Talk:Zombie Pacifist Accord
Big Surprise
A bunch of nay-sayers who don't like the idea that you can keep track of people who flip flop back and forth for personal gain to hold them accountable for their actions. For the record, the list of offenders will never be published and really only applies to the Santlerville greater area. RRF Gore Corps members are just mad at being killed ALL the time by our members. Don't be sad, zombies, get revived and play as a upstanding Malton citizen! --Benzac 13:42, 21 May 2007 (BST)
- Iam not in the Gore Corps. And the Concept of the ZPA isnt bothering me cause my Zombiechar would be marked as a PKer(Hell, everytime some noob combatrevives me i look if he is in a near building to tell him that he wasted AP. But if he is not, i go to the next window to jump). I cant stand the thought that my Character which i play as a Human when he is alive, and which i play as a Zombie when he is a undead could have problems to be freed from his undeadness. But as it is only a "private" list of your group and these trenchy rangers, it bothers me not any longer. OrangUtanKlaus 19:38, 21 May 2007 (BST)
- Since you're the first reasonable person to come along and discuss this, I'll actually concede it to you that the ZPA idea isn't flawless. I agree that playing one character as a zed and then as a survivor at times make sense and let you enjoy the game much more fully. For instance, there are 41 levels (before brain rot) that allow a character to be powerful as either undead or human. Why wouldn't you want to explore those skills?
What the ZPA is trying to accomplish is mainly two things: 1) Differentiating between Survivors with Zed skills who wish to do harm and Survivors with Zed skills who simply want to enjoy the game fully. Generally the definition of the former is “pker, gker, griever, etc” and usually one does those things consistently, thusly alerting previously existing lists for those types of people. (see note below****)
2) Santlerville is in the middle of a huge siege right now. There are many zed/pk groups in the area like the RRF, ZKT, Ferals, etc, which are easy to discriminate between and normal survivors; however, right now with the high number of survivors that are being killed, there are that many more zombified individuals roaming the streets. The problem we have is that these people, instead of finding the nearest revive point, are simply killing other survivors. That’s NOT the same thing as playing as a zed at one point and then a survivor at another. There is a difference and it is really in the AMOUNT of time spent playing: the other day I witnessed someone kill as a survivor, die, and then kill as a zed. The next day he’s back in the mall. What is the point of this other than to selfishly play this game? What would happen in any normal social setting of multiple individuals where one person or persons would act selfishly in ways that affected organized segments of the population? They would be reprimanded or they would band together. We are implementing the first answer, and I don’t anticipate the latter happening.
So…..we’re really only talking about a small percentage of people who are not helping either cause and are playing the game for completely selfish purposes. This of course is TOTALLY acceptable game play; we as a group (of 23+ characters) have just said that’s not how we want to play.
There’s a quote on the Wiki that says “inevitably sieges will win out” and we believe that doesn’t have to ring true every time. Sieges don’t HAVE to work if there’s accountability. The RRF has failed for over a month to have much effect on Dowdney (a true statement to the team work that the survivor groups in the area are accomplishing). Yet, I fear that over time they will win if the trend to turn against your own occurs as the number of zed (and therefore kills) increase.
During the siege, if one of the members of our group or the ZPA is killed by someone who is a zombie OR survivor, we will place a hit on that person regardless of their faction status.
That is the point of the ZPA.
Truth be told, the original purpose of the ZPA was to protect members who were simply in zombie form from being killed because they intended NOT to attack survivors and wished to be revived; therefore, setting themselves apart from characters who want to play as both zombie and human.
I think I will add the siege clause on the main page. I hope that this better explains the purpose of this agreement. --Benzac 22:46, 21 May 2007 (BST)
- If you had put any of those conditionals on the original page, you wouldn't have got so many negative reactions. The thing that pissed people off was "will be added to all PK lists". As a private policy of your own personal undertaking and enforcement, it's fine, but don't presume what other PK lists are gonna accept or not. --Seb_Wiers VeM 23:38, 21 May 2007 (BST)
- Good call. I see what you're saying and that part was written before a couple months ago and well before I knew much about the game. It's a work in progress and something that I think would be good for people to support...if they play the game as I described. My apologies for not being as concise as I was above. --Benzac 03:05, 22 May 2007 (BST)
"RRF Gore Corps members are just mad at being killed ALL the time by our members. Don't be sad, zombies, get revived and play as a upstanding Malton citizen!" I am a Gore Corps member, and I'd just like to note I'm not mad at all about this. There's really not a whole lot you can do to make me mad -- I have a lot of malice for combat revivers, but even with those, there's a touch of amusement and glee at what the fools have allowed me to do. And as for being killed I like dying -- in fact just yesterday I killed myself and reported it as both a PK and a bounty hit with the Rogues Gallery, just to mess with the bounty hunters for a laugh.
I think what rankles folks about this whole ZPA thing is the presumptuousness of it. The ZPA doesn't do anything to death cultists - we're already quite obvious and visible about what we do, and being added to a little "zombies who behave like zombies" list won't change anything. Dedicated pro-survivor characters won't see any change either, they're already not attacking their fellows, nor destroying any constructions, and trenchies that don't make use of contact list identification will still kill them anyway. Assuming the list had any pull (it won't), what it would hurt is normal zombies, and DNP followers (who are arguably the only ones playing Urban Dead "right"). To present oneself as an authority to enforce a policy that by its very design must fail in its purpose, is just silly, a bit like a child tyrant giving obviously nonsensical orders to adults and then being surprised when those aren't carried out.
If this little ZPA hobby is how you have fun with Urban Dead, by all means, continue. When the game's not fun, there's no point in playing. I do think, however, that this idea will not, can not amount to anything significant to other players, and may not need its own wiki article... and that you'd probably get less static from others about it if the article were removed, or seriously revised to reflect a better understanding of the game's reality. --Mold 19:19, 25 May 2007 (BST)
Fertilize the Land
Between these two policies, it seems survivors can't make up their mind whether they want zombies dead or alive, but are willing to waste a lot of resources flippng them back and forth like ping pong balls. The zombie players must be laughing their asses off. --Seb_Wiers VeM 06:39, 20 May 2007 (BST)
- And Swiers, We are. It's hilarouis to see you Survivors pking each other for no reason, and then combat reviving. Hey, You let us in, and we can kill more than we could when we were zombies. --User:Axe27/Sig 06:44, 20 May 2007 (BST)
PK-Lists
I think noone can add a zombie to a PK-List, because a killing Zombie isnt a PKer. OrangUtanKlaus 17:51, 20 May 2007 (BST)
- That would be true in all the cases I know of, but who knows, maybe somebody maintains a PKer list just for this policy. In any case, I edited the article (as allowed and protected by wiki policy, as this is not a group or user, and I applied the standard of NPOV factual accuracy) to reflect the fact that the policy can only be used to add people to PKer lists that accept reports of zombie killers, and mentioned two major lists that do not accept such reports. --Seb_Wiers VeM 22:58, 20 May 2007 (BST)
Wow
What a ridiculous policy. You're essentially griefing players just because they're playing the game according to whether they're alive or dead instead of committing to one side or another. There are more than two ways to roleplay. In fact, people who roleplay based on whether or not they're alive or dead instead of taking one side or another have an argument that they're playing the game in the way it's meant to be played (although I personally choose to dedicate my players). The entire policy reeks of trenchcoatery. -- Murray Jay Suskind 20:51, 20 May 2007 (BST)
- I think what happened is there was a trenchcoat assembly and they decided to do something completely unecessary. --TigerFangRed
Are you serious...?
You have broken some barriers upon stupidity, I'll give you that. You've reached a new area of stupid that I previously thought unreachable. Really, if you were to be turned into a zombie hypothetically, don't you think the whole ZOMBIE thing would kick in? Wouldn't that ZOMBIE be like...well, I don't know...a ZOMBIE. So anyways, this would really only make sense if you have bought memories of life as a zombie. Now I understand that some people will not do it because they actively support Malton and all that good stuff, but why punish people who are only playing as WHAT THEY HAVE BECOME. If you're a zed and looking for a revive, you can still act like one, because for Godsake you are one. People shouldn't be put on a feccking PK list because they're playing as the state they are currently in. It'd be like a GC member fighting the RRF just because he/she got revived. Now, I know people are going to follow this(trenchies mostly) so I'm just gonna leave it at that. I feel bad for the survivors who don't mean harm and are just playing as zombies when they are zombified. --TigerFangRed
So how do I get past level 1?
Because I'm not sure as a Zombie it is even possible to gain experience without hitting something, or biting it. To level up I'm guessing you want to get revived and do non-combat oriented ways of gaining experience like DNA Extracting, but to be fair, you may as well have just started as a Scientist that wasn't a complete psychopath, which I think is called a normal human being, then again role-playing as a zombie just wanting to continue life as he was before infection isn't unheard of. --EveryTimeV 23:55, 18 November 2010 (UTC)