Talk:Suggestions/1st-Jan-2007

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A Possible Solution

Timestamp: ShadowScope 01:52, 1 January 2007 (UTC)
Type: New Game Mechanic
Scope: PKers
Description: I understand the problems that both defenders of PKers and opponents of PKers has raised. To me, the reason that PKers are "effective" is that they are rare, and because they are rare, nobody would be willing to risk their lives to battle PKers and be bounty hunters. By not caring about others, PKers are powerful.

I came up with a solution that could get people to care about PKers, and therefore, when people care about PKers, then people in the metagame will organize and pose a challenge to PKers. Once that happens, then PKing will become a bit diffcuilt, however, I would like to emphazie this is not a nerf to PKing.

If a Human player kills another Human player, then a hidden flag (hereby termed "PKer Flag") has been triggered. You do not know that you have this flag. Nobody knows you have this flag. The flag expires if you die or until 2 days has passed. If you kill another Player within the 2 days, the Flag is resetted.

If you PK someone with the "PKer Flag", you will receive full XP for attacking and killing the Player, like one would get full XP for attacking and killing a Zombie. Since you are killing a PKer, you will also not receive a PKer Flag. Quite simple.

Q: How do you know who has the PKer Flag? A: You learn someone is a PKer.

Q: How do I know? A: How you always know. By listening to the rumors and spams on the radios. By seeing the graffti warning of certain people. By using the metagame. There are always many ways.

Q: Then what is the point? A: The point is to provide players a reason to hunt down PKers, that is more XP. Yes, I admit, if you have all the skills, XP is useless, but people keep it for vanity purposes anyway (and in case some certain Peer Reviewed or Peer Rejected skills come along). XP is given to reward players for doing useful stuff, and by giving XP for players to hunt down PKers, players may finally start to organize better in order to defeat the enemy.

Q: Will this nerf the act of PKing? A: No. All it will do is just give players some sort of encourgment to turn Bounty Hunters and hunt down Pkers. You are allowed to PK, but you pay the consquences, and if you are unprepared, may meet a quick end. PKers, of course, if they plan ahead, can prepare and hide against Bounty Hunters, and continue to prey on their enemy. It will not be Kevan's hands that will make Pkers weak, but, in its stead, bounty hunters that can be outwitted and outlasted. Playing against other players, matching your powerss against theirs, that is playing.

Q: What if I accidently kill a PKer, during a PK run? A: Lucky sod. You get full XP for targeting the PKer and you won't get the "PK Flag". But, to be fair, PKers are rare. It is unlikely you will kill a fellow comrade in arms. You probarly won't get that lucky again if you kill the next person though. :)

Q: Will this distract players from the zombies? A: Prehaps. But PKing is a part of the game, and is considered by some intergral. Besides, while zombies play a role, the game is also taking place in an apoc. And Death Cultists are nothing more than combat revived zombies out for revenge.

Alternative Suggestion: Instead of giving more XP, a new stat on your profile is made. "Bounties Claimed". Kill a person with a PK Flag, and you have claimed a Bounty. This provides the same vanity as more XP does, reward Bounty Hunters, and inspire more metagame cooperation.

Discussion I hope you like it. Give me any suggestions. If this is bad, beyond fixing, then I will not put this on the suggestion page.--ShadowScope 01:52, 1 January 2007 (UTC)

Interesting idea, but I don't think it will work. PKers would still be able to kill more easily than zombies (which to me is the only actual problem with PKing as it is currently), and the resulting increased focus on PKing/bounty hunting would be even more contrary to the zombie apocalypse this game is supposed to be about. Problem is, PKers are never going to want to be any less effective than they currently are, and survivors are never going to tolerate zombies being as powerful as PKers currently are, because that would require zombies to be given some sort of buff against barricades (that's the only thing preventing them from being as efficient as PKers). --Reaper with no name TJ! 03:15, 1 January 2007 (UTC)

I like the idea of buffing people who attack PKers, but I feel that increasing the XP gain won't help much...many bounty hunters are maxed out and won't need more XP. Maybe PKers should be more easily attacked by zombies because they're covered in blood or something. XD -- Ashnazg 1956, 1 January 2007 (GMT)

I agree, bounty hunters don't really care about XP any more than PKers do. But I like the idea of PKers being easier to kill by zombies.--Pesatyel 08:49, 1 January 2007 (UTC)

Um... Why? Is there really a problem? If so prove it. If there isnt one, then this is neither needed nor welcome. --Grim s-Mod U! 10:20, 1 January 2007 (UTC)

There isn't a problem. He said himself it was "rare" in the suggestion.--Gage 10:26, 1 January 2007 (UTC)
PKing isn't widespread enough to significantly harm the total survivor population. However they can overwhelmingly destroy individual safehouses, kill a leader giving needed advice to non-metagaming unaffiliateds, or tip a huge battle with just a handful of members. But xp isn't the answer. Most people who kill for fun or bounty hunt are past the point of needing xp. I haven't done an action for the xp gained by it in months. --Jon Pyre 18:54, 1 January 2007 (UTC)

Alright. Grim s, I merely want to give a movivation for players to attack PKers. This does not nerf PKers, and if players do not want to take up the movivation, then your job will still be fine. Some may disagree if there is a problem or not, and I do not want to take any side, but if a problem exist, the solution to it lies in the metagame, to get more players to be organized. You said it yourself, Grim s. Organization is key. All this change wants to do is get Players to be organized.

The only reason I suggested XP was for vanity purposes, but that would not work. How about I just stick with "Bounties Claimed"? You kill someone with a PKer flag, you get a Bounty. No in-game beniefts, just a number of how many Bounties you claimed. Not only is it vanity purposes (a badge of honor), but I could see people using this to help you idenitfy if someone really is a Bounty Hunter (having a high number of Bounties Claimed) or not really a Bounty Hunter (having no Bounties Claimed) right after they see a PK and a justification for the murder. This could weaken the "Bobby Pked me, so I pked Bobby!" defense, but not by much, since Bobby could have PKed you 3 days ago, so the PK Flag worn off...and of course, you could just changed it to "Bobby PKed my Genny, so I PK Bobby!"--ShadowScope 23:43, 1 January 2007 (UTC)

This has some merit but frankly given how long it takes to catch a PKer any time limit would be make it little pointless! How about a rolling count so the 1st 10 kills have no effect but the 10th adds a flag and every 10 more kills adds another flag. Killing someone with active flags could earn the bounty hunter some bonus XP and such kills would not count towards your PK flag level. In this way the occasional mistake would not ruin your 'clean slate' but persistent PKers would be worth hunting down! If people do not like the idea of the flags being permanent they could vanish everytime you got killed, either 1 flag each time or all of them (though the kill number would have to drop drastically for it to be worthwhile then) --Honestmistake 03:08, 2 January 2007 (UTC)

I have to agree with others in saying that (as proposed above at this time) the suggestion would be totally pointless. Hunting PKers would be a very poor way to earn XP, compared to other methods. Also, being an effective bounty hunter requires a decent array of skills; free running to locate the PKers, multiple combat skills to damage them, 2 mall rat skills to get ammo efficiently. By the time you earn those, earning more XP is an entirely secondary concern, so rewarding bounty hunts with more XP wouldn't be any additional motivation.

The "bounties claimed" version has some merit (the vanity could indeed be an effective motivator for some people) but the metagame for bounty hunters already provides a good ego-boost reward, and being able to seeing irrefutable proof (via a game controlled profile mod) that somebody has claimed bounties is not really any more realistic than having similarly easily visible proof that they are a PKer in the first place. As such, its equally out of place in the game. --Swiers 22:20, 6 January 2007 (UTC)