Talk:Suggestions/7th-Oct-2006

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Street 'Cades

Timestamp: Funt Solo 13:30, 7 October 2006 (BST)
Type: Location Alteration
Scope: Street Locations.
Description: With more and more blocks becoming heavily fortified, desperate survivors stuck outside set up ramshackle barricades in the street to try and protect themselves.
  • Any street location will have a button "Construct Barricades".
  • If 'cades are successfully constructed, then the description changes; "There is a ramshackle fortification in this street", and a button will be added to "Enter ramshackle fortification" (survivors only).
  • A street location can be barricaded up to VS+2, representing a makeshift barricade akin to circling the wagons: survivors have used vehicles, park benches, public 'phone booths, barbed wire, fencing and whatever else they can find.
  • Building a barricade in the street takes time and effort, and 2AP for each press of the "Construct Barricades" button.
  • There are no doors, but a generator can be set up to power a radio transmittor.
  • If the 'cades are broken, the ramshackle fortification is destroyed, as are any contents (generators and radios). Therefore, there is no way to ransack or repair this type of "building".
  • Movement through the street square is still available to anyone (as with any square). This does not create an impassable square.
  • Attack through the 'cades, in either direction, with any weapon type, is allowed, but at a reduced three quarter chance to hit.
  • Population outside and inside the 'cades can always be seen, from either side. A note must be added to the display to indicate inside fortification and outside fortification numbers of survivors and zombies.
  • Free Running into or out of these locations is not possible. You always end up outside the 'cades on entering this square (even from inside an adjacent building).
  • A flare can be fired into the air from inside the 'cades, as this structure has a negligible roof.
  • The intention is to help out desperate newbs, left stranded due to over-barricading. Nobody would use this out of choice - it would be desperation only.

(Thanks to MrAushvitz & Gene Splicer.)

Keep Votes

  1. Keep Cool, outdoors survivors.. zombies might like that a lot.. but it does bring a more fun combat system to things. Yo don't have to step outside of buildings blindly from free running into a huge assed pile of zombies. NT scientists might go on revive camping trips. Although... for balancing purpouses.. building these barricades outdoors should be harder. You know you have to spend like 2x as much AP just to build them starting out, seriously.. it's easier to barricade a building with already existing walls.. but dragging things around a park.. takes a while. i love the fact there's no doors, thank god! Excellent. One last thing... you should be able to fire a flare from inside these barricades.. cuz your're outside anyways. - MrAushvitz 17:24, 6 October 2006 (BST)
  2. Keep - I like it. Just add a "Achilles Heel" for zombies to counteract.
  3. Keep - I like it a lot, but watch out for the Spam Voters who don't want anything newi n the game, just the old boring crap. Beside,s it might not have a roof, but I think zombies should be able to climb through because zombies know that stuff for being a corpse (they can open doors with a skill, so they could surely climb over a maskeshift wall, unless it has barbed wire) Kaylee Hans 12:20, 7 October 2006 (BST)
This has nothing to do with "not wanting anything new in the game." This severely penalizes zombies. I guarantee these things would literally be EVERYWHERE. Besides, it isn't particularly realistic. Just what, exactly is being used? Cars (how are they moved since cars can't be driven)? Phonebooths? Park benches? The building of barricades has less to do with having the AP, but with having to do with materials to use.--Pesatyel 06:51, 9 October 2006 (BST)

Kill Votes
Kill - Would definately help out new Survivors, but what about Zombies? They'd be stuck all day just trying to get across the street. --Officer Johnieo 02:33, 7 October 2006 (BST)

  • It doesn't effect movement through the square, just as buildings don't effect movement through their squares. --Funt Solo 11:29, 7 October 2006 (BST)
  1. Unclear - I like the idea, but it's incomplete. I assume you are essentially allowing survivors to create a "building" in any empty square? Or is it that all empty squares will now contain this "building"? How are people inside distinguished from outside if you can see them both? Will it zombies ap to enter the "building" if it is not barricaded? --Gene Splicer 12:57, 7 October 2006 (BST)
  • I've tried to address your concerns - now I'm worried that it's overly complicated.--Funt Solo 13:30, 7 October 2006 (BST)

Spam/Dupe Votes
Spam/Dupe Votes here


Repair Fence

Timestamp: Ev933n 02:52, 7 October 2006 (BST)
Type: Skill
Scope: Humans
Description: The Wirecutters are currently useless. This should be fixed. I believe that there should be a repair fence skill. I believe it can provide something useful, perhaps an extra level of barricade, but I certainly don't know what. I am sure this is duped somewhere. I don't have time to look. Plus, it is recorded for posterity.
* Skill Cost: 100XP
* AP Cost: 1
* Suggested additional items required: Rope? Pliers? Wire?
* Skill Class: Civilian

Keep Votes
For Votes here
Kill Votes

  1. Kill - Sorry, but please add more detail. Whats the AP cost? Items required? Skill cost and class?--Canuhearmenow Hunt! 02:54, 7 October 2006 (BST)
  2. Kill - Please add more detail. --Officer Johnieo 03:55, 7 October 2006 (BST)
  3. Kill - Incomplete.--Mr yawn 08:03, 7 October 2006 (BST)

Spam/Dupe Votes

  1. Incomplete. Flush from page. Rheingold 03:13, 7 October 2006 (BST)
  2. Spam AND he admits its probably a Dupe. It WOULD be if he actually gave ANY detail other than just a simple "want."--Pesatyel 05:29, 7 October 2006 (BST)
  3. Spam - This isn't a suggestion, it's a statement. Why would wirecutters allow fence repair? --Funt Solo 08:57, 7 October 2006 (BST)