User:Dux Ducis/profile

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DuxDucis - Level 41 Civilian

This former security guard for Ball Mall dressed in his grey uniform grimly clutches his shotgun in his hands, another slung across his back and a pistol at each hip. He is determined to gun down any zombie impeding his search for a way out of this hell.


Level: 41

XP: 1705

Group: Zone Defenders

Joined: 2006-06-03 05:42:41


Skills:

   * Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
         o Pistol Training (An extra +25% to hit with a pistol.)
               + Advanced Pistol Training (An extra +10% to hit.) 
         o Shotgun Training (An extra +25% to hit with a shotgun.)
               + Advanced Shotgun Training (An extra +10% to hit.) 
   * Hand-to-Hand Combat (+15% to melee attacks.)
         o Knife Combat (An extra +15% when attacking with a knife.) 
         o Axe Proficiency (An extra +15% when attacking with an axe.) 
   * Free Running (Can move between adjacent buildings without stepping outside.) 
   * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
         o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
               + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) 
   * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
         o Surgery (Player can heal a further 5HP if working in a hospital with power.) 
   * Diagnosis (The HP values of nearby survivors are displayed next to their name.) 
   * Shopping (Player may choose which stores to loot, when searching a mall.)
         o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) 
   * Body Building (Player has a maximum of 60 Hit Points instead of 50.) 
   * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) 
   * Construction (Player is able to barricade buildings.) 
   * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) 
   * Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.) 
   * Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
         o Scent Blood (The HP values of nearby survivors are displayed next to their name.) 
         o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) 
         o Scent Death (Zombie can sense the largest nearby groups of zombies and corpses, and distinguish revivifying bodies.) 
   * Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
         o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.) 
   * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
         o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) 
         o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) 
         o Rend Flesh (Hand attacks deal an extra 1 damage.) 
         o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) 
         o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.) 
   * Memories of Life (Zombie is able to open doors to buildings.)
         o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) 
         o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) 
         o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) 
         o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.) 
   * Lurching Gait (Zombie can walk as fast as the living.)
         o Ankle Grab (Zombie only spends 1AP standing up.)