User:MrUdder

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Urban dead the game, no the lifestyle I kept comming back to since 2005.. the final time I started playing again I spawned in Sheerbank with Gemi19 and went on a roller-coaster of an adventure making friends and enemies alike.

We stumbled on the The Malton Zookeepers who showed us what it means to have a real community.

After awhile we returned to our routes of Moodborn Library was fun was like a blast to the past seeing that little island fortress one more time.

On our way back to the Zoo we got split up and I ended up getting murdered by Fred the Fish outside the Preston Arms in East Becktown, that is when one of the The Preson Arms guys revived me and took me in. Spent many a day and night in the Arms ever since.

Made many friends and enemies along the way. Lets have one last pint for Malton and the friends we made along the way.

And finally my most loyal survivor sister Gemi19 / Gemi19 has stayed with me from the beginning going on many different adventures through the years.

Kevan gave us the perfect addictive community of Malton which I have lived in from 2005 - 2025 and will always cherish the memories.

So Cheers to all the survivors I made friends with, the Preston Arms, The Malton Zookeepers and all the zombies who made this fun.

MrUdder - Level 43 Military

Moodborn Library with Gemi19 - 2005 - 2025

Class:

Military

Level:

43

XP:

6584

Joined:

2023-01-08 01:34:12 (Original Account: 2005-11-30 16:17:51)

Webpage:

link

Description:

You got the touch, You got the power!

Wearing:

a tattered and blood-soaked zookeeper's peaked cap

Group:

Preston Arms

Skills:

I did not make these templates, I borrowed them.

Thinkingmonkey.jpg Friend Of The Zoo
The Thinking Monkey brings luck to friends of the Malton City Zoo!
EOE.jpg Equal Opportunity Supporter
Come as you are.
Kmt.gif KEEP MALTON TIDY
Please use the receptacles provided.
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)


  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)


  • Free Running (Can move between adjacent buildings without stepping outside.)


  • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)


  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)


  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
    • Surgery (Player can heal a further 5HP if working in a hospital with power.)


  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)


  • Shopping (Player may choose which stores to loot, when searching a mall.)
    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)


  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)


  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)


  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)


  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)


  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)




  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)


  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)


  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
    • Rend Flesh (Hand attacks deal an extra 1 damage.)
    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)


  • Memories of Life (Zombie is able to open doors to buildings.)
    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
      • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
    • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)


  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)
Cemetery-block.png
"I was there, in the end, when it all went dark..."

MrUdder was here 2005 - 2025 and was still active when the city of Malton went dark for the last time
as the quarantine ended on March 14, 2025, after the city fought to survive for nearly two decades.