User:Dux Ducis/profile
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DuxDucis - Level 41 Civilian This former security guard for Ball Mall dressed in his grey uniform grimly clutches his shotgun in his hands, another slung across his back and a pistol at each hip. He is determined to gun down any zombie impeding his search for a way out of this hell.
XP: 1705 Group: Zone Defenders Joined: 2006-06-03 05:42:41
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) o Pistol Training (An extra +25% to hit with a pistol.) + Advanced Pistol Training (An extra +10% to hit.) o Shotgun Training (An extra +25% to hit with a shotgun.) + Advanced Shotgun Training (An extra +10% to hit.) * Hand-to-Hand Combat (+15% to melee attacks.) o Knife Combat (An extra +15% when attacking with a knife.) o Axe Proficiency (An extra +15% when attacking with an axe.) * Free Running (Can move between adjacent buildings without stepping outside.) * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.) o Surgery (Player can heal a further 5HP if working in a hospital with power.) * Diagnosis (The HP values of nearby survivors are displayed next to their name.) * Shopping (Player may choose which stores to loot, when searching a mall.) o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) * Body Building (Player has a maximum of 60 Hit Points instead of 50.) * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) * Construction (Player is able to barricade buildings.) * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) * Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.) * Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) o Scent Blood (The HP values of nearby survivors are displayed next to their name.) o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) o Scent Death (Zombie can sense the largest nearby groups of zombies and corpses, and distinguish revivifying bodies.) * Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.) o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.) * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.) o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) o Rend Flesh (Hand attacks deal an extra 1 damage.) o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.) * Memories of Life (Zombie is able to open doors to buildings.) o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.) * Lurching Gait (Zombie can walk as fast as the living.) o Ankle Grab (Zombie only spends 1AP standing up.)
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