User:Gemi19
Thank you to everyone in Malton for making my almost twenty years here such an amazing experience. From highs to lows, I've been stood with people I'm glad to call friends. Let me raise a drink one last time *Pours a pint and a round of tequila slammers for everyone* To The Preston Arms who welcomed me in and shared many a drink with me, to The Malton Zookeepers who gave me a home and a job that only pays once every twenty years and doesn't even cover the overall on my back, and to MrUdder / MrUdder who has been with me since the start. It has been an honour to know and to call you friends. Finally to Kevan who gave us Malton in the first place. I was here 2005 - 2025 and I can truly say that I shall miss Malton and the home I have made within. 'CHEERS!'
Gemi 19 - Level 41 Scientist

Class:
Scientist
Level:
41
XP:
2334
Joined:
2023-01-08 01:30:49 (Original Account: 2005-11-30 16:17:51)
Real Name:
Description:
Gemi is wearing a beautiful and special purple seashell in her hair. It glimmers brightly in the darkness of this world.
If you need help, let me know, I like to heal and make tea!
Wearing:
a broken and blood-smeared pair of safety goggles, a broken and blood-smeared doctor's headband mirror, a broken and blood-smeared silver medallion of Saint John, a blood-soaked zookeeper's shirt, a torn and fuel-soaked red dress, torn and blood-soaked dark brown robes, torn and blood-soaked Krinks Power Station overalls and a scraped and blood-soaked pair of steel toe-capped boots
Group:
Skills:
I did not make these templates, I borrowed them.
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- Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Advanced Shotgun Training (An extra +10% to hit.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Knife Combat (An extra +15% when attacking with a knife.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
- Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
- Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
- Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
- Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
- Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
- Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
- Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
- Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
- Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
- Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)