Talk:Suggestions/1st-Feb-2007
What's in a barricade?
Timestamp: | Nimble Zombie 22:48, 1 February 2007 (UTC) |
Type: | Barricade setup change |
Scope: | People setting up barricades |
Description: | The quality of what you make cannot surpass the quality of what goes into it. I know huge reworks are generally frowned upon, but this would be able to work. Barricades would now work so that they use a point system, instead of the level system. They would still have the level classes, but they would work differently. Now, barricades would:
Be items. You would have furniture (Immobile, +8 BP {Barricade points}), chains (1 inventory slot, +4BP), board & nails (2 slots, +6BP), Be able to be viewed. You could see what composes a barricade. Be taken down and added to the inventory instead of just destroyed. You could find barricade materials anywhere, but they work similar to the current barricade system. Each place has a seperate finding percentage based on the number of materials found en total. If you have any more objectsd or ideas, please tell me. |
Discussion
This would be bad in for newbie groups in the fact that they would need to commision people to go find barricade material for whatever building they are staying in and not allow them to keep ammo and such. It would promote more use of the axe however. SuperMario24 22:52, 1 February 2007 (UTC)
This just seems to complicate everything really. It is much easier to just click on a button that says "barricade" and be done with it. However this is just my opinion. Go ahead and submit it, although I think it needs a bit more work and detail before that. --Ducis DuxSlothTalk 23:54, 1 February 2007 (UTC)
I get the gist of the idea, but there seems to be huge amounts of detail lacking. What does a "barricade point" do or mean? What would be the success rates for building / disassembling barricades? Both of these would matter hugely to people looking to vote, and without them its just spam. In any case, if the end result is that barricading is more difficult, it will get shot down. Same if it makes it easier, and with good cause. --Swiers X:00 03:30, 2 February 2007 (UTC)
- I agree, needs more detail. I think this idea has a bit of potential, but most people would argue against, not necessarily making it more "difficult" but more complicated.--Pesatyel 04:10, 2 February 2007 (UTC)
- A 'barricade point' is simply like the HP of a single barricade, and when you get 10 BP in a single barricade, it would go up one level. --Nimble Zombie 22:45, 2 February 2007 (UTC)
More questions for you... Do you want the non-furniture items to be portable? Would it end up costing extra AP to barricade (search for materials first and then add to the pile)? Do you get more room in your inventory now that you have to carry stuff? Could the lead pipe and baseball bat be used as barricade materials? --Uncle Bill 04:20, 2 February 2007 (UTC)
- To awnser you questions in a row: Yes they are. What are you talking about? Why would you get more room? Mabye like a luggage thing to increase your inventory. The lead pipe, mabye, baseball bat, no. --Nimble Zombie 22:45, 2 February 2007 (UTC)
- The reason I say it would cost more AP to barricade is because you first have to spend several AP to find barricade materials and then you have to spend more AP to actually build the barricade. If the search rate was 100%, it would still take twice as long to build a barricade. Also, since you would have to carry this stuff around, it would take up space in your inventory. That's why I suggested extra inventory space. --Uncle Bill 04:03, 3 February 2007 (UTC)
Also on the "find barricade materials anywhere" bit; barricade materials could easily become the new "newspaper". People would be very unhappy about having their chance of finding useful items (like bullets and syringes) decrease because they find barricade materials instead. So the rates need to be carefully looked at, and it might be worth putting barricade materials only in places that currently offer no useful items- streets, wastelands, maybe churches, etc. --Swiers X:00 14:11, 2 February 2007 (UTC)
- How about making a seperate button that says search for barricade materials? --Nimble Zombie 22:45, 2 February 2007 (UTC)
Someone put an idea just like this on the talk page. It had to do with carrying barricade items and assigning points or levels to the items. I'll see if I can find it. -- 19:48, 2 February 2007 (UTC)
- I couldn't find it, I might be going nutty from not playing UD today :0 -- 20:08, 2 February 2007 (UTC)
Anyone willing to submit more ideas/objects to barricade with? --Nimble Zombie 22:45, 2 February 2007 (UTC)
- I don't really like the idea, but here are a few more items: broken television, crates (warehouses), tires, sandbags (just had to bring that one up), and mattresses. SuperMario24 22:49, 2 February 2007 (UTC)
- If nothing else, I'd at least like to be able to see what a barricade was made of (vending machine, shelves, chalk board, etc.) --Uncle Bill 04:06, 3 February 2007 (UTC)
- How the hell would you get a vending machine in front of a door without like four people to help you? Those are heavy! --Nimble Zombie 03:16, 4 February 2007 (UTC)
- Forklift or maybe a trolley? Who knows...maybe constant revivification provides superhuman strength. SuperMario24 18:40, 4 February 2007 (UTC)
- How the hell would you get a vending machine in front of a door without like four people to help you? Those are heavy! --Nimble Zombie 03:16, 4 February 2007 (UTC)
- If nothing else, I'd at least like to be able to see what a barricade was made of (vending machine, shelves, chalk board, etc.) --Uncle Bill 04:06, 3 February 2007 (UTC)