User:Gardenator/Feeding Drag Off Tall Buildings
WORK IN PROGRESS FUCK OFF :D
Suicidal Pull
Timestamp: LABIA on the INTERNET Dunell Hills Corpseman #24 - |||||||||||||||||||||||||||||||||| TMG 02:50, 20 May 2011 (BST) |
Type: Skill |
Scope: Zombies |
Description: Zombies and Humans already have the option to jump out of a Building_Types#Tall_Buildings which is fatal to humans. Feeding_Drag is an attack used by zombies on players with 12 hit points or less, which drags the victim out of the building (provided their are no barricades or closed doors). I propose adding an additional attack option that is learned through a new skill called Suicidal Pull that is dependent the zombie having already purchased Feeding_Drag, and is available to zombies for 100 XP.
The attack option is available to zombies when faced with the specific situation (identical to feeding drag):
With the additional requirement:
The primary reason for this would be for flavor; however, without modifying the action point requirements this would make high level zombies as broken as 4 zerg survivors loaded with syringes following around their trenchcoater. Before a zombie can purchase feeding drag, it must first purchase Vigour_Mortis which would make the base attack 2 damage with a 35% hit rate or biting for 4 damage with a 20% hit rate (the slightly better choice). A zombie with vigour mortis and feeding drag would need an average of 15 action points to kill a victim with 12 hit points. Formula is 12/.8 = 15, which was derived from the following table - Vigour_Mortis#Comparison_of_Attack_Skill_Combinations. An additional action point would be added for the dragging ability. So the server call would be exactly the same as used when feeding drag is available, with an additional attack option: Suicidal Pull (16ap) Something similar in action point use would be Bellow or Scout_safehouse. This (like all multi-AP actions) can result in "going into negative APs". Just in case that wasn't obvious. The modification would call on variables in the game already set so no additional variables would need to be assigned to any buildings. It would call on the variables for Suicide and Feeding_Drag. The modification would cost 16 action points for the zombie and pull the victim with 12 hit points or less out of the window in a tall building. If the victim is human, the game would treat the pull out of the window as a fatal fall. Humans would see the following text:
You fall heavily onto the pavement, a few storeys below. You are dead.
You pull target through the window. You fall heavily onto the pavement, a few storeys below. target is dead. (Only if target is human.)
This idea is not to break the game, it is to give players something to do while undead. The action point cost alone would make some zombies not use it (same with bellow). It would add a little more fun to the average zombies day. There is a reason normal players like to be human instead of zombies. This might sway more of them to try zombies instead. Here is an image because all professional zombie/human idea suggestions have them: |
Discussion (Suicidal Pull)
Haha I like it, creative and can allow zombies to get that last kill when nearly AP'd. Although one question I couldn't see a clear answer for would using suicidal pull kill the zombie player as well? In that case dropping the AP requirement to 15 has the same effect because it'd cost either 1/10 AP to stand up. Anyways drop the AP cost down to 15 or raise up to 20 so its a number that satisfies my OCD (yes I dislike certain numbers and I am crazy deal with it). 03:35, 20 May 2011 (BST)
- Reminds me of Defenestration, but I like that version better. ᚱᛁᚹᛖᚾᚨᚾᛏ 04:34, 20 May 2011 (BST)
Would hurt newbs. Street treats provided by feeding drag are the greatest leveling help that there is to zombie newbs. Don't encourage zombie players to neglect their babahs. --Oh, and vote on Project Funny, by the way. -- Spiderzed█ 15:05, 20 May 2011 (BST)
- Zombies could still use feeding drag instead of suicidal pull. Higher level zombies would only use suicidal pull if they did not care about wasting their action points. Zombie with the four claw enhancing attack skills deals 1.714 per action point spent. Formula for that is 12/1.714 = 7. In that situation, it would take 7 action points to kill a 12 hit point human with claw. Currently, the average higher level zombie uses feeding drag to pull out all survivors to ransack the building, groan/bellow (lol), bite to infect everyone in the building, or claw to try to kill as many low hp players as possible. This skill adds a different way to level up a low level zombie and a new way to play as a higher level zombie. -- LABIA on the INTERNET Dunell Hills Corpseman #24 - |||||||||||||||||||||||||||||||||| TMG 00:05, 21 May 2011 (BST)
- Given the 16AP cost, the suggested skill / action is almost totally useless for earning XP. Your assertion seems to be that that babah zambahs would buy Feading Drag plus a new "suicidal pull" skill before the death grip / rend flesh combo, which is... silly. They would not have the tools to earn XP in as many situations, and would earn it slower (if at all, its unclear if using this attack counts as dealing damage to or killing the target) than they would using already available skills. The only use I can see is for zombies who want to finish off a survivor but only have a couple AP left, and even that would obviously only be useful in limited circumstances.
That said, I understand the suggestion is meant for "fun", but... yeah. Useless stuff is rarely fun unless it also allows creativity, which this does not. Its the zombie equivalent of the gas soaked clothing / flare combo; cool in theory, but probably a waste of coding effort. Swiers 05:38, 23 May 2011 (BST)- I also thought about basing the skill under Death Grip and calling it Suicidal Grip. The damage per ap is 1.0 with death grip and vigour mortis. That would lower the action point cost to 12 ap. Better, eh? -- LABIA on the INTERNET Dunell Hills Corpseman #24 - |||||||||||||||||||||||||||||||||| TMG 10:02, 23 May 2011 (BST)
- There's also Neck Lurch, which has a 1.2 damage per ap ratio. It could be called Suicidal Bite and the ap use would be 12/1.2 = 10. That would be the most optimal level three zombie skill. The point of this is to broaden zombie abilities since they are severely lacking. -- LABIA on the INTERNET Dunell Hills Corpseman #24 - |||||||||||||||||||||||||||||||||| TMG 10:11, 23 May 2011 (BST)
- Given the 16AP cost, the suggested skill / action is almost totally useless for earning XP. Your assertion seems to be that that babah zambahs would buy Feading Drag plus a new "suicidal pull" skill before the death grip / rend flesh combo, which is... silly. They would not have the tools to earn XP in as many situations, and would earn it slower (if at all, its unclear if using this attack counts as dealing damage to or killing the target) than they would using already available skills. The only use I can see is for zombies who want to finish off a survivor but only have a couple AP left, and even that would obviously only be useful in limited circumstances.
- Zombies could still use feeding drag instead of suicidal pull. Higher level zombies would only use suicidal pull if they did not care about wasting their action points. Zombie with the four claw enhancing attack skills deals 1.714 per action point spent. Formula for that is 12/1.714 = 7. In that situation, it would take 7 action points to kill a 12 hit point human with claw. Currently, the average higher level zombie uses feeding drag to pull out all survivors to ransack the building, groan/bellow (lol), bite to infect everyone in the building, or claw to try to kill as many low hp players as possible. This skill adds a different way to level up a low level zombie and a new way to play as a higher level zombie. -- LABIA on the INTERNET Dunell Hills Corpseman #24 - |||||||||||||||||||||||||||||||||| TMG 00:05, 21 May 2011 (BST)
I quite like this idea, however -- as asked above -- would this kill the zombie, or at least have the zombie take damage to their HP? --Robert Egleton 23:29, 22 May 2011 (BST)
- It probably should NOT kill or damage the zombie; jumping from a high building does not. Zombie suicide is intentionally impossible, to prevent headshot avoidance via dirt naps. Swiers 05:38, 23 May 2011 (BST)
i likes dis, i always thought that high level zombies should have some sort of head shot. well worth the AP.--User:Sexualharrison23:36, 22 May 2011 (utc)
- It could be coded to require a level 10 zombie the same way as Headshot. This way you could justify having the ap cost lowered to maximum damage per ap which is 1.714 damage per ap. That would make the ap cost 12/1.714 = 7.0. Could easily justify 8 action points as the attack cost. -- LABIA on the INTERNET Dunell Hills Corpseman #24 - |||||||||||||||||||||||||||||||||| TMG 10:20, 23 May 2011 (BST)
No. This is an insta-kill, which, by definition, is spam. If this gets implemented, then so should machine guns and sniper rifles (note the sarcasm). Treviabot92 01:32, 24 May 2011 (BST)
- You posts are spam. 02:09, 24 May 2011 (BST)
- And you're an idiot, what's your point? Treviabot92 02:10, 24 May 2011 (BST)
- It's not an instant kill. It would require very specific circumstances in order to work. Humans already have an "insta kill" that costs 10ap to use and is effective against most zombies anywhere at anytime. -- LABIA on the INTERNET Dunell Hills Corpseman #24 - |||||||||||||||||||||||||||||||||| TMG 08:54, 24 May 2011 (BST)
- Yeah, ok, and this is going to be popular! What's next, a fucking atomic hand grenade? First off, you'd need to shove a broomstick down your shotgun, attach the grenade to the other end, and fire, in order to get it far enough that you wouldn't be caught in the blast.
- It's not an instant kill. It would require very specific circumstances in order to work. Humans already have an "insta kill" that costs 10ap to use and is effective against most zombies anywhere at anytime. -- LABIA on the INTERNET Dunell Hills Corpseman #24 - |||||||||||||||||||||||||||||||||| TMG 08:54, 24 May 2011 (BST)
- And you're an idiot, what's your point? Treviabot92 02:10, 24 May 2011 (BST)
- Nobody in their right mind is going to approve this shit, just like nobody in their right mind is going to suggest an atomic hand grenade. Nobody's going to approve hel characters, nobody's going to approve military weaponry, nobody's going to approve scoped rifles, nobody is going to approve this insta-kill bullshit. THIS NEEDS TO STOP. Treviabot92 20:06, 25 May 2011 (BST)
- Yeah, best to avoid stupid shit like that and semi-auto shotguns. I mean, what kind of fucking retard thinks up shit like that? --||||||||||||||||||||||||| 04:49, 24 May 2011 (BST)
- Well, a suggestion for a combat shotgun was approved by the community in November of 2005, but never implemented. It passed with the ability to be able to hold eight shells instead of the six suggested above. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™
- I appreciate that this is meant as a flavor suggestion, but it also effectively circumvents the anti-zerging measures. If it had a hit percent and lower cost rather than automatic hit, it might be better. This would also be the only automatic success move that does damage and has no protective measure. CRs are an insta-kill, but a zombie can buy brain rot. --Kirsty Cotton 22:22, 24 May 2011 (BST)
- I find this logic flawed. A zerg by definition would work as multiple level one zombies/military through proxies whereupon the account would be abandoned after using up all the ap for the day. Anti-zerging countermeasures would then kick in and disable the zerg account. It does take into account hit percent and action point use for 12 damage, see here. Syringes deal infinite damage to any zombie without brain rot, anywhere. Brain rot was created to stop combat revives from making the game easy mode for survivors. This Suicidal Pull/Grip/Bite would require a tall building with no barricades with humans with less than 12 hp. A maxed out claw attack zombie could easily kill a 12 hp player for 7 ap or less. How many people sleep in buildings without barricades when they have 12 hit points? -- LABIA on the INTERNET Dunell Hills Corpseman #24 - |||||||||||||||||||||||||||||||||| TMG 03:24, 25 May 2011 (BST)