 2006 (UTC)

Yeah, about that: if you log in and the building's ransacked, it's because there are no breathers in that square. Which includes you. So you can't knock out zombies or barricade, because you're dead. As far as ransack goes, has any mall ever survived after a corner was sacked? You'd have to be emptying shotguns through the barrel at a ridiculous rate to kill the zombies faster than they're coming in. And odds are, you won't have the AP to cade after that. I'm all in favor of updating the guide to contemplate ransack, but I'd put it in the section on retreating. If the zombies kill enough survivors to actually ransack a corner, the mall is overwhelmed because the revive queue is overwhelmed. Time to leave. --New Coldness 01:33, 30 November 2006 (UTC)



You know, with the new rules about no barricades until a building is repaired, and no repairs until a building is clear, the old "barricade first, shoot later" rule is out the window. Zero T 23:40, 22 June 2006 (BST)


Mention of Outposts

With mall defense being its core could we have something in there about having outposts like with outposts you can scout ahead of the mall in a 6 block radius or something like that. With this you would have outposts in police stations or fire departments because in the police/fire stations you can find all of that stuff in the mall so it is less of a fortress and more like a hold BUT not hospitals or NTs why because you use hospitals and NTs as triage they could have a radio transmitter but they should be like the mall Heavily Guarded --Nuts monk 02:54, 5 December 2006 (UTC)

i do belive there was a guy who did post something about outposts and first line of defences or somthing like that a few mouths ago (robert e killer founder of the brigewater milta and brigewater radio)