The (not quite so) Invisibles

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The (not quite so) Invisibles
Abbreviation NQSI
Group Numbers Growing.
Leadership By Committee.
Goals Defend & maintain the suburb of Danversbank & the surrounding area. Provide public services to the area citizens.
Recruitment Policy Open to all survivors!!
Contact NQSI members in-game, our Group talk page or at this forum

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.90 MHz
Transmitter Coordinates: Throughout the suburb

Syringe.jpg Planned Revivification
This user or group supports
organized revivification.
Ubpicon1.gif UBP Supporter
This User supports the Uniform Barricading Policy.
Sgpicon1.gif Sacred Ground Policy Supporter
This user supports the Sacred Ground Policy.
Teacup.jpg Etiquette
The (not quite so) Invisibles supports etiquette.
Fine Arts1.jpg Fine Art of Malton
This user is a Fine Art of Malton supporter.
Nobrain.png Ban Stupidity
This user or group does not tolerate stupid people.

An Introduction to The (not quite so) Invisibles

"Do not follow where the path may lead. Go instead where there is no path and leave a trail.

---Ralph Waldo Emerson.

We're a small, and very coordinated survivor group operating out of (but not exclusive to) Danversbank. Most often you can find members of the NQSI rebuilding the various suburbs or working the local revive points. We're also partial to spending time drinking in the pubs, looking at fine art in the museums, or getting in some much needed reading at the local libraries. Generally speaking, The (not quite so) Invisibles try to strike that careful balance between being serious about our duties and having fun while we're doing it.

Group Rules & Regulations

Zerging means using 2 or more alts to perform any task, which includes fighting the same group, and using/sharing ANY information with one alt gathered by another. Alts must lead separate lives. Failure to do so will force the NQSI to bring a horribly swift case of DEATH down upon you, as well as call in a Protoss airstrike to fry your no-good zerg arse.
  • Only 1 character per person is allowed to be in The (not quite so) Invisibles
Using more than one character in the same group not only borderlines alt abuse, it is considered a cheap tactic. So don't be lame; show a little pride and only have one character in the NQSI.
There is almost no time in which destroying a generator in a tactical resource building is beneficial to the survivor side. As for non TRP's, it can be useful at times to sleep in a darkened building, and is allowed, provided the action does not harm/hamper other survivors.
PKing is only tolerated under very extreme circumstances. Never kill a fellow group member, or ally. If there is a problem, bring it to the attention of the group, and we'll first seek a diplomatic solution to the problem.
  • No Spying
Joining a group/forum to gain undisclosed knowledge under false pretenses is strictly forbidden. Spying is underhanded, dirty, and not in the spirit of this group. Information in the public domain is acceptable, as is any information they disclose to you, provided they know full well in advance that you will share the information with The (not quite so) Invisibles.
  • Conduct must remain civil
While playful banter with enemies is encouraged, remember that this is a game. Our enemies are here to have a good time just as much as we are. Be sportsmanlike in your actions. Keep the language at PG-13 and below in game, and on public forums.
  • Have Fun
As said earlier, we at The (not quite so) Invisibles take our jobs seriously, but we want you to have fun doing it. Don't be afraid to spend those AP to talk and have a good time.

The punishment for infractions vary from verbal warning, to expulsion from the group, based on frequency and severity of the infraction.

The (not quite so) Invisibles are an equal rights group. Every member has a voice and is encouraged to provide opinions and comments on group operations and activities, provided they do not go against these rules.