The Orlando Arms

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Mall-safe-small.jpg

The Orlando Arms
EHB
Mallrat The Spanish Inquisition TSI The Kilt Store TKS Clubbed to Death CTD 09:23, 18 December 2022 (UTC)
the Orlando Arms

New Arkham [4, 92]

Zephyrinus General Hospital the Franklin Museum Club Gellard
Woof Grove Fire Station the Orlando Arms Tintiney Park
Mildon Square Wale Place Dinovan Alley

Basic Info:

  • Pubs have no internal descriptions, apart from "...an abandoned pub."
  • Arms can be barricaded normally.

The Orlando Arms

Description

An open house established and operated by The Bartenders of New Arkham All players welcome "because it doesn't matter if you are alive or dead we all need a drink sometimes" --Molester jester 17:21, 20 January 2008 (UTC)

Since the bartenders no longer appear to be active I presume they no longer run the place.--Nhrn 13:48, 21 April 2009 (BST)

History

As of the 20/1/08 this building has been claimed by the TBNA as an open bar serving anyone and everyone --Molester jester 17:26, 20 January 2008 (UTC)

AquaBarricade.jpg Barricading policy

The Orlando Arms is to be kept Extremely Heavily Barricaded at all times.
If you're looking for an entry point and don't want to waste any AP, take a look at the New Arkham Barricade Plan.
If you're looking for nearby Revive Points, take a look at the list.
Note: This advice is according to the local barricading plan, and may vary from the UBP or locally developed plans.
For more info on barricade plans, click here or take a look at this location's suburb page.

Current Status

safe open and powered --Molester jester 17:21, 20 January 2008 (UTC)

Rules

1. No violence towards any player

2. Any may enter and stay Zed's, Pk'ers and survivor's

3. Violence will result in ejection from the bar


The Bartenders of New Arkham