User talk:Smore
Editing a Suggestion After Voting has Started
Is not allowable. Your suggestion has been moved to the suggestions talk page. –Xoid M•T•FU! 04:15, 2 November 2006 (UTC)
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Thanks a lot for your opinions on my suggestion. I was too impolite while replying the posts. Sorry for that. However, I do believe that some protection on the protable generators and radio transmitters are needed, just got to have a better way than I suggested. Do you like to have some discussion with me so that we can have a better solutions on this ? -- Smore 19:38, 2 November 2006 (UTC)
Well, I don't have a problem with generator defense, per se. Just that those kinds of suggestions tend to be auto-defense kinda things. Basically, the character is doing something without using AP. Which is why I suggested having the guard allocate AP to defending the item. The key is to determine WHAT effect the "defense" might be. In your suggestion, it appeared that the defender would give a penalty to hit to the attacker. I don't think that's too good an idea if you factor in the RNG. What might be better would be to have the DEFENDER take the hit meant for the generator. That would be dependent on how many guards there are. 1 guard, maybe there is a 30% chance of hitting the generator (otherwise the guard is hit). With 2 guards there is (just a quick example, don't put a lot of stock in the numbers) a 40% chance to hit one, a 40% chance to hit the other and a 20% chance to hit the generator. The more guards (up to a point, probably shouldn't be more than 4), the more it is spread out. 3 guards could have a 16% chance to hit the generator and a 28% chance to hit one of the guards. 4 guards could have a 12% chance to hit the generator and a 22% chance to hit one of the guards.--Pesatyel 02:31, 3 November 2006 (UTC)